InkHUD: Add full touch support to T5s3 (#10286)

* InkHUD touch rework

* Applet Switcher

* Update ED047TC1.cpp

* trunk fix

* Custom tip screen for T5s3

* Update TouchScreenImpl1.cpp

* Update ED047TC1.cpp

* Delete variant.cpp
This commit is contained in:
HarukiToreda
2026-04-25 05:22:24 -05:00
committed by GitHub
parent 9306e66067
commit 7421953e8f
31 changed files with 3025 additions and 596 deletions
+51 -6
View File
@@ -9,6 +9,35 @@
#define TIME_LONG_PRESS 400
#endif
// Touch sampling cadence (milliseconds).
// Can be overridden by board variants for faster touch panels.
#ifndef TOUCH_POLL_INTERVAL_IDLE
#define TOUCH_POLL_INTERVAL_IDLE 100
#endif
#ifndef TOUCH_POLL_INTERVAL_ACTIVE
#define TOUCH_POLL_INTERVAL_ACTIVE 20
#endif
#ifndef TOUCH_POLL_INTERVAL_RELEASE
#define TOUCH_POLL_INTERVAL_RELEASE 50
#endif
// Faster cadence used for keyboard-like tap-heavy UIs.
#ifndef TOUCH_POLL_INTERVAL_ACTIVE_FAST
#define TOUCH_POLL_INTERVAL_ACTIVE_FAST TOUCH_POLL_INTERVAL_ACTIVE
#endif
#ifndef TOUCH_POLL_INTERVAL_RELEASE_FAST
#define TOUCH_POLL_INTERVAL_RELEASE_FAST TOUCH_POLL_INTERVAL_RELEASE
#endif
// Ignore very short "finger lifted" glitches from noisy touch controllers.
// A release is only accepted once we've seen no-touch for at least this duration.
#ifndef TOUCH_RELEASE_GRACE_MS
#define TOUCH_RELEASE_GRACE_MS 35
#endif
// move a minimum distance over the screen to detect a "swipe"
#ifndef TOUCH_THRESHOLD_X
#define TOUCH_THRESHOLD_X 30
@@ -20,7 +49,7 @@
TouchScreenBase::TouchScreenBase(const char *name, uint16_t width, uint16_t height)
: concurrency::OSThread(name), _display_width(width), _display_height(height), _first_x(0), _last_x(0), _first_y(0),
_last_y(0), _start(0), _tapped(false), _originName(name)
_last_y(0), _start(0), _lastTouchSeenMs(0), _tapped(false), _originName(name)
{
}
@@ -28,7 +57,7 @@ void TouchScreenBase::init(bool hasTouch)
{
if (hasTouch) {
LOG_INFO("TouchScreen initialized %d %d", TOUCH_THRESHOLD_X, TOUCH_THRESHOLD_Y);
this->setInterval(100);
this->setInterval(TOUCH_POLL_INTERVAL_IDLE);
} else {
disable();
this->setInterval(UINT_MAX);
@@ -39,6 +68,8 @@ int32_t TouchScreenBase::runOnce()
{
TouchEvent e;
e.touchEvent = static_cast<char>(TOUCH_ACTION_NONE);
const bool fastTapMode = fastTapModeEnabled();
const bool allowLongPress = longPressEnabled();
// process touch events
int16_t x, y;
@@ -46,9 +77,13 @@ int32_t TouchScreenBase::runOnce()
if (x < 0 || y < 0) // T-deck can emit phantom touch events with a negative value when turning off the screen
touched = false;
if (touched) {
this->setInterval(20);
_lastTouchSeenMs = millis();
this->setInterval(fastTapMode ? TOUCH_POLL_INTERVAL_ACTIVE_FAST : TOUCH_POLL_INTERVAL_ACTIVE);
_last_x = x;
_last_y = y;
} else if (_touchedOld && ((uint32_t)millis() - _lastTouchSeenMs) < TOUCH_RELEASE_GRACE_MS) {
// Treat brief no-touch samples as continuous touch to preserve long-press detection.
touched = true;
}
if (touched != _touchedOld) {
if (touched) {
@@ -62,7 +97,7 @@ int32_t TouchScreenBase::runOnce()
time_t duration = millis() - _start;
x = _last_x;
y = _last_y;
this->setInterval(50);
this->setInterval(fastTapMode ? TOUCH_POLL_INTERVAL_RELEASE_FAST : TOUCH_POLL_INTERVAL_RELEASE);
// compute distance
int16_t dx = x - _first_x;
@@ -92,7 +127,7 @@ int32_t TouchScreenBase::runOnce()
}
// tap
else {
if (duration > 0 && duration < TIME_LONG_PRESS) {
if (duration > 0 && (duration < TIME_LONG_PRESS || !allowLongPress)) {
if (_tapped) {
_tapped = false;
} else {
@@ -132,7 +167,7 @@ int32_t TouchScreenBase::runOnce()
#endif
// fire LONG_PRESS event without the need for release
if (touched && (time_t(millis()) - _start) > TIME_LONG_PRESS) {
if (allowLongPress && touched && (time_t(millis()) - _start) > TIME_LONG_PRESS) {
// tricky: prevent reoccurring events and another touch event when releasing
_start = millis() + 30000;
e.touchEvent = static_cast<char>(TOUCH_ACTION_LONG_PRESS);
@@ -157,3 +192,13 @@ void TouchScreenBase::hapticFeedback()
drv.go();
#endif
}
bool TouchScreenBase::fastTapModeEnabled() const
{
return false;
}
bool TouchScreenBase::longPressEnabled() const
{
return true;
}