mirror of
https://github.com/alexhopeoconnor/firmware.git
synced 2026-10-14 23:41:29 +10:00
add a .clang-format file (#9154)
This commit is contained in:
+123
-137
@@ -1,165 +1,151 @@
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#include "UpDownInterruptBase.h"
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#include "configuration.h"
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UpDownInterruptBase::UpDownInterruptBase(const char *name) : concurrency::OSThread(name)
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{
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this->_originName = name;
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}
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UpDownInterruptBase::UpDownInterruptBase(const char *name) : concurrency::OSThread(name) { this->_originName = name; }
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void UpDownInterruptBase::init(uint8_t pinDown, uint8_t pinUp, uint8_t pinPress, input_broker_event eventDown,
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input_broker_event eventUp, input_broker_event eventPressed, input_broker_event eventPressedLong,
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input_broker_event eventUpLong, input_broker_event eventDownLong, void (*onIntDown)(),
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void (*onIntUp)(), void (*onIntPress)(), unsigned long updownDebounceMs)
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{
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this->_pinDown = pinDown;
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this->_pinUp = pinUp;
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this->_pinPress = pinPress;
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this->_eventDown = eventDown;
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this->_eventUp = eventUp;
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this->_eventPressed = eventPressed;
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this->_eventPressedLong = eventPressedLong;
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this->_eventUpLong = eventUpLong;
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this->_eventDownLong = eventDownLong;
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void UpDownInterruptBase::init(uint8_t pinDown, uint8_t pinUp, uint8_t pinPress, input_broker_event eventDown, input_broker_event eventUp,
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input_broker_event eventPressed, input_broker_event eventPressedLong, input_broker_event eventUpLong,
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input_broker_event eventDownLong, void (*onIntDown)(), void (*onIntUp)(), void (*onIntPress)(),
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unsigned long updownDebounceMs) {
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this->_pinDown = pinDown;
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this->_pinUp = pinUp;
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this->_pinPress = pinPress;
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this->_eventDown = eventDown;
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this->_eventUp = eventUp;
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this->_eventPressed = eventPressed;
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this->_eventPressedLong = eventPressedLong;
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this->_eventUpLong = eventUpLong;
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this->_eventDownLong = eventDownLong;
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// Store debounce configuration passed by caller
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this->updownDebounceMs = updownDebounceMs;
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bool isRAK = false;
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// Store debounce configuration passed by caller
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this->updownDebounceMs = updownDebounceMs;
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bool isRAK = false;
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#ifdef RAK_4631
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isRAK = true;
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isRAK = true;
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#endif
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if (!isRAK || pinPress != 0) {
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pinMode(pinPress, INPUT_PULLUP);
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attachInterrupt(pinPress, onIntPress, FALLING);
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}
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if (!isRAK || this->_pinDown != 0) {
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pinMode(this->_pinDown, INPUT_PULLUP);
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attachInterrupt(this->_pinDown, onIntDown, FALLING);
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}
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if (!isRAK || this->_pinUp != 0) {
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pinMode(this->_pinUp, INPUT_PULLUP);
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attachInterrupt(this->_pinUp, onIntUp, FALLING);
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}
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if (!isRAK || pinPress != 0) {
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pinMode(pinPress, INPUT_PULLUP);
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attachInterrupt(pinPress, onIntPress, FALLING);
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}
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if (!isRAK || this->_pinDown != 0) {
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pinMode(this->_pinDown, INPUT_PULLUP);
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attachInterrupt(this->_pinDown, onIntDown, FALLING);
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}
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if (!isRAK || this->_pinUp != 0) {
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pinMode(this->_pinUp, INPUT_PULLUP);
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attachInterrupt(this->_pinUp, onIntUp, FALLING);
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}
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LOG_DEBUG("Up/down/press GPIO initialized (%d, %d, %d)", this->_pinUp, this->_pinDown, pinPress);
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LOG_DEBUG("Up/down/press GPIO initialized (%d, %d, %d)", this->_pinUp, this->_pinDown, pinPress);
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this->setInterval(20);
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this->setInterval(20);
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}
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int32_t UpDownInterruptBase::runOnce()
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{
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InputEvent e = {};
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e.inputEvent = INPUT_BROKER_NONE;
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unsigned long now = millis();
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int32_t UpDownInterruptBase::runOnce() {
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InputEvent e = {};
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e.inputEvent = INPUT_BROKER_NONE;
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unsigned long now = millis();
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// Read all button states once at the beginning
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bool pressButtonPressed = !digitalRead(_pinPress);
