BaseUI: Color Support for TFT Nodes (#10233)

* True Colors on TFT (Heltec Mesh Node T114, Heltec Vision Master T190, CardPuter Adv, T-Deck, T-Lora Pager)

* Theme support - New and some Classic Themes!

* Colored Compass

---------

Co-authored-by: Jason P <applewiz@mac.com>
Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
This commit is contained in:
HarukiToreda
2026-04-26 07:44:56 -05:00
committed by GitHub
co-authored by Jason P Jonathan Bennett Ben Meadors
parent 4d4e14600c
commit 8dde4eeee1
54 changed files with 2536 additions and 674 deletions
+132 -12
View File
@@ -11,6 +11,8 @@
#include "graphics/Screen.h"
#include "graphics/ScreenFonts.h"
#include "graphics/SharedUIDisplay.h"
#include "graphics/TFTColorRegions.h"
#include "graphics/TFTPalette.h"
#include "graphics/TimeFormatters.h"
#include "graphics/emotes.h"
#include "main.h"
@@ -254,6 +256,76 @@ struct MessageBlock {
bool mine;
};
#if GRAPHICS_TFT_COLORING_ENABLED
static void setDarkModeBubbleRoleColors(uint32_t themeId, bool mine)
{
uint16_t bubbleOnColor;
uint16_t bubbleOffColor;
if (themeId == ThemeID::Blue) {
bubbleOnColor = mine ? TFTPalette::Navy : TFTPalette::White;
bubbleOffColor = mine ? TFTPalette::SkyBlue : TFTPalette::DeepBlue;
} else {
bubbleOnColor = mine ? TFTPalette::Black : getThemeBodyFg();
bubbleOffColor = mine ? TFTPalette::SkyBlue : TFTPalette::DarkGray;
}
setTFTColorRole(TFTColorRole::ActionMenuBody, bubbleOnColor, bubbleOffColor);
}
static void registerRoundedBubbleFillRegion(int x, int y, int w, int h, int radius)
{
if (w <= 0 || h <= 0) {
return;
}
if (radius <= 0 || w < 3 || h < 3) {
registerTFTColorRegion(TFTColorRole::ActionMenuBody, x, y, w, h);
return;
}
// Keep region count low so we don't churn MAX_TFT_COLOR_REGIONS while
// scrolling long message lists (which can flatten older bubble corners).
int capRows = 0;
if (radius >= 4 && h >= 5) {
capRows = 2; // 5 regions total (2 top caps + middle + 2 bottom caps)
} else if (radius >= 2 && h >= 3) {
capRows = 1; // 3 regions total
}
if (capRows <= 0) {
registerTFTColorRegion(TFTColorRole::ActionMenuBody, x, y, w, h);
return;
}
for (int row = 0; row < capRows; ++row) {
int inset = 0;
if (radius >= 4) {
inset = (row == 0) ? 2 : 1;
} else if (radius >= 2) {
inset = 1;
}
const int stripW = w - (inset * 2);
if (stripW <= 0) {
continue;
}
const int topY = y + row;
registerTFTColorRegion(TFTColorRole::ActionMenuBody, x + inset, topY, stripW, 1);
const int bottomY = y + h - 1 - row;
if (bottomY != topY) {
registerTFTColorRegion(TFTColorRole::ActionMenuBody, x + inset, bottomY, stripW, 1);
}
}
const int middleY = y + capRows;
const int middleH = h - (capRows * 2);
if (middleH > 0) {
registerTFTColorRegion(TFTColorRole::ActionMenuBody, x, middleY, w, middleH);
}
}
#endif
static int getDrawnLinePixelBottom(int lineTopY, const std::string &line, bool isHeaderLine)
{
if (isHeaderLine) {
@@ -648,6 +720,11 @@ void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
const int contentBottom = scrollBottom; // already excludes nav line
const int rightEdge = SCREEN_WIDTH - SCROLLBAR_WIDTH - RIGHT_MARGIN;
const int bubbleGapY = std::max(1, MESSAGE_BLOCK_GAP / 2);
#if GRAPHICS_TFT_COLORING_ENABLED
const uint32_t themeId = getActiveTheme().id;
// Blue is a dark variant but uses full frame inversion, Keep it on the same filled bubble style as Default Dark.
const bool useDarkModeBubbleFill = showBubbles && (!isThemeFullFrameInvert() || themeId == ThemeID::Blue);
#endif
std::vector<int> lineTop;
lineTop.resize(cachedLines.size());
