2.8: NodeDB shrink, decoupling, and restructuring (#10413)

* 2.8: NodeDB refactor to decouple satellite entries and decrease size

* Regen

* Refactor node mute handling to use dedicated functions for clarity and consistency

* Develop ref

* Fix NodeDB review follow-ups

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Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com>

* Address review validation nits

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Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com>

* Trunk

* Potential fix for pull request finding

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Extract legacy NodeDatabase migration

* Fix remaining NodeDB review issues

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Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com>

* Fixes

* Trunk

* Fix latest review compile follow-ups

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* Fix cppcheck style warnings

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* Change pointer type for mesh node in set_favorite function

* Change pointer types for mesh node references to const in multiple applets

* Add NodeDB layout v25 documentation and migration guidelines

* Remove tests for uninitialized PacketHistory state due to undefined behavior

* Fix code block formatting in copilot instructions

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
Ben Meadors
2026-05-09 15:12:10 -05:00
committed by GitHub
co-authored by thebentern Copilot Autofix powered by AI copilot-swe-agent[bot]
parent 1bcabb893b
commit 94bb21ecc7
58 changed files with 2605 additions and 643 deletions
@@ -136,9 +136,10 @@ void InkHUD::MapApplet::onRender(bool full)
printAt(vertBarX + (bottomLabelW / 2) + 1, bottomLabelY + (bottomLabelH / 2), vertBottomLabel, CENTER, MIDDLE);
// Draw our node LAST with full white fill + outline
meshtastic_NodeInfoLite *ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
if (ourNode && nodeDB->hasValidPosition(ourNode)) {
Marker self = calculateMarker(ourNode->position.latitude_i * 1e-7, ourNode->position.longitude_i * 1e-7, false, 0);
const meshtastic_NodeInfoLite *ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
meshtastic_PositionLite ourSelfPos;
if (ourNode && nodeDB->hasValidPosition(ourNode) && nodeDB->copyNodePosition(ourNode->num, ourSelfPos)) {
Marker self = calculateMarker(ourSelfPos.latitude_i * 1e-7, ourSelfPos.longitude_i * 1e-7, false, 0);
int16_t centerX = X(0.5) + (self.eastMeters * metersToPx);
int16_t centerY = Y(0.5) - (self.northMeters * metersToPx);
@@ -168,10 +169,11 @@ void InkHUD::MapApplet::onRender(bool full)
void InkHUD::MapApplet::getMapCenter(float *lat, float *lng)
{
// If we have a valid position for our own node, use that as the anchor
meshtastic_NodeInfoLite *ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
if (ourNode && nodeDB->hasValidPosition(ourNode)) {
*lat = ourNode->position.latitude_i * 1e-7;
*lng = ourNode->position.longitude_i * 1e-7;
const meshtastic_NodeInfoLite *ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
meshtastic_PositionLite ourSelfPos;
if (ourNode && nodeDB->hasValidPosition(ourNode) && nodeDB->copyNodePosition(ourNode->num, ourSelfPos)) {
*lat = ourSelfPos.latitude_i * 1e-7;
*lng = ourSelfPos.longitude_i * 1e-7;
} else {
// Find mean lat long coords
// ============================
@@ -201,9 +203,13 @@ void InkHUD::MapApplet::getMapCenter(float *lat, float *lng)
if (!shouldDrawNode(node))
continue;
meshtastic_PositionLite pos;
if (!nodeDB->copyNodePosition(node->num, pos))
continue;
// Latitude and Longitude of node, in radians
float latRad = node->position.latitude_i * (1e-7) * DEG_TO_RAD;
float lngRad = node->position.longitude_i * (1e-7) * DEG_TO_RAD;
float latRad = pos.latitude_i * (1e-7) * DEG_TO_RAD;
float lngRad = pos.longitude_i * (1e-7) * DEG_TO_RAD;
// Convert to cartesian points, with center of earth at 0, 0, 0
// Exact distance from center is irrelevant, as we're only interested in the vector
@@ -300,13 +306,17 @@ void InkHUD::MapApplet::getMapCenter(float *lat, float *lng)
if (!shouldDrawNode(node))
continue;
meshtastic_PositionLite pos;
if (!nodeDB->copyNodePosition(node->num, pos))
continue;
// Check for a new top or bottom latitude
float latNode = node->position.latitude_i * 1e-7;
float latNode = pos.latitude_i * 1e-7;
northernmost = max(northernmost, latNode);
southernmost = min(southernmost, latNode);
// Longitude is trickier
float lngNode = node->position.longitude_i * 1e-7;
float lngNode = pos.longitude_i * 1e-7;
float degEastward = fmod(((lngNode - lngCenter) + 360), 360); // Degrees traveled east from lngCenter to reach node
float degWestward = abs(fmod(((lngNode - lngCenter) - 360), 360)); // Degrees traveled west from lngCenter to reach node
if (degEastward < degWestward)
@@ -372,10 +382,13 @@ void InkHUD::MapApplet::drawLabeledMarker(meshtastic_NodeInfoLite *node)
{
// Find x and y position based on node's position in nodeDB
assert(nodeDB->hasValidPosition(node));
Marker m = calculateMarker(node->position.latitude_i * 1e-7, // Lat, converted from Meshtastic's internal int32 style
node->position.longitude_i * 1e-7, // Long, converted from Meshtastic's internal int32 style
node->has_hops_away, // Is the hopsAway number valid
node->hops_away // Hops away
meshtastic_PositionLite pos;
const bool hasPos = nodeDB->copyNodePosition(node->num, pos);
assert(hasPos);
Marker m = calculateMarker(pos.latitude_i * 1e-7, // Lat, converted from Meshtastic's internal int32 style
pos.longitude_i * 1e-7, // Long, converted from Meshtastic's internal int32 style
node->has_hops_away, // Is the hopsAway number valid
node->hops_away // Hops away
);
// Convert to pixel coords
@@ -516,13 +529,16 @@ void InkHUD::MapApplet::calculateAllMarkers()
if (node->num == nodeDB->getNodeNum())
continue;
meshtastic_PositionLite pos;
if (!nodeDB->copyNodePosition(node->num, pos))
continue;
// Calculate marker and store it
markers.push_back(
calculateMarker(node->position.latitude_i * 1e-7, // Lat, converted from Meshtastic's internal int32 style
node->position.longitude_i * 1e-7, // Long, converted from Meshtastic's internal int32 style
node->has_hops_away, // Is the hopsAway number valid
node->hops_away // Hops away
));
markers.push_back(calculateMarker(pos.latitude_i * 1e-7, // Lat, converted from Meshtastic's internal int32 style
pos.longitude_i * 1e-7, // Long, converted from Meshtastic's internal int32 style
node->has_hops_away, // Is the hopsAway number valid
node->hops_away // Hops away
));
}
}