add a .clang-format file (#9154)

This commit is contained in:
Jorropo
2026-01-03 14:19:24 -06:00
committed by GitHub
parent abab6ce815
commit 0d11331d18
771 changed files with 77733 additions and 83165 deletions
@@ -10,99 +10,86 @@ using namespace NicheGraphics::Drivers;
// Private constructor
// Called by getInstance
LatchingBacklight::LatchingBacklight()
{
// Attach the deep sleep callback
deepSleepObserver.observe(&notifyDeepSleep);
LatchingBacklight::LatchingBacklight() {
// Attach the deep sleep callback
deepSleepObserver.observe(&notifyDeepSleep);
}
// Get access to (or create) the singleton instance of this class
LatchingBacklight *LatchingBacklight::getInstance()
{
// Instantiate the class the first time this method is called
static LatchingBacklight *const singletonInstance = new LatchingBacklight;
LatchingBacklight *LatchingBacklight::getInstance() {
// Instantiate the class the first time this method is called
static LatchingBacklight *const singletonInstance = new LatchingBacklight;
return singletonInstance;
return singletonInstance;
}
// Which pin controls the backlight?
// Is the light active HIGH (default) or active LOW?
void LatchingBacklight::setPin(uint8_t pin, bool activeWhen)
{
this->pin = pin;
this->logicActive = activeWhen;
void LatchingBacklight::setPin(uint8_t pin, bool activeWhen) {
this->pin = pin;
this->logicActive = activeWhen;
pinMode(pin, OUTPUT);
off(); // Explicit off seem required by T-Echo?
pinMode(pin, OUTPUT);
off(); // Explicit off seem required by T-Echo?
}
// Called when device is shutting down
// Ensures the backlight is off
int LatchingBacklight::beforeDeepSleep(void *unused)
{
// Contingency only
// - pin wasn't set
if (pin != (uint8_t)-1) {
off();
pinMode(pin, INPUT); // High impedance - unnecessary?
} else
LOG_WARN("LatchingBacklight instantiated, but pin not set");
return 0; // Continue with deep sleep
int LatchingBacklight::beforeDeepSleep(void *unused) {
// Contingency only
// - pin wasn't set
if (pin != (uint8_t)-1) {
off();
pinMode(pin, INPUT); // High impedance - unnecessary?
} else
LOG_WARN("LatchingBacklight instantiated, but pin not set");
return 0; // Continue with deep sleep
}
// Turn the backlight on *temporarily*
// This should be used for momentary illumination, such as while a button is held
// The effect on the backlight is the same; peek and latch are separated to simplify short vs long press button handling
void LatchingBacklight::peek()
{
assert(pin != (uint8_t)-1);
digitalWrite(pin, logicActive); // On
on = true;
latched = false;
void LatchingBacklight::peek() {
assert(pin != (uint8_t)-1);
digitalWrite(pin, logicActive); // On
on = true;
latched = false;
}
// Turn the backlight on, and keep it on
// This should be used when the backlight should remain active, even after user input ends
// e.g. when enabled via the menu
// The effect on the backlight is the same; peek and latch are separated to simplify short vs long press button handling
void LatchingBacklight::latch()
{
assert(pin != (uint8_t)-1);
// Blink if moving from peek to latch
// Indicates to user that the transition has taken place
if (on && !latched) {
digitalWrite(pin, !logicActive); // Off
delay(25);
digitalWrite(pin, logicActive); // On
delay(25);
digitalWrite(pin, !logicActive); // Off
delay(25);
}
void LatchingBacklight::latch() {
assert(pin != (uint8_t)-1);
// Blink if moving from peek to latch
// Indicates to user that the transition has taken place
if (on && !latched) {
digitalWrite(pin, !logicActive); // Off
delay(25);
digitalWrite(pin, logicActive); // On
on = true;
latched = true;
delay(25);
digitalWrite(pin, !logicActive); // Off
delay(25);
}
digitalWrite(pin, logicActive); // On
on = true;
latched = true;
}
// Turn the backlight off
// Suitable for ending both peek and latch
void LatchingBacklight::off()
{
assert(pin != (uint8_t)-1);
digitalWrite(pin, !logicActive); // Off
on = false;
latched = false;
void LatchingBacklight::off() {
assert(pin != (uint8_t)-1);
digitalWrite(pin, !logicActive); // Off
on = false;
latched = false;
}
bool LatchingBacklight::isOn()
{
return on;
}
bool LatchingBacklight::isOn() { return on; }
bool LatchingBacklight::isLatched()
{
return latched;
}
bool LatchingBacklight::isLatched() { return latched; }
#endif