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Configuration and memory limits
DFTE object layouts depend on fixed DFTE_* compile-time limits. Define any changes through shared PlatformIO build_flags so the library and every consuming translation unit agree on the same layout.
build_flags =
-DDFTE_BUFFER_SIZE=768
-DDFTE_MAX_STACK_DEPTH=24
-DDFTE_PLACEHOLDER_NAME_SIZE=32
-DDFTE_MAX_ITERATIONS=80
| Flag | Default | Meaning |
|---|---|---|
DFTE_BUFFER_SIZE |
512 | Streaming buffer size in TemplateContext |
DFTE_MAX_STACK_DEPTH |
16 | Render stack frames; nested templates usually need two frames each |
DFTE_PLACEHOLDER_NAME_SIZE |
24 | Maximum token length including % characters |
DFTE_PROGMEM_CHUNK_SIZE |
512 | PROGMEM source copy window |
DFTE_RAM_CHUNK_SIZE |
128 | RAM source copy window |
DFTE_MAX_ITERATIONS |
50 | Safety cap for one render call |
DFTE_MAX_PLACEHOLDERS_DEFAULT |
16 | Default registry constructor capacity |
DFTE_MAX_PLACEHOLDERS_DEFAULT is only a constructor default; pass an explicit registry capacity where a device needs more. DeviceFramework runtime template parameters do not change DFTE’s compile-time object layout.
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