mirror of
https://github.com/alexhopeoconnor/firmware.git
synced 2026-10-18 17:31:42 +10:00
Added toggable config and default for larger screens to enable / hide bubbles on chat messages (#9560)
* Added toggable config and default for largeer screens to enable / hide bubbles on chat messages * Refactor message bubble rendering logic for improved layout and consistency * Move osk_found initialization for trackball/encoder devices before module setup to fix missing keyboard for L1 * Utilize current checks for consistency * Reverted last changes --------- Co-authored-by: Jason P <applewiz@mac.com> Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
This commit is contained in:
co-authored by
Jason P
HarukiToreda
parent
5280caf9d8
commit
53231ae4b1
@@ -527,8 +527,12 @@ void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
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constexpr int BUBBLE_MIN_W = 24;
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constexpr int BUBBLE_TEXT_INDENT = 2;
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// Check if bubbles are enabled
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const bool showBubbles = config.display.enable_message_bubbles;
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const int textIndent = showBubbles ? (BUBBLE_PAD_X + BUBBLE_TEXT_INDENT) : LEFT_MARGIN;
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// Derived widths
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const int leftTextWidth = SCREEN_WIDTH - LEFT_MARGIN - RIGHT_MARGIN - (BUBBLE_PAD_X * 2);
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const int leftTextWidth = SCREEN_WIDTH - LEFT_MARGIN - RIGHT_MARGIN - (showBubbles ? (BUBBLE_PAD_X * 2) : 0);
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const int rightTextWidth = SCREEN_WIDTH - LEFT_MARGIN - RIGHT_MARGIN - SCROLLBAR_WIDTH;
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// Title string depending on mode
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@@ -796,114 +800,105 @@ void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
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}
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}
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// Draw bubbles
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for (size_t bi = 0; bi < blocks.size(); ++bi) {
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const auto &b = blocks[bi];
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if (b.start >= cachedLines.size() || b.end >= cachedLines.size() || b.start > b.end)
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continue;
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// Draw bubbles (only if enabled)
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if (showBubbles) {
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for (size_t bi = 0; bi < blocks.size(); ++bi) {
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const auto &b = blocks[bi];
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if (b.start >= cachedLines.size() || b.end >= cachedLines.size() || b.start > b.end)
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continue;
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int visualTop = lineTop[b.start];
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int visualTop = lineTop[b.start];
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int topY;
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if (isHeader[b.start]) {
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// Header start
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constexpr int BUBBLE_PAD_TOP_HEADER = 1; // try 1 or 2
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topY = visualTop - BUBBLE_PAD_TOP_HEADER;
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} else {
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// Body start
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bool thisLineHasEmote = false;
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for (int e = 0; e < numEmotes; ++e) {
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if (cachedLines[b.start].find(emotes[e].label) != std::string::npos) {
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thisLineHasEmote = true;
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break;
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int topY;
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if (isHeader[b.start]) {
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// Header start
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constexpr int BUBBLE_PAD_TOP_HEADER = 1; // try 1 or 2
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topY = visualTop - BUBBLE_PAD_TOP_HEADER;
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} else {
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// Body start
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bool thisLineHasEmote = false;
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for (int e = 0; e < numEmotes; ++e) {
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if (cachedLines[b.start].find(emotes[e].label) != std::string::npos) {
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thisLineHasEmote = true;
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break;
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}
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}
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if (thisLineHasEmote) {
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constexpr int EMOTE_PADDING_ABOVE = 4;
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visualTop -= EMOTE_PADDING_ABOVE;
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}
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topY = visualTop - BUBBLE_PAD_Y;
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}
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if (thisLineHasEmote) {
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constexpr int EMOTE_PADDING_ABOVE = 4;
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visualTop -= EMOTE_PADDING_ABOVE;
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int visualBottom = getDrawnLinePixelBottom(lineTop[b.end], cachedLines[b.end], isHeader[b.end]);
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int bottomY = visualBottom + BUBBLE_PAD_Y;
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if (bi + 1 < blocks.size()) {
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int nextHeaderIndex = (int)blocks[bi + 1].start;
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int nextTop = lineTop[nextHeaderIndex];
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int maxBottom = nextTop - 1 - bubbleGapY;
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if (bottomY > maxBottom)
