Flat NodeDB (NodeDetail) refactor hello world

This commit is contained in:
Ben Meadors
2025-11-25 04:56:16 -06:00
parent 1bfa9ed4c4
commit e85cddef94
50 changed files with 1204 additions and 516 deletions
+9 -9
View File
@@ -20,8 +20,8 @@ class Screen;
namespace NodeListRenderer
{
// Entry renderer function types
typedef void (*EntryRenderer)(OLEDDisplay *, meshtastic_NodeInfoLite *, int16_t, int16_t, int);
typedef void (*NodeExtrasRenderer)(OLEDDisplay *, meshtastic_NodeInfoLite *, int16_t, int16_t, int, float, double, double);
typedef void (*EntryRenderer)(OLEDDisplay *, meshtastic_NodeDetail *, int16_t, int16_t, int);
typedef void (*NodeExtrasRenderer)(OLEDDisplay *, meshtastic_NodeDetail *, int16_t, int16_t, int, float, double, double);
// Node list mode enumeration
enum NodeListMode { MODE_LAST_HEARD = 0, MODE_HOP_SIGNAL = 1, MODE_DISTANCE = 2, MODE_COUNT = 3 };
@@ -32,14 +32,14 @@ void drawNodeListScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t
double lon = 0);
// Entry renderers
void drawEntryLastHeard(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth);
void drawEntryHopSignal(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth);
void drawNodeDistance(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth);
void drawEntryDynamic(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth);
void drawEntryCompass(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth);
void drawEntryLastHeard(OLEDDisplay *display, meshtastic_NodeDetail *node, int16_t x, int16_t y, int columnWidth);
void drawEntryHopSignal(OLEDDisplay *display, meshtastic_NodeDetail *node, int16_t x, int16_t y, int columnWidth);
void drawNodeDistance(OLEDDisplay *display, meshtastic_NodeDetail *node, int16_t x, int16_t y, int columnWidth);
void drawEntryDynamic(OLEDDisplay *display, meshtastic_NodeDetail *node, int16_t x, int16_t y, int columnWidth);
void drawEntryCompass(OLEDDisplay *display, meshtastic_NodeDetail *node, int16_t x, int16_t y, int columnWidth);
// Extras renderers
void drawCompassArrow(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth, float myHeading,
void drawCompassArrow(OLEDDisplay *display, meshtastic_NodeDetail *node, int16_t x, int16_t y, int columnWidth, float myHeading,
double userLat, double userLon);
// Screen frame functions
@@ -51,7 +51,7 @@ void drawNodeListWithCompasses(OLEDDisplay *display, OLEDDisplayUiState *state,
// Utility functions
const char *getCurrentModeTitle(int screenWidth);
const char *getSafeNodeName(meshtastic_NodeInfoLite *node);
const char *getSafeNodeName(OLEDDisplay *display, const meshtastic_NodeDetail *node);
void drawColumns(OLEDDisplay *display, int16_t x, int16_t y, const char **fields);
// Bitmap drawing function