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2.8: NodeDB shrink, decoupling, and restructuring (#10413)
* 2.8: NodeDB refactor to decouple satellite entries and decrease size * Regen * Refactor node mute handling to use dedicated functions for clarity and consistency * Develop ref * Fix NodeDB review follow-ups Agent-Logs-Url: https://github.com/meshtastic/firmware/sessions/6b1d6cf6-ed6b-43b6-95cb-8e141757664e Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com> * Address review validation nits Agent-Logs-Url: https://github.com/meshtastic/firmware/sessions/6b1d6cf6-ed6b-43b6-95cb-8e141757664e Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com> * Trunk * Potential fix for pull request finding Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> * Extract legacy NodeDatabase migration * Fix remaining NodeDB review issues Agent-Logs-Url: https://github.com/meshtastic/firmware/sessions/c76b9a5a-7244-4fbc-9ef0-98091d8caaea Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com> * Fixes * Trunk * Fix latest review compile follow-ups Agent-Logs-Url: https://github.com/meshtastic/firmware/sessions/5198da01-ec4c-4c16-8a09-68b8e6d5d410 Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com> * Fix cppcheck style warnings Agent-Logs-Url: https://github.com/meshtastic/firmware/sessions/e60287ba-4ece-46e0-83d8-a6d89664c0bb Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com> * Change pointer type for mesh node in set_favorite function * Change pointer types for mesh node references to const in multiple applets * Add NodeDB layout v25 documentation and migration guidelines * Remove tests for uninitialized PacketHistory state due to undefined behavior * Fix code block formatting in copilot instructions --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
co-authored by
thebentern
Copilot Autofix powered by AI
copilot-swe-agent[bot]
parent
1bcabb893b
commit
94bb21ecc7
@@ -98,29 +98,23 @@ std::string getSafeNodeName(OLEDDisplay *display, meshtastic_NodeInfoLite *node,
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// 1) Choose target candidate (long vs short) only if present
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const char *raw = nullptr;
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#if !MESHTASTIC_EXCLUDE_STATUS
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#if !MESHTASTIC_EXCLUDE_STATUS && !MESHTASTIC_EXCLUDE_STATUSDB
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// If long-name mode is enabled, and we have a recent status for this node,
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// prefer "(short_name) statusText" as the raw candidate.
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// prefer "(short_name) statusText" as the raw candidate. Pull straight out
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// of NodeDB's per-NodeNum cache instead of scanning a FIFO.
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std::string composedFromStatus;
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if (config.display.use_long_node_name && node && node->has_user && statusMessageModule) {
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const auto &recent = statusMessageModule->getRecentReceived();
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const StatusMessageModule::RecentStatus *found = nullptr;
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for (auto it = recent.rbegin(); it != recent.rend(); ++it) {
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if (it->fromNodeId == node->num && !it->statusText.empty()) {
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found = &(*it);
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break;
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}
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}
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if (found) {
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const char *shortName = node->user.short_name;
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composedFromStatus.reserve(4 + (shortName ? std::strlen(shortName) : 0) + 1 + found->statusText.size());
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if (config.display.use_long_node_name && nodeInfoLiteHasUser(node) && nodeDB) {
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meshtastic_StatusMessage cachedStatus;
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if (nodeDB->copyNodeStatus(node->num, cachedStatus) && cachedStatus.status[0]) {
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const char *shortName = node->short_name;
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const size_t statusLen = std::strlen(cachedStatus.status);
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composedFromStatus.reserve(4 + (shortName ? std::strlen(shortName) : 0) + 1 + statusLen);
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composedFromStatus += "(";
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if (shortName && *shortName) {
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composedFromStatus += shortName;
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}
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composedFromStatus += ") ";
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composedFromStatus += found->statusText;
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composedFromStatus += cachedStatus.status;
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raw = composedFromStatus.c_str(); // safe for now; we'll sanitize immediately into std::string
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}
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@@ -129,8 +123,8 @@ std::string getSafeNodeName(OLEDDisplay *display, meshtastic_NodeInfoLite *node,
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// If we didn't compose from status, use normal long/short selection
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if (!raw) {
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if (node && node->has_user) {
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raw = config.display.use_long_node_name ? node->user.long_name : node->user.short_name;
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if (nodeInfoLiteHasUser(node)) {
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raw = config.display.use_long_node_name ? node->long_name : node->short_name;
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}
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}
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@@ -218,7 +212,7 @@ void drawScrollbar(OLEDDisplay *display, int visibleNodeRows, int totalEntries,
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static inline void applyFavoriteNodeNameColor(OLEDDisplay *display, const meshtastic_NodeInfoLite *node, const char *nodeName,
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int16_t nameX, int16_t y, int nameMaxWidth)
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{
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if (!display || !node || !node->is_favorite || !isTFTColoringEnabled() || !nodeName) {
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if (!display || !node || !nodeInfoLiteIsFavorite(node) || !isTFTColoringEnabled() || !nodeName) {
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return;
