2.8: NodeDB shrink, decoupling, and restructuring (#10413)

* 2.8: NodeDB refactor to decouple satellite entries and decrease size

* Regen

* Refactor node mute handling to use dedicated functions for clarity and consistency

* Develop ref

* Fix NodeDB review follow-ups

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* Address review validation nits

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* Trunk

* Potential fix for pull request finding

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* Extract legacy NodeDatabase migration

* Fix remaining NodeDB review issues

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* Fixes

* Trunk

* Fix latest review compile follow-ups

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* Fix cppcheck style warnings

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* Change pointer type for mesh node in set_favorite function

* Change pointer types for mesh node references to const in multiple applets

* Add NodeDB layout v25 documentation and migration guidelines

* Remove tests for uninitialized PacketHistory state due to undefined behavior

* Fix code block formatting in copilot instructions

---------

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This commit is contained in:
Ben Meadors
2026-05-09 15:12:10 -05:00
committed by GitHub
co-authored by thebentern Copilot Autofix powered by AI copilot-swe-agent[bot]
parent 1bcabb893b
commit 94bb21ecc7
58 changed files with 2605 additions and 643 deletions
@@ -2090,7 +2090,7 @@ void InkHUD::MenuApplet::populateRecipientPage()
// Count favorites
for (uint32_t i = 0; i < nodeCount; i++) {
if (nodeDB->getMeshNodeByIndex(i)->is_favorite)
if (nodeInfoLiteIsFavorite(nodeDB->getMeshNodeByIndex(i)))
favoriteCount++;
}
@@ -2098,10 +2098,10 @@ void InkHUD::MenuApplet::populateRecipientPage()
// Don't want some monstrous list that takes 100 clicks to reach exit
if (favoriteCount < 20) {
for (uint32_t i = 0; i < nodeCount; i++) {
meshtastic_NodeInfoLite *node = nodeDB->getMeshNodeByIndex(i);
const meshtastic_NodeInfoLite *node = nodeDB->getMeshNodeByIndex(i);
// Skip node if not a favorite
if (!node->is_favorite)
if (!nodeInfoLiteIsFavorite(node))
continue;
CannedMessages::RecipientItem r;
@@ -2111,8 +2111,8 @@ void InkHUD::MenuApplet::populateRecipientPage()
// Set a label for the menu item
r.label = "DM: ";
if (node->has_user)
r.label += parse(node->user.long_name);
if (nodeInfoLiteHasUser(node))
r.label += parse(node->long_name);
else
r.label += hexifyNodeNum(node->num); // Unsure if it's possible to favorite a node without NodeInfo?