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BaseUI: Color Support for TFT Nodes (#10233)
* True Colors on TFT (Heltec Mesh Node T114, Heltec Vision Master T190, CardPuter Adv, T-Deck, T-Lora Pager) * Theme support - New and some Classic Themes! * Colored Compass --------- Co-authored-by: Jason P <applewiz@mac.com> Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz> Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
This commit is contained in:
co-authored by
Jason P
Jonathan Bennett
Ben Meadors
parent
4d4e14600c
commit
8dde4eeee1
@@ -9,113 +9,61 @@ namespace graphics
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{
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namespace CompassRenderer
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{
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// Point helper class for compass calculations
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struct Point {
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float x, y;
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Point(float x, float y) : x(x), y(y) {}
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void rotate(float angle)
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{
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float cos_a = cosf(angle);
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float sin_a = sinf(angle);
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float new_x = x * cos_a - y * sin_a;
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float new_y = x * sin_a + y * cos_a;
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x = new_x;
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y = new_y;
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}
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void scale(float factor)
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{
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x *= factor;
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y *= factor;
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}
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void translate(float dx, float dy)
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{
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x += dx;
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y += dy;
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}
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};
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void drawCompassNorth(OLEDDisplay *display, int16_t compassX, int16_t compassY, float myHeading, int16_t radius)
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{
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// Show the compass heading (not implemented in original)
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// This could draw a "N" indicator or north arrow
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// For now, we'll draw a simple north indicator
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// const float radius = 17.0f;
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if (currentResolution == ScreenResolution::High) {
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radius += 4;
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}
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float northX = 0.0f;
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float northY = -radius;
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if (uiconfig.compass_mode != meshtastic_CompassMode_FIXED_RING) {
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const float c = cosf(-myHeading);
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const float s = sinf(-myHeading);
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const float rx = northX * c - northY * s;
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const float ry = northX * s + northY * c;
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northX = rx;
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northY = ry;
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}
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northX += compassX;
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northY += compassY;
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const float northAngle = (uiconfig.compass_mode != meshtastic_CompassMode_FIXED_RING) ? -myHeading : 0.0f;
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const int16_t nX = compassX + static_cast<int16_t>((radius - 1) * sinf(northAngle));
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const int16_t nY = compassY - static_cast<int16_t>((radius - 1) * cosf(northAngle));
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display->setFont(FONT_SMALL);
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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#if !GRAPHICS_TFT_COLORING_ENABLED
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display->setColor(BLACK);
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const int16_t nLabelWidth = display->getStringWidth("N");
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if (currentResolution == ScreenResolution::High) {
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display->fillRect(northX - 8, northY - 1, nLabelWidth + 3, FONT_HEIGHT_SMALL - 6);
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display->fillRect(nX - 8, nY - 1, nLabelWidth + 3, FONT_HEIGHT_SMALL - 6);
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} else {
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display->fillRect(northX - 4, northY - 1, nLabelWidth + 2, FONT_HEIGHT_SMALL - 6);
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display->fillRect(nX - 4, nY - 1, nLabelWidth + 2, FONT_HEIGHT_SMALL - 6);
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}
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display->setColor(WHITE);
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display->drawString(northX, northY - 3, "N");
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}
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void drawNodeHeading(OLEDDisplay *display, int16_t compassX, int16_t compassY, uint16_t compassDiam, float headingRadian)
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{
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Point tip(0.0f, -0.5f), tail(0.0f, 0.35f); // pointing up initially
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float arrowOffsetX = 0.14f, arrowOffsetY = 0.9f;
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Point leftArrow(tip.x - arrowOffsetX, tip.y + arrowOffsetY), rightArrow(tip.x + arrowOffsetX, tip.y + arrowOffsetY);
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Point *arrowPoints[] = {&tip, &tail, &leftArrow, &rightArrow};
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for (int i = 0; i < 4; i++) {
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arrowPoints[i]->rotate(headingRadian);
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arrowPoints[i]->scale(compassDiam * 0.6);
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arrowPoints[i]->translate(compassX, compassY);
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}
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#ifdef USE_EINK
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display->drawTriangle(tip.x, tip.y, rightArrow.x, rightArrow.y, tail.x, tail.y);
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#else
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display->fillTriangle(tip.x, tip.y, rightArrow.x, rightArrow.y, tail.x, tail.y);
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#endif
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display->drawTriangle(tip.x, tip.y, leftArrow.x, leftArrow.y, tail.x, tail.y);
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display->setColor(WHITE);
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display->drawString(nX, nY - 3, "N");
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}
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void drawArrowToNode(OLEDDisplay *display, int16_t x, int16_t y, int16_t size, float bearing)
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{
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float radians = bearing * DEG_TO_RAD;
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const float radians = bearing * DEG_TO_RAD;
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const float sinA = sinf(radians);
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const float cosA = cosf(radians);
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const float tipHalf = size * 0.5f;
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const float lx = -(size / 6.0f);
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const float ly = size / 4.0f;
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const float rx = (size / 6.0f);
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const float ry = size / 4.0f;
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const float tx = 0.0f;
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const float ty = size / 4.5f;
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Point tip(0, -size / 2);
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Point left(-size / 6, size / 4);
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Point right(size / 6, size / 4);
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Point tail(0, size / 4.5);
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const int16_t tipX = static_cast<int16_t>(x + (tipHalf * sinA));
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const int16_t tipY = static_cast<int16_t>(y - (tipHalf * cosA));
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const int16_t leftX = static_cast<int16_t>(x + (lx * cosA) - (ly * sinA));
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const int16_t leftY = static_cast<int16_t>(y + (lx * sinA) + (ly * cosA));
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const int16_t rightX = static_cast<int16_t>(x + (rx * cosA) - (ry * sinA));
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const int16_t rightY = static_cast<int16_t>(y + (rx * sinA) + (ry * cosA));
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const int16_t tailX = static_cast<int16_t>(x + (tx * cosA) - (ty * sinA));
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const int16_t tailY = static_cast<int16_t>(y + (tx * sinA) + (ty * cosA));
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tip.rotate(radians);
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left.rotate(radians);
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right.rotate(radians);
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tail.rotate(radians);
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display->fillTriangle(tipX, tipY, leftX, leftY, tailX, tailY);
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display->fillTriangle(tipX, tipY, rightX, rightY, tailX, tailY);
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}
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tip.translate(x, y);
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left.translate(x, y);
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right.translate(x, y);
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tail.translate(x, y);
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display->fillTriangle(tip.x, tip.y, left.x, left.y, tail.x, tail.y);
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display->fillTriangle(tip.x, tip.y, right.x, right.y, tail.x, tail.y);
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void drawNodeHeading(OLEDDisplay *display, int16_t compassX, int16_t compassY, uint16_t compassDiam, float headingRadian)
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{
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const int16_t size = static_cast<int16_t>(compassDiam * 0.6f);
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drawArrowToNode(display, compassX, compassY, size, headingRadian * RAD_TO_DEG);
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}
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bool getHeadingRadians(double lat, double lon, float &headingRadian)
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