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WIP TCP API server over wifi
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#pragma once
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#include "StreamAPI.h"
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#include <WiFi.h>
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/**
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* Provides both debug printing and, if the client starts sending protobufs to us, switches to send/receive protobufs
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* (and starts dropping debug printing - FIXME, eventually those prints should be encapsulated in protobufs).
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*/
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class WiFiServerAPI : public StreamAPI
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{
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private:
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WiFiClient client;
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public:
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WiFiServerAPI(WiFiClient &_client);
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virtual ~WiFiServerAPI();
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virtual void loop(); // Check for dropped client connections
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protected:
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/// Hookable to find out when connection changes
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virtual void onConnectionChanged(bool connected);
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};
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/**
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* Listens for incoming connections and does accepts and creates instances of WiFiServerAPI as needed
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*/
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class WiFiServerPort : public WiFiServer
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{
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public:
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WiFiServerPort();
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void init();
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void loop();
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};
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