InkHUD: Allow non-system applets to subscribe to input events (#9514)

* Allow inkhud user applets to consume inputs with opt-in system
Adds a way for applets to subscribe to input events while keeping it off
by default to preserve compatibility and expected behaviours. Adds
example for use as well.
* Add check for nullptr on getActiveApplet uses
* Remove redundant includes
* Move subscribedInputs to protected
* More consistent naming scheme
This commit is contained in:
Vortetty
2026-02-17 11:03:26 +01:00
committed by GitHub
parent a4ba312579
commit 3ca68e7788
10 changed files with 228 additions and 12 deletions
+15
View File
@@ -144,6 +144,21 @@ void InkHUD::Applet::resetDrawingSpace()
setFont(fontSmall);
}
// Sets one or more inputs to enabled/disabled for this applet and if they should be sent to it
void InkHUD::Applet::setInputsSubscribed(uint8_t input, bool captured)
{
if (captured)
subscribedInputs |= input;
else
subscribedInputs &= ~input;
}
// Checks if a specific input is enabled for this applet and should be sent to it
bool InkHUD::Applet::isInputSubscribed(InputMask input)
{
return (subscribedInputs & input) == input;
}
// Tell InkHUD::Renderer that we want to render now
// Applets should internally listen for events they are interested in, via MeshModule, CallbackObserver etc
// When an applet decides it has heard something important, and wants to redraw, it calls this method