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bottomY = maxBottom;
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}
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topY = visualTop - BUBBLE_PAD_Y;
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}
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int visualBottom = getDrawnLinePixelBottom(lineTop[b.end], cachedLines[b.end], isHeader[b.end]);
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int bottomY = visualBottom + BUBBLE_PAD_Y;
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if (bi + 1 < blocks.size()) {
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int nextHeaderIndex = (int)blocks[bi + 1].start;
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int nextTop = lineTop[nextHeaderIndex];
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int maxBottom = nextTop - 1 - bubbleGapY;
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if (bottomY > maxBottom)
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bottomY = maxBottom;
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}
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if (bottomY <= topY + 2)
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continue;
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if (bottomY <= topY + 2)
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continue;
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if (bottomY < contentTop || topY > contentBottom - 1)
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continue;
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if (bottomY < contentTop || topY > contentBottom - 1)
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continue;
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int maxLineW = 0;
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int maxLineW = 0;
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for (size_t i = b.start; i <= b.end; ++i) {
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int w = 0;
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if (isHeader[i]) {
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w = display->getStringWidth(cachedLines[i].c_str());
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if (b.mine)
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w += 12; // room for ACK/NACK/relay mark
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} else {
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w = getRenderedLineWidth(display, cachedLines[i], emotes, numEmotes);
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for (size_t i = b.start; i <= b.end; ++i) {
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int w = 0;
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if (isHeader[i]) {
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w = display->getStringWidth(cachedLines[i].c_str());
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if (b.mine)
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w += 12; // room for ACK/NACK/relay mark
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} else {
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w = getRenderedLineWidth(display, cachedLines[i], emotes, numEmotes);
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}
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if (w > maxLineW)
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maxLineW = w;
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}
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if (w > maxLineW)
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maxLineW = w;
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}
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int bubbleW = std::max(BUBBLE_MIN_W, maxLineW + (BUBBLE_PAD_X * 2));
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int bubbleH = (bottomY - topY) + 1;
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int bubbleX = 0;
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if (b.mine) {
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bubbleX = rightEdge - bubbleW;
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} else {
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bubbleX = x;
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}
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if (bubbleX < x)
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bubbleX = x;
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if (bubbleX + bubbleW > rightEdge)
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bubbleW = std::max(1, rightEdge - bubbleX);
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if (bubbleW > 1 && bubbleH > 1) {
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int x1 = bubbleX + bubbleW - 1;
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int y1 = topY + bubbleH - 1;
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int bubbleW = std::max(BUBBLE_MIN_W, maxLineW + (textIndent * 2));
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int bubbleH = (bottomY - topY) + 1;
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int bubbleX = 0;
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if (b.mine) {
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// Send Message (Right side)
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display->drawRect(x1 + 2 - bubbleW, y1 - bubbleH, bubbleW, bubbleH);
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// Top Right Corner
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display->drawRect(x1, topY, 2, 1);
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display->drawRect(x1, topY, 1, 2);
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// Bottom Right Corner
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display->drawRect(x1 - 1, bottomY - 2, 2, 1);
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display->drawRect(x1, bottomY - 3, 1, 2);
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// Knock the corners off to make a bubble
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display->setColor(BLACK);
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display->drawRect(x1 - bubbleW, topY - 1, 1, 1);
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display->drawRect(x1 - bubbleW, bottomY - 1, 1, 1);
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display->setColor(WHITE);
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bubbleX = rightEdge - bubbleW;
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} else {
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// Received Message (Left Side)
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display->drawRect(bubbleX, topY, bubbleW + 1, bubbleH);
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// Top Left Corner
