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BaseUI: Emote Refactoring (#9896)
* Emote refactor for BaseUI * Trunk Check * Copilot suggestions
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@@ -4,6 +4,7 @@
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#include "mesh/generated/meshtastic/mesh.pb.h"
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#include <OLEDDisplay.h>
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#include <OLEDDisplayUi.h>
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#include <string>
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namespace graphics
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{
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@@ -56,7 +57,7 @@ void drawNodeListWithCompasses(OLEDDisplay *display, OLEDDisplayUiState *state,
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// Utility functions
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const char *getCurrentModeTitle_Nodes(int screenWidth);
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const char *getCurrentModeTitle_Location(int screenWidth);
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const char *getSafeNodeName(meshtastic_NodeInfoLite *node, int columnWidth);
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std::string getSafeNodeName(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int columnWidth);
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void drawColumns(OLEDDisplay *display, int16_t x, int16_t y, const char **fields);
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// Scrolling controls
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