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BaseUI: Emote Refactoring (#9896)
* Emote refactor for BaseUI * Trunk Check * Copilot suggestions
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#pragma once
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#include "configuration.h"
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#if HAS_SCREEN
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#include "graphics/emotes.h"
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#include <Arduino.h>
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#include <OLEDDisplay.h>
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#include <string>
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#include <vector>
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namespace graphics
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{
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namespace EmoteRenderer
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{
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struct LineMetrics {
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int width;
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int tallestHeight;
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bool hasEmote;
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};
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size_t utf8CharLen(uint8_t c);
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const Emote *findEmoteByLabel(const char *label, const Emote *emoteSet = emotes, int emoteCount = numEmotes);
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const Emote *findEmoteAt(const char *text, size_t textLen, size_t pos, size_t &matchLen, const Emote *emoteSet = emotes,
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int emoteCount = numEmotes);
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inline const Emote *findEmoteAt(const std::string &text, size_t pos, size_t &matchLen, const Emote *emoteSet = emotes,
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int emoteCount = numEmotes)
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{
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return findEmoteAt(text.c_str(), text.length(), pos, matchLen, emoteSet, emoteCount);
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}
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LineMetrics analyzeLine(OLEDDisplay *display, const char *line, int fallbackHeight = 0, const Emote *emoteSet = emotes,
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int emoteCount = numEmotes, int emoteSpacing = 1);
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inline LineMetrics analyzeLine(OLEDDisplay *display, const std::string &line, int fallbackHeight = 0,
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const Emote *emoteSet = emotes, int emoteCount = numEmotes, int emoteSpacing = 1)
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{
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return analyzeLine(display, line.c_str(), fallbackHeight, emoteSet, emoteCount, emoteSpacing);
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}
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int maxEmoteHeight(const Emote *emoteSet = emotes, int emoteCount = numEmotes);
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int measureStringWithEmotes(OLEDDisplay *display, const char *line, const Emote *emoteSet = emotes, int emoteCount = numEmotes,
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int emoteSpacing = 1);
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inline int measureStringWithEmotes(OLEDDisplay *display, const std::string &line, const Emote *emoteSet = emotes,
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int emoteCount = numEmotes, int emoteSpacing = 1)
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{
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return measureStringWithEmotes(display, line.c_str(), emoteSet, emoteCount, emoteSpacing);
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}
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size_t truncateToWidth(OLEDDisplay *display, const char *line, char *out, size_t outSize, int maxWidth,
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const char *ellipsis = "...", const Emote *emoteSet = emotes, int emoteCount = numEmotes,
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int emoteSpacing = 1);
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inline std::string truncateToWidth(OLEDDisplay *display, const std::string &line, int maxWidth,
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const std::string &ellipsis = "...", const Emote *emoteSet = emotes,
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int emoteCount = numEmotes, int emoteSpacing = 1)
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{
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if (!display || maxWidth <= 0)
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return "";
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if (measureStringWithEmotes(display, line.c_str(), emoteSet, emoteCount, emoteSpacing) <= maxWidth)
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return line;
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std::vector<char> out(line.length() + ellipsis.length() + 1, '\0');
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truncateToWidth(display, line.c_str(), out.data(), out.size(), maxWidth, ellipsis.c_str(), emoteSet, emoteCount,
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emoteSpacing);
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return std::string(out.data());
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}
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void drawStringWithEmotes(OLEDDisplay *display, int x, int y, const char *line, int fontHeight, const Emote *emoteSet = emotes,
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int emoteCount = numEmotes, int emoteSpacing = 1, bool fauxBold = true);
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inline void drawStringWithEmotes(OLEDDisplay *display, int x, int y, const std::string &line, int fontHeight,
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const Emote *emoteSet = emotes, int emoteCount = numEmotes, int emoteSpacing = 1,
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bool fauxBold = true)
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{
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drawStringWithEmotes(display, x, y, line.c_str(), fontHeight, emoteSet, emoteCount, emoteSpacing, fauxBold);
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}
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} // namespace EmoteRenderer
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} // namespace graphics
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#endif // HAS_SCREEN
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