@@ -686,6 +763,17 @@ void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
int visualBottom = getDrawnLinePixelBottom(lineTop[b.end], cachedLines[b.end], isHeader[b.end]);
int bottomY = visualBottom + BUBBLE_PAD_Y;
// On high-res screens, keep a 1px gap under the header
if (currentResolution == ScreenResolution::High) {
const int minTopY = contentTop + 1;
if (topY < minTopY) {
// Preserve bubble height when we push it down from the header.
const int shift = minTopY - topY;
topY = minTopY;
bottomY += shift;
}
}
if (bi + 1 < blocks.size()) {
int nextHeaderIndex = (int)blocks[bi + 1].start;
int nextTop = lineTop[nextHeaderIndex];
@@ -735,24 +823,56 @@ void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
const int by = topY;
const int bw = bubbleW;
const int bh = bubbleH;
#if GRAPHICS_TFT_COLORING_ENABLED
const bool drawBubbleOutline = !useDarkModeBubbleFill;
#else
const bool drawBubbleOutline = true;
#endif
#if GRAPHICS_TFT_COLORING_ENABLED
if (useDarkModeBubbleFill) {
setDarkModeBubbleRoleColors(themeId, b.mine);
registerRoundedBubbleFillRegion(bx, by, bw, bh, r);
}
#endif
// Draw the 4 corner arcs using drawCircleQuads
display->drawCircleQuads(bx + r, by + r, r, 0x2); // Top-left
display->drawCircleQuads(bx + bw - r - 1, by + r, r, 0x1); // Top-right
display->drawCircleQuads(bx + r, by + bh - r - 1, r, 0x4); // Bottom-left
display->drawCircleQuads(bx + bw - r - 1, by + bh - r - 1, r, 0x8); // Bottom-right
if (drawBubbleOutline) {
// Draw the 4 corner arcs using drawCircleQuads
display->drawCircleQuads(bx + r, by + r, r, 0x2); // Top-left
display->drawCircleQuads(bx + bw - r - 1, by + r, r, 0x1); // Top-right
display->drawCircleQuads(bx + r, by + bh - r - 1, r, 0x4); // Bottom-left
display->drawCircleQuads(bx + bw - r - 1, by + bh - r - 1, r, 0x8); // Bottom-right
// Draw the 4 edges between corners
display->drawHorizontalLine(bx + r, by, bw - 2 * r); // Top edge
display->drawHorizontalLine(bx + r, by + bh - 1, bw - 2 * r); // Bottom edge
display->drawVerticalLine(bx, by + r, bh - 2 * r); // Left edge
display->drawVerticalLine(bx + bw - 1, by + r, bh - 2 * r); // Right edge
// Draw the 4 edges between corners
display->drawHorizontalLine(bx + r, by, bw - 2 * r); // Top edge
display->drawHorizontalLine(bx + r, by + bh - 1, bw - 2 * r); // Bottom edge
display->drawVerticalLine(bx, by + r, bh - 2 * r); // Left edge
display->drawVerticalLine(bx + bw - 1, by + r, bh - 2 * r); // Right edge
}
} else if (bubbleW > 1 && bubbleH > 1) {
// Fallback to simple rectangle for very small bubbles
display->drawRect(bubbleX, topY, bubbleW, bubbleH);
#if GRAPHICS_TFT_COLORING_ENABLED
const bool drawBubbleOutline = !useDarkModeBubbleFill;
#else
const bool drawBubbleOutline = true;
#endif
#if GRAPHICS_TFT_COLORING_ENABLED
if (useDarkModeBubbleFill) {
setDarkModeBubbleRoleColors(themeId, b.mine);
registerTFTColorRegion(TFTColorRole::ActionMenuBody, bubbleX, topY, bubbleW, bubbleH);
}
#endif
if (drawBubbleOutline) {
display->drawRect(bubbleX, topY, bubbleW, bubbleH);
}
}
}
} // end if (showBubbles)
#if GRAPHICS_TFT_COLORING_ENABLED
if (useDarkModeBubbleFill) {
// Restore theme role defaults so other screens keep their intended palette.
loadThemeDefaults();
}
#endif
// Render visible lines
int lineY = yOffset;
@@ -772,7 +892,7 @@ void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
headerX = x + textIndent;
}
graphics::UIRenderer::drawStringWithEmotes(display, headerX, lineY, cachedLines[i].c_str(), FONT_HEIGHT_SMALL, 1,
false);
true);
// Draw underline just under header text
int underlineY = lineY + FONT_HEIGHT_SMALL;