Effective config: editable badge in view mode, refresh on continue/stop after save failure

- Multi-value items: EditableAsButton=true so 'editable' badge is clickable in view
  mode and activates the field like other editable badges.
- Save modal: 'Continue editing' after ValidateFailed/ReloadFailed now discards
  session, refreshes config from disk, then re-enters edit mode so remove/UI
  work correctly.
- 'Stop editing' after ValidateFailed/ReloadFailed now triggers config refresh
  so the invalid value on disk is shown instead of stale UI.
- SaveFlow: HandleCloseAndEndEdit invokes OnSaveCompleted when in failed state;
  OnContinueEditing uses EventCallback.Factory.Create to fix method-group
  conversion warning.
This commit is contained in:
2026-03-07 22:13:31 +10:00
parent ff94be87b2
commit f2e73107d1
4 changed files with 41 additions and 4 deletions
@@ -153,7 +153,7 @@
@if ((SaveState == EffectiveConfigSaveFlow.SaveUiState.ReloadFailed || SaveState == EffectiveConfigSaveFlow.SaveUiState.ValidateFailed) && SaveResult?.BackupPath != null)
{
<button type="button" class="btn btn-primary" @onclick="() => Restore(SaveResult.BackupPath)"><i class="bi bi-arrow-counterclockwise me-1" aria-hidden="true"></i>Restore backup</button>
<button type="button" class="btn btn-outline-warning" @onclick="Close"><i class="bi bi-pencil me-1" aria-hidden="true"></i>Continue editing</button>
<button type="button" class="btn btn-outline-warning" @onclick="ContinueEditing"><i class="bi bi-pencil me-1" aria-hidden="true"></i>Continue editing</button>
<button type="button" class="btn btn-danger" @onclick="CloseAndEndEdit"><i class="bi bi-x-circle me-1" aria-hidden="true"></i>Stop editing</button>
}
else if (SaveState == EffectiveConfigSaveFlow.SaveUiState.RestoreFailed)
@@ -184,6 +184,7 @@
[Parameter] public EffectiveConfigSaveResult? SaveResult { get; set; }
[Parameter] public EffectiveConfigRestoreResult? RestoreResult { get; set; }
[Parameter] public EventCallback OnClose { get; set; }
[Parameter] public EventCallback OnContinueEditing { get; set; }
[Parameter] public EventCallback OnSave { get; set; }
[Parameter] public EventCallback<string> OnRestore { get; set; }
[Parameter] public EventCallback OnReverted { get; set; }
@@ -262,6 +263,12 @@
await OnClose.InvokeAsync();
}
private async Task ContinueEditing()
{
if (!AllowClose) return;
await OnContinueEditing.InvokeAsync();
}
private async Task Save()
{
await OnSave.InvokeAsync();