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2.8: NodeDB shrink, decoupling, and restructuring (#10413)
* 2.8: NodeDB refactor to decouple satellite entries and decrease size * Regen * Refactor node mute handling to use dedicated functions for clarity and consistency * Develop ref * Fix NodeDB review follow-ups Agent-Logs-Url: https://github.com/meshtastic/firmware/sessions/6b1d6cf6-ed6b-43b6-95cb-8e141757664e Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com> * Address review validation nits Agent-Logs-Url: https://github.com/meshtastic/firmware/sessions/6b1d6cf6-ed6b-43b6-95cb-8e141757664e Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com> * Trunk * Potential fix for pull request finding Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> * Extract legacy NodeDatabase migration * Fix remaining NodeDB review issues Agent-Logs-Url: https://github.com/meshtastic/firmware/sessions/c76b9a5a-7244-4fbc-9ef0-98091d8caaea Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com> * Fixes * Trunk * Fix latest review compile follow-ups Agent-Logs-Url: https://github.com/meshtastic/firmware/sessions/5198da01-ec4c-4c16-8a09-68b8e6d5d410 Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com> * Fix cppcheck style warnings Agent-Logs-Url: https://github.com/meshtastic/firmware/sessions/e60287ba-4ece-46e0-83d8-a6d89664c0bb Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com> * Change pointer type for mesh node in set_favorite function * Change pointer types for mesh node references to const in multiple applets * Add NodeDB layout v25 documentation and migration guidelines * Remove tests for uninitialized PacketHistory state due to undefined behavior * Fix code block formatting in copilot instructions --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
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copilot-swe-agent[bot]
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@@ -362,8 +362,8 @@ std::string InkHUD::Applet::parseShortName(meshtastic_NodeInfoLite *node)
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assert(node);
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// Use the true shortname if known, and doesn't contain any unprintable characters (emoji, etc.)
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if (node->has_user) {
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std::string parsed = parse(node->user.short_name);
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if (nodeInfoLiteHasUser(node)) {
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std::string parsed = parse(node->short_name);
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if (isPrintable(parsed))
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return parsed;
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}
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