Added toggable config and default for larger screens to enable / hide bubbles on chat messages (#9560)

* Added toggable config and default for largeer screens to enable / hide bubbles on chat messages

* Refactor message bubble rendering logic for improved layout and consistency

* Move osk_found initialization for trackball/encoder devices before module setup to fix missing keyboard for L1

* Utilize current checks for consistency

* Reverted last changes

---------

Co-authored-by: Jason P <applewiz@mac.com>
Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
This commit is contained in:
Ben Meadors
2026-02-07 15:41:31 -06:00
committed by GitHub
co-authored by Jason P HarukiToreda
parent 5280caf9d8
commit 53231ae4b1
6 changed files with 330 additions and 293 deletions
+93 -99
View File
@@ -527,8 +527,12 @@ void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
constexpr int BUBBLE_MIN_W = 24;
constexpr int BUBBLE_TEXT_INDENT = 2;
// Check if bubbles are enabled
const bool showBubbles = config.display.enable_message_bubbles;
const int textIndent = showBubbles ? (BUBBLE_PAD_X + BUBBLE_TEXT_INDENT) : LEFT_MARGIN;
// Derived widths
const int leftTextWidth = SCREEN_WIDTH - LEFT_MARGIN - RIGHT_MARGIN - (BUBBLE_PAD_X * 2);
const int leftTextWidth = SCREEN_WIDTH - LEFT_MARGIN - RIGHT_MARGIN - (showBubbles ? (BUBBLE_PAD_X * 2) : 0);
const int rightTextWidth = SCREEN_WIDTH - LEFT_MARGIN - RIGHT_MARGIN - SCROLLBAR_WIDTH;
// Title string depending on mode
@@ -796,114 +800,105 @@ void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
}
}
// Draw bubbles
for (size_t bi = 0; bi < blocks.size(); ++bi) {
const auto &b = blocks[bi];
if (b.start >= cachedLines.size() || b.end >= cachedLines.size() || b.start > b.end)
continue;
// Draw bubbles (only if enabled)
if (showBubbles) {
for (size_t bi = 0; bi < blocks.size(); ++bi) {
const auto &b = blocks[bi];
if (b.start >= cachedLines.size() || b.end >= cachedLines.size() || b.start > b.end)
continue;
int visualTop = lineTop[b.start];
int visualTop = lineTop[b.start];
int topY;
if (isHeader[b.start]) {
// Header start
constexpr int BUBBLE_PAD_TOP_HEADER = 1; // try 1 or 2
topY = visualTop - BUBBLE_PAD_TOP_HEADER;
} else {
// Body start
bool thisLineHasEmote = false;
for (int e = 0; e < numEmotes; ++e) {
if (cachedLines[b.start].find(emotes[e].label) != std::string::npos) {
thisLineHasEmote = true;
break;
int topY;
if (isHeader[b.start]) {
// Header start
constexpr int BUBBLE_PAD_TOP_HEADER = 1; // try 1 or 2
topY = visualTop - BUBBLE_PAD_TOP_HEADER;
} else {
// Body start
bool thisLineHasEmote = false;
for (int e = 0; e < numEmotes; ++e) {
if (cachedLines[b.start].find(emotes[e].label) != std::string::npos) {
thisLineHasEmote = true;
break;
}
}
if (thisLineHasEmote) {
constexpr int EMOTE_PADDING_ABOVE = 4;
visualTop -= EMOTE_PADDING_ABOVE;
}
topY = visualTop - BUBBLE_PAD_Y;
}
if (thisLineHasEmote) {
constexpr int EMOTE_PADDING_ABOVE = 4;
visualTop -= EMOTE_PADDING_ABOVE;
int visualBottom = getDrawnLinePixelBottom(lineTop[b.end], cachedLines[b.end], isHeader[b.end]);
int bottomY = visualBottom + BUBBLE_PAD_Y;
if (bi + 1 < blocks.size()) {
int nextHeaderIndex = (int)blocks[bi + 1].start;
int nextTop = lineTop[nextHeaderIndex];
int maxBottom = nextTop - 1 - bubbleGapY;
if (bottomY > maxBottom)
bottomY = maxBottom;
}
topY = visualTop - BUBBLE_PAD_Y;
}
int visualBottom = getDrawnLinePixelBottom(lineTop[b.end], cachedLines[b.end], isHeader[b.end]);
int bottomY = visualBottom + BUBBLE_PAD_Y;
if (bi + 1 < blocks.size()) {
int nextHeaderIndex = (int)blocks[bi + 1].start;
int nextTop = lineTop[nextHeaderIndex];
int maxBottom = nextTop - 1 - bubbleGapY;
if (bottomY > maxBottom)
bottomY = maxBottom;
}
if (bottomY <= topY + 2)
continue;
if (bottomY <= topY + 2)
continue;
if (bottomY < contentTop || topY > contentBottom - 1)
continue;
if (bottomY < contentTop || topY > contentBottom - 1)
continue;
int maxLineW = 0;
int maxLineW = 0;
for (size_t i = b.start; i <= b.end; ++i) {
int w = 0;
if (isHeader[i]) {
w = display->getStringWidth(cachedLines[i].c_str());
if (b.mine)
w += 12; // room for ACK/NACK/relay mark
} else {
w = getRenderedLineWidth(display, cachedLines[i], emotes, numEmotes);
for (size_t i = b.start; i <= b.end; ++i) {
int w = 0;
if (isHeader[i]) {
w = display->getStringWidth(cachedLines[i].c_str());
if (b.mine)