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}
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@@ -259,7 +253,7 @@ void drawEntryLastHeard(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int
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#if GRAPHICS_TFT_COLORING_ENABLED
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applyFavoriteNodeNameColor(display, node, nodeName, nameX, y, nameMaxWidth);
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#endif
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bool isMuted = (node->bitfield & NODEINFO_BITFIELD_IS_MUTED_MASK) != 0;
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bool isMuted = nodeInfoLiteIsMuted(node);
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char timeStr[10];
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uint32_t seconds = sinceLastSeen(node);
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@@ -279,14 +273,14 @@ void drawEntryLastHeard(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->setFont(FONT_SMALL);
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UIRenderer::drawStringWithEmotes(display, nameX, y, nodeName, FONT_HEIGHT_SMALL, 1, false);
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if (node->is_favorite) {
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if (nodeInfoLiteIsFavorite(node)) {
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if (currentResolution == ScreenResolution::High) {
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drawScaledXBitmap16x16(x, y + 6, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint, display);
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} else {
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display->drawXbm(x, y + 5, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint);
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}
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}
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if (node->is_ignored || isMuted) {
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if (nodeInfoLiteIsIgnored(node) || isMuted) {
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if (currentResolution == ScreenResolution::High) {
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display->drawLine(x + 8, y + 8, (isLeftCol ? 0 : x - 4) + nameMaxWidth - 17, y + 8);
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} else {
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@@ -321,20 +315,20 @@ void drawEntryHopSignal(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int
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#if GRAPHICS_TFT_COLORING_ENABLED
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applyFavoriteNodeNameColor(display, node, nodeName, nameX, y, nameMaxWidth);
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#endif
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bool isMuted = (node->bitfield & NODEINFO_BITFIELD_IS_MUTED_MASK) != 0;
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bool isMuted = nodeInfoLiteIsMuted(node);
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->setFont(FONT_SMALL);
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UIRenderer::drawStringWithEmotes(display, nameX, y, nodeName, FONT_HEIGHT_SMALL, 1, false);
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if (node->is_favorite) {
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if (nodeInfoLiteIsFavorite(node)) {
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if (currentResolution == ScreenResolution::High) {
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drawScaledXBitmap16x16(x, y + 6, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint, display);
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} else {
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display->drawXbm(x, y + 5, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint);
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}
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}
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if (node->is_ignored || isMuted) {
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if (nodeInfoLiteIsIgnored(node) || isMuted) {
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if (currentResolution == ScreenResolution::High) {
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display->drawLine(x + 8, y + 8, (isLeftCol ? 0 : x - 4) + nameMaxWidth - 17, y + 8);
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} else {
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@@ -401,15 +395,19 @@ void drawNodeDistance(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
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#if GRAPHICS_TFT_COLORING_ENABLED
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applyFavoriteNodeNameColor(display, node, nodeName, nameX, y, nameMaxWidth);
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#endif
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bool isMuted = (node->bitfield & NODEINFO_BITFIELD_IS_MUTED_MASK) != 0;
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bool isMuted = nodeInfoLiteIsMuted(node);
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char distStr[10] = "";
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meshtastic_NodeInfoLite *ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
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if (nodeDB->hasValidPosition(ourNode) && nodeDB->hasValidPosition(node)) {
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double lat1 = ourNode->position.latitude_i * 1e-7;
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double lon1 = ourNode->position.longitude_i * 1e-7;
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double lat2 = node->position.latitude_i * 1e-7;
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double lon2 = node->position.longitude_i * 1e-7;
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const meshtastic_NodeInfoLite *ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
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meshtastic_PositionLite ourPos;
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meshtastic_PositionLite theirPos;
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const bool haveOurPos = ourNode && nodeDB->copyNodePosition(ourNode->num, ourPos);
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const bool haveTheirPos = nodeDB->copyNodePosition(node->num, theirPos);
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if (nodeDB->hasValidPosition(ourNode) && nodeDB->hasValidPosition(node) && haveOurPos && haveTheirPos) {
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double lat1 = ourPos.latitude_i * 1e-7;
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double lon1 = ourPos.longitude_i * 1e-7;
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double lat2 = theirPos.latitude_i * 1e-7;
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double lon2 = theirPos.longitude_i * 1e-7;
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double earthRadiusKm = 6371.0;
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double dLat = (lat2 - lat1) * DEG_TO_RAD;
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@@ -455,14 +453,14 @@ void drawNodeDistance(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->setFont(FONT_SMALL);
