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Emote Picker Refactoring
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@@ -74,7 +74,11 @@ class CannedMessageModule : public SinglePortModule, public Observable<const UIF
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bool shouldDraw();
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bool hasMessages();
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void resetSearch();
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bool isFreeTextUIActive() const { return runState == CANNED_MESSAGE_RUN_STATE_FREETEXT; }
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// Treat both freetext compose and emote picker as "text compose UI" for global overlays.
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bool isFreeTextUIActive() const
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{
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return runState == CANNED_MESSAGE_RUN_STATE_FREETEXT || runState == CANNED_MESSAGE_RUN_STATE_EMOTE_PICKER;
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}
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void updateDestinationSelectionList();
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void drawDestinationSelectionScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
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bool isCharInputAllowed() const;
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