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2.8: NodeDB shrink, decoupling, and restructuring (#10413)
* 2.8: NodeDB refactor to decouple satellite entries and decrease size * Regen * Refactor node mute handling to use dedicated functions for clarity and consistency * Develop ref * Fix NodeDB review follow-ups Agent-Logs-Url: https://github.com/meshtastic/firmware/sessions/6b1d6cf6-ed6b-43b6-95cb-8e141757664e Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com> * Address review validation nits Agent-Logs-Url: https://github.com/meshtastic/firmware/sessions/6b1d6cf6-ed6b-43b6-95cb-8e141757664e Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com> * Trunk * Potential fix for pull request finding Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> * Extract legacy NodeDatabase migration * Fix remaining NodeDB review issues Agent-Logs-Url: https://github.com/meshtastic/firmware/sessions/c76b9a5a-7244-4fbc-9ef0-98091d8caaea Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com> * Fixes * Trunk * Fix latest review compile follow-ups Agent-Logs-Url: https://github.com/meshtastic/firmware/sessions/5198da01-ec4c-4c16-8a09-68b8e6d5d410 Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com> * Fix cppcheck style warnings Agent-Logs-Url: https://github.com/meshtastic/firmware/sessions/e60287ba-4ece-46e0-83d8-a6d89664c0bb Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com> * Change pointer type for mesh node in set_favorite function * Change pointer types for mesh node references to const in multiple applets * Add NodeDB layout v25 documentation and migration guidelines * Remove tests for uninitialized PacketHistory state due to undefined behavior * Fix code block formatting in copilot instructions --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
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thebentern
Copilot Autofix powered by AI
copilot-swe-agent[bot]
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1bcabb893b
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@@ -2090,7 +2090,7 @@ void InkHUD::MenuApplet::populateRecipientPage()
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// Count favorites
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for (uint32_t i = 0; i < nodeCount; i++) {
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if (nodeDB->getMeshNodeByIndex(i)->is_favorite)
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if (nodeInfoLiteIsFavorite(nodeDB->getMeshNodeByIndex(i)))
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favoriteCount++;
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}
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@@ -2098,10 +2098,10 @@ void InkHUD::MenuApplet::populateRecipientPage()
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// Don't want some monstrous list that takes 100 clicks to reach exit
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if (favoriteCount < 20) {
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for (uint32_t i = 0; i < nodeCount; i++) {
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meshtastic_NodeInfoLite *node = nodeDB->getMeshNodeByIndex(i);
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const meshtastic_NodeInfoLite *node = nodeDB->getMeshNodeByIndex(i);
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// Skip node if not a favorite
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if (!node->is_favorite)
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if (!nodeInfoLiteIsFavorite(node))
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continue;
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CannedMessages::RecipientItem r;
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@@ -2111,8 +2111,8 @@ void InkHUD::MenuApplet::populateRecipientPage()
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// Set a label for the menu item
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r.label = "DM: ";
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if (node->has_user)
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r.label += parse(node->user.long_name);
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if (nodeInfoLiteHasUser(node))
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r.label += parse(node->long_name);
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else
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r.label += hexifyNodeNum(node->num); // Unsure if it's possible to favorite a node without NodeInfo?
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