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bool upButtonPressed = !digitalRead(_pinUp);
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bool downButtonPressed = !digitalRead(_pinDown);
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// Read all button states once at the beginning
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bool pressButtonPressed = !digitalRead(_pinPress);
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bool upButtonPressed = !digitalRead(_pinUp);
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bool downButtonPressed = !digitalRead(_pinDown);
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// Handle initial button press detection - only if not already detected
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if (this->action == UPDOWN_ACTION_PRESSED && pressButtonPressed && !pressDetected) {
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pressDetected = true;
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pressStartTime = now;
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} else if (this->action == UPDOWN_ACTION_UP && upButtonPressed && !upDetected) {
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upDetected = true;
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upStartTime = now;
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} else if (this->action == UPDOWN_ACTION_DOWN && downButtonPressed && !downDetected) {
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downDetected = true;
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downStartTime = now;
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// Handle initial button press detection - only if not already detected
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if (this->action == UPDOWN_ACTION_PRESSED && pressButtonPressed && !pressDetected) {
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pressDetected = true;
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pressStartTime = now;
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} else if (this->action == UPDOWN_ACTION_UP && upButtonPressed && !upDetected) {
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upDetected = true;
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upStartTime = now;
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} else if (this->action == UPDOWN_ACTION_DOWN && downButtonPressed && !downDetected) {
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downDetected = true;
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downStartTime = now;
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}
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// Handle long press detection for press button
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if (pressDetected && pressStartTime > 0) {
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uint32_t pressDuration = now - pressStartTime;
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if (!pressButtonPressed) {
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// Button released
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if (pressDuration < LONG_PRESS_DURATION && now - lastPressKeyTime >= pressDebounceMs) {
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lastPressKeyTime = now;
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e.inputEvent = this->_eventPressed;
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}
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// Reset state
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pressDetected = false;
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pressStartTime = 0;
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lastPressLongEventTime = 0;
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} else if (pressDuration >= LONG_PRESS_DURATION && lastPressLongEventTime == 0) {
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// First long press event only - avoid repeated events causing lag
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e.inputEvent = this->_eventPressedLong;
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lastPressLongEventTime = now;
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}
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}
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// Handle long press detection for press button
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if (pressDetected && pressStartTime > 0) {
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uint32_t pressDuration = now - pressStartTime;
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// Handle long press detection for up button
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if (upDetected && upStartTime > 0) {
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uint32_t upDuration = now - upStartTime;
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if (!pressButtonPressed) {
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// Button released
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if (pressDuration < LONG_PRESS_DURATION && now - lastPressKeyTime >= pressDebounceMs) {
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lastPressKeyTime = now;
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e.inputEvent = this->_eventPressed;
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}
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// Reset state
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pressDetected = false;
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pressStartTime = 0;
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lastPressLongEventTime = 0;
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} else if (pressDuration >= LONG_PRESS_DURATION && lastPressLongEventTime == 0) {
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// First long press event only - avoid repeated events causing lag
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e.inputEvent = this->_eventPressedLong;
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lastPressLongEventTime = now;
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}
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if (!upButtonPressed) {
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// Button released
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if (upDuration < LONG_PRESS_DURATION && now - lastUpKeyTime >= updownDebounceMs) {
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lastUpKeyTime = now;
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e.inputEvent = this->_eventUp;
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}
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// Reset state
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upDetected = false;
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upStartTime = 0;
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lastUpLongEventTime = 0;
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} else if (upDuration >= LONG_PRESS_DURATION) {
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// Auto-repeat long press events
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if (lastUpLongEventTime == 0 || (now - lastUpLongEventTime) >= LONG_PRESS_REPEAT_INTERVAL) {
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e.inputEvent = this->_eventUpLong;
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lastUpLongEventTime = now;
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}
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}
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}
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// Handle long press detection for up button
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if (upDetected && upStartTime > 0) {
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uint32_t upDuration = now - upStartTime;
