* Snake!

* Add spiLock to snake score saving

* Check fixes

* More careful locking

* WIP: Big Display Node

* Update src/graphics/HUB75Display.cpp

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* Add HUB75 Native

* Add Tetris game module with core logic and UI integration

- Implement TetrisGame class for game logic, including piece movement, rotation, and line clearing.
- Create TetrisModule class to manage game state, input handling, and rendering on OLED display.
- Introduce high score tracking with persistence and optional mesh broadcasting.
- Define UI states for title, playing, paused, game over, and high scores.
- Implement input handling for game controls and state transitions.
- Add rendering functions for the game board, high scores, and title screen.

* feat(snake): add snake graphics and update display logic in SnakeModule

* Prompt for Initials for Tetris, too

* refactor games module

* Games refactor

* hub75 native double buffer

* Games tuning

* Make joystick repeat events on held button

* Add clouds and colors

* Fix breakout and more color

* difficulty tuning

* trunk

* refactor game announcements, etc

* Scale chirpy gravity as game speed increases

* Portduino, check for hub75 display before reading in hub75 options

* Final(?) games tuning

* Potential fix for pull request finding

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Properly ignore input when games screen not shown

* Fail gracefully when HUB75 is selected but not supported.

---------

Co-authored-by: Thomas Göttgens <tgoettgens@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: Ixitxachitl <kramerfm@gmail.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
Jonathan Bennett
2026-07-16 18:35:33 -05:00
committed by GitHub
co-authored by Copilot Autofix powered by AI Thomas Göttgens coderabbitai[bot] Ixitxachitl
parent d3d02af817
commit 8d1fbbf55f
41 changed files with 4106 additions and 34 deletions
+10
View File
@@ -9,6 +9,9 @@
#if !MESHTASTIC_EXCLUDE_STATUS
#include "modules/StatusMessageModule.h"
#endif
#if BASEUI_HAS_GAMES
#include "modules/games/GamesModule.h"
#endif
#include "UIRenderer.h"
#include "airtime.h"
#include "gps/GeoCoord.h"
@@ -1817,6 +1820,13 @@ constexpr uint32_t ICON_DISPLAY_DURATION_MS = 2000;
// cppcheck-suppress constParameterPointer; signature must match OverlayCallback typedef from OLEDDisplayUi library
void UIRenderer::drawNavigationBar(OLEDDisplay *display, OLEDDisplayUiState *state)
{
#if BASEUI_HAS_GAMES
// Hide the navigation bar while a game owns the screen (the attract screen doesn't intercept,
// so the nav bar stays visible there).
if (gamesModule && gamesModule->interceptingKeyboardInput())
return;
#endif
uint8_t frameToHighlight = state->currentFrame;
if (state->frameState == IN_TRANSITION && state->transitionFrameTarget < screen->indicatorIcons.size()) {
frameToHighlight = state->transitionFrameTarget;