BaseUI: Color Support for TFT Nodes (#10233)

* True Colors on TFT (Heltec Mesh Node T114, Heltec Vision Master T190, CardPuter Adv, T-Deck, T-Lora Pager)

* Theme support - New and some Classic Themes!

* Colored Compass

---------

Co-authored-by: Jason P <applewiz@mac.com>
Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
This commit is contained in:
HarukiToreda
2026-04-26 07:44:56 -05:00
committed by GitHub
co-authored by Jason P Jonathan Bennett Ben Meadors
parent 4d4e14600c
commit 8dde4eeee1
54 changed files with 2536 additions and 674 deletions
+34 -86
View File
@@ -9,113 +9,61 @@ namespace graphics
{
namespace CompassRenderer
{
// Point helper class for compass calculations
struct Point {
float x, y;
Point(float x, float y) : x(x), y(y) {}
void rotate(float angle)
{
float cos_a = cosf(angle);
float sin_a = sinf(angle);
float new_x = x * cos_a - y * sin_a;
float new_y = x * sin_a + y * cos_a;
x = new_x;
y = new_y;
}
void scale(float factor)
{
x *= factor;
y *= factor;
}
void translate(float dx, float dy)
{
x += dx;
y += dy;
}
};
void drawCompassNorth(OLEDDisplay *display, int16_t compassX, int16_t compassY, float myHeading, int16_t radius)
{
// Show the compass heading (not implemented in original)
// This could draw a "N" indicator or north arrow
// For now, we'll draw a simple north indicator
// const float radius = 17.0f;
if (currentResolution == ScreenResolution::High) {
radius += 4;
}
float northX = 0.0f;
float northY = -radius;
if (uiconfig.compass_mode != meshtastic_CompassMode_FIXED_RING) {
const float c = cosf(-myHeading);
const float s = sinf(-myHeading);
const float rx = northX * c - northY * s;
const float ry = northX * s + northY * c;
northX = rx;
northY = ry;
}
northX += compassX;
northY += compassY;
const float northAngle = (uiconfig.compass_mode != meshtastic_CompassMode_FIXED_RING) ? -myHeading : 0.0f;
const int16_t nX = compassX + static_cast<int16_t>((radius - 1) * sinf(northAngle));
const int16_t nY = compassY - static_cast<int16_t>((radius - 1) * cosf(northAngle));
display->setFont(FONT_SMALL);
display->setTextAlignment(TEXT_ALIGN_CENTER);
#if !GRAPHICS_TFT_COLORING_ENABLED
display->setColor(BLACK);
const int16_t nLabelWidth = display->getStringWidth("N");
if (currentResolution == ScreenResolution::High) {
display->fillRect(northX - 8, northY - 1, nLabelWidth + 3, FONT_HEIGHT_SMALL - 6);
display->fillRect(nX - 8, nY - 1, nLabelWidth + 3, FONT_HEIGHT_SMALL - 6);
} else {
display->fillRect(northX - 4, northY - 1, nLabelWidth + 2, FONT_HEIGHT_SMALL - 6);
display->fillRect(nX - 4, nY - 1, nLabelWidth + 2, FONT_HEIGHT_SMALL - 6);
}
display->setColor(WHITE);
display->drawString(northX, northY - 3, "N");
}
void drawNodeHeading(OLEDDisplay *display, int16_t compassX, int16_t compassY, uint16_t compassDiam, float headingRadian)
{
Point tip(0.0f, -0.5f), tail(0.0f, 0.35f); // pointing up initially
float arrowOffsetX = 0.14f, arrowOffsetY = 0.9f;
Point leftArrow(tip.x - arrowOffsetX, tip.y + arrowOffsetY), rightArrow(tip.x + arrowOffsetX, tip.y + arrowOffsetY);
Point *arrowPoints[] = {&tip, &tail, &leftArrow, &rightArrow};
for (int i = 0; i < 4; i++) {
arrowPoints[i]->rotate(headingRadian);
arrowPoints[i]->scale(compassDiam * 0.6);
arrowPoints[i]->translate(compassX, compassY);
}
#ifdef USE_EINK
display->drawTriangle(tip.x, tip.y, rightArrow.x, rightArrow.y, tail.x, tail.y);
#else
display->fillTriangle(tip.x, tip.y, rightArrow.x, rightArrow.y, tail.x, tail.y);
#endif
display->drawTriangle(tip.x, tip.y, leftArrow.x, leftArrow.y, tail.x, tail.y);
display->setColor(WHITE);
display->drawString(nX, nY - 3, "N");
}
void drawArrowToNode(OLEDDisplay *display, int16_t x, int16_t y, int16_t size, float bearing)
{
float radians = bearing * DEG_TO_RAD;
const float radians = bearing * DEG_TO_RAD;
const float sinA = sinf(radians);
const float cosA = cosf(radians);
const float tipHalf = size * 0.5f;
const float lx = -(size / 6.0f);
const float ly = size / 4.0f;
const float rx = (size / 6.0f);
const float ry = size / 4.0f;
const float tx = 0.0f;
const float ty = size / 4.5f;
Point tip(0, -size / 2);
Point left(-size / 6, size / 4);
Point right(size / 6, size / 4);
Point tail(0, size / 4.5);
const int16_t tipX = static_cast<int16_t>(x + (tipHalf * sinA));
const int16_t tipY = static_cast<int16_t>(y - (tipHalf * cosA));
const int16_t leftX = static_cast<int16_t>(x + (lx * cosA) - (ly * sinA));
const int16_t leftY = static_cast<int16_t>(y + (lx * sinA) + (ly * cosA));
const int16_t rightX = static_cast<int16_t>(x + (rx * cosA) - (ry * sinA));
const int16_t rightY = static_cast<int16_t>(y + (rx * sinA) + (ry * cosA));
const int16_t tailX = static_cast<int16_t>(x + (tx * cosA) - (ty * sinA));
const int16_t tailY = static_cast<int16_t>(y + (tx * sinA) + (ty * cosA));
tip.rotate(radians);
left.rotate(radians);
right.rotate(radians);
tail.rotate(radians);
display->fillTriangle(tipX, tipY, leftX, leftY, tailX, tailY);
display->fillTriangle(tipX, tipY, rightX, rightY, tailX, tailY);
}
tip.translate(x, y);
left.translate(x, y);
right.translate(x, y);
tail.translate(x, y);
display->fillTriangle(tip.x, tip.y, left.x, left.y, tail.x, tail.y);
display->fillTriangle(tip.x, tip.y, right.x, right.y, tail.x, tail.y);
void drawNodeHeading(OLEDDisplay *display, int16_t compassX, int16_t compassY, uint16_t compassDiam, float headingRadian)
{
const int16_t size = static_cast<int16_t>(compassDiam * 0.6f);
drawArrowToNode(display, compassX, compassY, size, headingRadian * RAD_TO_DEG);
}
bool getHeadingRadians(double lat, double lon, float &headingRadian)