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// Handle long press detection for down button
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if (downDetected && downStartTime > 0) {
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uint32_t downDuration = now - downStartTime;
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if (!upButtonPressed) {
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// Button released
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if (upDuration < LONG_PRESS_DURATION && now - lastUpKeyTime >= updownDebounceMs) {
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lastUpKeyTime = now;
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e.inputEvent = this->_eventUp;
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}
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// Reset state
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upDetected = false;
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upStartTime = 0;
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lastUpLongEventTime = 0;
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} else if (upDuration >= LONG_PRESS_DURATION) {
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// Auto-repeat long press events
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if (lastUpLongEventTime == 0 || (now - lastUpLongEventTime) >= LONG_PRESS_REPEAT_INTERVAL) {
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e.inputEvent = this->_eventUpLong;
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lastUpLongEventTime = now;
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}
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}
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if (!downButtonPressed) {
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// Button released
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if (downDuration < LONG_PRESS_DURATION && now - lastDownKeyTime >= updownDebounceMs) {
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lastDownKeyTime = now;
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e.inputEvent = this->_eventDown;
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}
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// Reset state
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downDetected = false;
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downStartTime = 0;
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lastDownLongEventTime = 0;
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} else if (downDuration >= LONG_PRESS_DURATION) {
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// Auto-repeat long press events
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if (lastDownLongEventTime == 0 || (now - lastDownLongEventTime) >= LONG_PRESS_REPEAT_INTERVAL) {
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e.inputEvent = this->_eventDownLong;
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lastDownLongEventTime = now;
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}
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}
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}
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// Handle long press detection for down button
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if (downDetected && downStartTime > 0) {
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uint32_t downDuration = now - downStartTime;
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if (e.inputEvent != INPUT_BROKER_NONE) {
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e.source = this->_originName;
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e.kbchar = INPUT_BROKER_NONE;
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this->notifyObservers(&e);
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}
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if (!downButtonPressed) {
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// Button released
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if (downDuration < LONG_PRESS_DURATION && now - lastDownKeyTime >= updownDebounceMs) {
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lastDownKeyTime = now;
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e.inputEvent = this->_eventDown;
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}
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// Reset state
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downDetected = false;
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downStartTime = 0;
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lastDownLongEventTime = 0;
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} else if (downDuration >= LONG_PRESS_DURATION) {
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// Auto-repeat long press events
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if (lastDownLongEventTime == 0 || (now - lastDownLongEventTime) >= LONG_PRESS_REPEAT_INTERVAL) {
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e.inputEvent = this->_eventDownLong;
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lastDownLongEventTime = now;
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}
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}
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}
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if (!pressDetected && !upDetected && !downDetected) {
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this->action = UPDOWN_ACTION_NONE;
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}
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if (e.inputEvent != INPUT_BROKER_NONE) {
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e.source = this->_originName;
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e.kbchar = INPUT_BROKER_NONE;
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this->notifyObservers(&e);
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}
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if (!pressDetected && !upDetected && !downDetected) {
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this->action = UPDOWN_ACTION_NONE;
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}
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return 20; // This will control how the input frequency
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return 20; // This will control how the input frequency
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}
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void UpDownInterruptBase::intPressHandler()
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{
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this->action = UPDOWN_ACTION_PRESSED;
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}
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void UpDownInterruptBase::intPressHandler() { this->action = UPDOWN_ACTION_PRESSED; }
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void UpDownInterruptBase::intDownHandler()
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{
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this->action = UPDOWN_ACTION_DOWN;
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}
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void UpDownInterruptBase::intDownHandler() { this->action = UPDOWN_ACTION_DOWN; }
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void UpDownInterruptBase::intUpHandler()
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{
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this->action = UPDOWN_ACTION_UP;
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}
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void UpDownInterruptBase::intUpHandler() { this->action = UPDOWN_ACTION_UP; }
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