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display->drawRect(bubbleX + 1, topY + 1, 2, 1);
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display->drawRect(bubbleX + 1, topY + 1, 1, 2);
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// Bottom Left Corner
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display->drawRect(bubbleX + 1, bottomY - 1, 2, 1);
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display->drawRect(bubbleX + 1, bottomY - 2, 1, 2);
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// Knock the corners off to make a bubble
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display->setColor(BLACK);
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display->drawRect(bubbleX + bubbleW, topY, 1, 1);
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display->drawRect(bubbleX + bubbleW, bottomY, 1, 1);
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display->setColor(WHITE);
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bubbleX = x;
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}
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if (bubbleX < x)
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bubbleX = x;
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if (bubbleX + bubbleW > rightEdge)
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bubbleW = std::max(1, rightEdge - bubbleX);
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// Draw rounded rectangle bubble
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if (bubbleW > BUBBLE_RADIUS * 2 && bubbleH > BUBBLE_RADIUS * 2) {
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const int r = BUBBLE_RADIUS;
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const int bx = bubbleX;
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const int by = topY;
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const int bw = bubbleW;
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const int bh = bubbleH;
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// Draw the 4 corner arcs using drawCircleQuads
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display->drawCircleQuads(bx + r, by + r, r, 0x2); // Top-left
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display->drawCircleQuads(bx + bw - r - 1, by + r, r, 0x1); // Top-right
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display->drawCircleQuads(bx + r, by + bh - r - 1, r, 0x4); // Bottom-left
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display->drawCircleQuads(bx + bw - r - 1, by + bh - r - 1, r, 0x8); // Bottom-right
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// Draw the 4 edges between corners
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display->drawHorizontalLine(bx + r, by, bw - 2 * r); // Top edge
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display->drawHorizontalLine(bx + r, by + bh - 1, bw - 2 * r); // Bottom edge
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display->drawVerticalLine(bx, by + r, bh - 2 * r); // Left edge
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display->drawVerticalLine(bx + bw - 1, by + r, bh - 2 * r); // Right edge
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} else if (bubbleW > 1 && bubbleH > 1) {
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// Fallback to simple rectangle for very small bubbles
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display->drawRect(bubbleX, topY, bubbleW, bubbleH);
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}
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}
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}
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} // end if (showBubbles)
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// Render visible lines
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int lineY = yOffset;
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@@ -916,11 +911,11 @@ void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
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int headerX;
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if (isMine[i]) {
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// push header left to avoid overlap with scrollbar
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headerX = (SCREEN_WIDTH - SCROLLBAR_WIDTH - RIGHT_MARGIN) - w - BUBBLE_TEXT_INDENT;
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headerX = (SCREEN_WIDTH - SCROLLBAR_WIDTH - RIGHT_MARGIN) - w - (showBubbles ? textIndent : 0);
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if (headerX < LEFT_MARGIN)
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headerX = LEFT_MARGIN;
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} else {
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headerX = x + BUBBLE_PAD_X + BUBBLE_TEXT_INDENT;
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headerX = x + textIndent;
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}
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display->drawString(headerX, lineY, cachedLines[i].c_str());
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@@ -960,14 +955,13 @@ void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
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if (isMine[i]) {
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// Calculate actual rendered width including emotes
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int renderedWidth = getRenderedLineWidth(display, cachedLines[i], emotes, numEmotes);
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int rightX = (SCREEN_WIDTH - SCROLLBAR_WIDTH - RIGHT_MARGIN) - renderedWidth - BUBBLE_TEXT_INDENT;
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int rightX = (SCREEN_WIDTH - SCROLLBAR_WIDTH - RIGHT_MARGIN) - renderedWidth - (showBubbles ? textIndent : 0);
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if (rightX < LEFT_MARGIN)
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rightX = LEFT_MARGIN;
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drawStringWithEmotes(display, rightX, lineY, cachedLines[i], emotes, numEmotes);
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} else {
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drawStringWithEmotes(display, x + BUBBLE_PAD_X + BUBBLE_TEXT_INDENT, lineY, cachedLines[i], emotes,
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numEmotes);
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drawStringWithEmotes(display, x + textIndent, lineY, cachedLines[i], emotes, numEmotes);
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}
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}
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}
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