w += 12; // room for ACK/NACK/relay mark
} else {
w = getRenderedLineWidth(display, cachedLines[i], emotes, numEmotes);
}
if (w > maxLineW)
maxLineW = w;
}
if (w > maxLineW)
maxLineW = w;
}
int bubbleW = std::max(BUBBLE_MIN_W, maxLineW + (BUBBLE_PAD_X * 2));
int bubbleH = (bottomY - topY) + 1;
int bubbleX = 0;
if (b.mine) {
bubbleX = rightEdge - bubbleW;
} else {
bubbleX = x;
}
if (bubbleX < x)
bubbleX = x;
if (bubbleX + bubbleW > rightEdge)
bubbleW = std::max(1, rightEdge - bubbleX);
if (bubbleW > 1 && bubbleH > 1) {
int x1 = bubbleX + bubbleW - 1;
int y1 = topY + bubbleH - 1;
int bubbleW = std::max(BUBBLE_MIN_W, maxLineW + (textIndent * 2));
int bubbleH = (bottomY - topY) + 1;
int bubbleX = 0;
if (b.mine) {
// Send Message (Right side)
display->drawRect(x1 + 2 - bubbleW, y1 - bubbleH, bubbleW, bubbleH);
// Top Right Corner
display->drawRect(x1, topY, 2, 1);
display->drawRect(x1, topY, 1, 2);
// Bottom Right Corner
display->drawRect(x1 - 1, bottomY - 2, 2, 1);
display->drawRect(x1, bottomY - 3, 1, 2);
// Knock the corners off to make a bubble
display->setColor(BLACK);
display->drawRect(x1 - bubbleW, topY - 1, 1, 1);
display->drawRect(x1 - bubbleW, bottomY - 1, 1, 1);
display->setColor(WHITE);
bubbleX = rightEdge - bubbleW;
} else {
// Received Message (Left Side)
display->drawRect(bubbleX, topY, bubbleW + 1, bubbleH);
// Top Left Corner
display->drawRect(bubbleX + 1, topY + 1, 2, 1);
display->drawRect(bubbleX + 1, topY + 1, 1, 2);
// Bottom Left Corner
display->drawRect(bubbleX + 1, bottomY - 1, 2, 1);
display->drawRect(bubbleX + 1, bottomY - 2, 1, 2);
// Knock the corners off to make a bubble
display->setColor(BLACK);
display->drawRect(bubbleX + bubbleW, topY, 1, 1);
display->drawRect(bubbleX + bubbleW, bottomY, 1, 1);
display->setColor(WHITE);
bubbleX = x;
}
if (bubbleX < x)
bubbleX = x;
if (bubbleX + bubbleW > rightEdge)
bubbleW = std::max(1, rightEdge - bubbleX);
// Draw rounded rectangle bubble
if (bubbleW > BUBBLE_RADIUS * 2 && bubbleH > BUBBLE_RADIUS * 2) {
const int r = BUBBLE_RADIUS;
const int bx = bubbleX;
const int by = topY;
const int bw = bubbleW;
const int bh = bubbleH;
// Draw the 4 corner arcs using drawCircleQuads
display->drawCircleQuads(bx + r, by + r, r, 0x2); // Top-left
display->drawCircleQuads(bx + bw - r - 1, by + r, r, 0x1); // Top-right
display->drawCircleQuads(bx + r, by + bh - r - 1, r, 0x4); // Bottom-left
display->drawCircleQuads(bx + bw - r - 1, by + bh - r - 1, r, 0x8); // Bottom-right
// Draw the 4 edges between corners
display->drawHorizontalLine(bx + r, by, bw - 2 * r); // Top edge
display->drawHorizontalLine(bx + r, by + bh - 1, bw - 2 * r); // Bottom edge
display->drawVerticalLine(bx, by + r, bh - 2 * r); // Left edge
display->drawVerticalLine(bx + bw - 1, by + r, bh - 2 * r); // Right edge
} else if (bubbleW > 1 && bubbleH > 1) {
// Fallback to simple rectangle for very small bubbles
display->drawRect(bubbleX, topY, bubbleW, bubbleH);
}
}
}
} // end if (showBubbles)
// Render visible lines
int lineY = yOffset;
@@ -916,11 +911,11 @@ void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
int headerX;
if (isMine[i]) {
// push header left to avoid overlap with scrollbar
headerX = (SCREEN_WIDTH - SCROLLBAR_WIDTH - RIGHT_MARGIN) - w - BUBBLE_TEXT_INDENT;
headerX = (SCREEN_WIDTH - SCROLLBAR_WIDTH - RIGHT_MARGIN) - w - (showBubbles ? textIndent : 0);
if (headerX < LEFT_MARGIN)
headerX = LEFT_MARGIN;
} else {
headerX = x + BUBBLE_PAD_X + BUBBLE_TEXT_INDENT;
headerX = x + textIndent;
}
display->drawString(headerX, lineY, cachedLines[i].c_str());
@@ -960,14 +955,13 @@ void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
if (isMine[i]) {
// Calculate actual rendered width including emotes
int renderedWidth = getRenderedLineWidth(display, cachedLines[i], emotes, numEmotes);
int rightX = (SCREEN_WIDTH - SCROLLBAR_WIDTH - RIGHT_MARGIN) - renderedWidth - BUBBLE_TEXT_INDENT;
int rightX = (SCREEN_WIDTH - SCROLLBAR_WIDTH - RIGHT_MARGIN) - renderedWidth - (showBubbles ? textIndent : 0);
if (rightX < LEFT_MARGIN)
rightX = LEFT_MARGIN;
drawStringWithEmotes(display, rightX, lineY, cachedLines[i], emotes, numEmotes);
} else {
drawStringWithEmotes(display, x + BUBBLE_PAD_X + BUBBLE_TEXT_INDENT, lineY, cachedLines[i], emotes,
numEmotes);
drawStringWithEmotes(display, x + textIndent, lineY, cachedLines[i], emotes, numEmotes);
}
}
}