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UIRenderer::drawStringWithEmotes(display, nameX, y, nodeName, FONT_HEIGHT_SMALL, 1, false);
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if (node->is_favorite) {
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if (nodeInfoLiteIsFavorite(node)) {
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if (currentResolution == ScreenResolution::High) {
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drawScaledXBitmap16x16(x, y + 6, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint, display);
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} else {
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display->drawXbm(x, y + 5, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint);
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}
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}
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if (node->is_ignored || isMuted) {
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if (nodeInfoLiteIsIgnored(node) || isMuted) {
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if (currentResolution == ScreenResolution::High) {
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display->drawLine(x + 8, y + 8, (isLeftCol ? 0 : x - 4) + nameMaxWidth - 17, y + 8);
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} else {
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@@ -509,19 +507,19 @@ void drawEntryCompass(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
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#if GRAPHICS_TFT_COLORING_ENABLED
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applyFavoriteNodeNameColor(display, node, nodeName, nameX, y, nameMaxWidth);
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#endif
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bool isMuted = (node->bitfield & NODEINFO_BITFIELD_IS_MUTED_MASK) != 0;
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bool isMuted = nodeInfoLiteIsMuted(node);
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->setFont(FONT_SMALL);
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UIRenderer::drawStringWithEmotes(display, nameX, y, nodeName, FONT_HEIGHT_SMALL, 1, false);
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if (node->is_favorite) {
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if (nodeInfoLiteIsFavorite(node)) {
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if (currentResolution == ScreenResolution::High) {
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drawScaledXBitmap16x16(x, y + 6, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint, display);
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} else {
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display->drawXbm(x, y + 5, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint);
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}
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}
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if (node->is_ignored || isMuted) {
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if (nodeInfoLiteIsIgnored(node) || isMuted) {
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if (currentResolution == ScreenResolution::High) {
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display->drawLine(x + 8, y + 8, (isLeftCol ? 0 : x - 4) + nameMaxWidth - 17, y + 8);
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} else {
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@@ -542,8 +540,11 @@ void drawCompassArrow(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
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int centerX = x + columnWidth - arrowXOffset;
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int centerY = y + FONT_HEIGHT_SMALL / 2;
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double nodeLat = node->position.latitude_i * 1e-7;
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double nodeLon = node->position.longitude_i * 1e-7;
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meshtastic_PositionLite nodePos;
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if (!nodeDB->copyNodePosition(node->num, nodePos))
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return;
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double nodeLat = nodePos.latitude_i * 1e-7;
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double nodeLon = nodePos.longitude_i * 1e-7;
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float bearing = GeoCoord::bearing(userLat, userLon, nodeLat, nodeLon);
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float relativeBearing = CompassRenderer::adjustBearingForCompassMode(bearing, myHeadingRadian);
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float relativeBearingDeg = CompassRenderer::radiansToDegrees360(relativeBearing);
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@@ -652,7 +653,7 @@ void drawNodeListScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t
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continue;
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if (n->num == nodeDB->getNodeNum())
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continue;
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if (locationScreen && !n->has_position)
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if (locationScreen && !nodeDB->hasNodePosition(n->num))
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continue;
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drawList.push_back(n->num);
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@@ -883,14 +884,15 @@ void drawDistanceScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t
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void drawNodeListWithCompasses(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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float headingRadian = 0.0f;
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auto ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
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if (!ourNode || !nodeDB->hasValidPosition(ourNode)) {
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const auto *ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
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meshtastic_PositionLite ourSelfPos;
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if (!ourNode || !nodeDB->hasValidPosition(ourNode) || !nodeDB->copyNodePosition(ourNode->num, ourSelfPos)) {
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drawNodeListScreen(display, state, x, y, "Bearings", drawEntryCompass, drawCompassUnknown, headingRadian, 0.0, 0.0);
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return;
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}
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double lat = DegD(ourNode->position.latitude_i);
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double lon = DegD(ourNode->position.longitude_i);
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double lat = DegD(ourSelfPos.latitude_i);
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double lon = DegD(ourSelfPos.longitude_i);
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#if defined(M5STACK_UNITC6L)
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display->clear();
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