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2.8: NodeDB refactor to decouple satellite entries and decrease size
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@@ -137,8 +137,9 @@ void InkHUD::MapApplet::onRender(bool full)
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// Draw our node LAST with full white fill + outline
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meshtastic_NodeInfoLite *ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
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if (ourNode && nodeDB->hasValidPosition(ourNode)) {
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Marker self = calculateMarker(ourNode->position.latitude_i * 1e-7, ourNode->position.longitude_i * 1e-7, false, 0);
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const meshtastic_PositionLite *ourSelfPos = ourNode ? nodeDB->getNodePosition(ourNode->num) : nullptr;
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if (ourNode && nodeDB->hasValidPosition(ourNode) && ourSelfPos) {
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Marker self = calculateMarker(ourSelfPos->latitude_i * 1e-7, ourSelfPos->longitude_i * 1e-7, false, 0);
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int16_t centerX = X(0.5) + (self.eastMeters * metersToPx);
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int16_t centerY = Y(0.5) - (self.northMeters * metersToPx);
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@@ -169,9 +170,10 @@ void InkHUD::MapApplet::getMapCenter(float *lat, float *lng)
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{
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// If we have a valid position for our own node, use that as the anchor
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meshtastic_NodeInfoLite *ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
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if (ourNode && nodeDB->hasValidPosition(ourNode)) {
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*lat = ourNode->position.latitude_i * 1e-7;
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*lng = ourNode->position.longitude_i * 1e-7;
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const meshtastic_PositionLite *ourSelfPos = ourNode ? nodeDB->getNodePosition(ourNode->num) : nullptr;
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if (ourNode && nodeDB->hasValidPosition(ourNode) && ourSelfPos) {
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*lat = ourSelfPos->latitude_i * 1e-7;
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*lng = ourSelfPos->longitude_i * 1e-7;
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} else {
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// Find mean lat long coords
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// ============================
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@@ -201,9 +203,13 @@ void InkHUD::MapApplet::getMapCenter(float *lat, float *lng)
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if (!shouldDrawNode(node))
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continue;
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const meshtastic_PositionLite *pos = nodeDB->getNodePosition(node->num);
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if (!pos)
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continue;
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// Latitude and Longitude of node, in radians
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float latRad = node->position.latitude_i * (1e-7) * DEG_TO_RAD;
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float lngRad = node->position.longitude_i * (1e-7) * DEG_TO_RAD;
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float latRad = pos->latitude_i * (1e-7) * DEG_TO_RAD;
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float lngRad = pos->longitude_i * (1e-7) * DEG_TO_RAD;
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// Convert to cartesian points, with center of earth at 0, 0, 0
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// Exact distance from center is irrelevant, as we're only interested in the vector
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@@ -300,13 +306,17 @@ void InkHUD::MapApplet::getMapCenter(float *lat, float *lng)
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if (!shouldDrawNode(node))
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continue;
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const meshtastic_PositionLite *pos = nodeDB->getNodePosition(node->num);
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if (!pos)
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continue;
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// Check for a new top or bottom latitude
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float latNode = node->position.latitude_i * 1e-7;
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float latNode = pos->latitude_i * 1e-7;
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northernmost = max(northernmost, latNode);
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southernmost = min(southernmost, latNode);
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// Longitude is trickier
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float lngNode = node->position.longitude_i * 1e-7;
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float lngNode = pos->longitude_i * 1e-7;
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float degEastward = fmod(((lngNode - lngCenter) + 360), 360); // Degrees traveled east from lngCenter to reach node
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float degWestward = abs(fmod(((lngNode - lngCenter) - 360), 360)); // Degrees traveled west from lngCenter to reach node
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if (degEastward < degWestward)
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@@ -372,10 +382,12 @@ void InkHUD::MapApplet::drawLabeledMarker(meshtastic_NodeInfoLite *node)
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{
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// Find x and y position based on node's position in nodeDB
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assert(nodeDB->hasValidPosition(node));
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Marker m = calculateMarker(node->position.latitude_i * 1e-7, // Lat, converted from Meshtastic's internal int32 style
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node->position.longitude_i * 1e-7, // Long, converted from Meshtastic's internal int32 style
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node->has_hops_away, // Is the hopsAway number valid
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node->hops_away // Hops away
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const meshtastic_PositionLite *pos = nodeDB->getNodePosition(node->num);
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assert(pos);
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Marker m = calculateMarker(pos->latitude_i * 1e-7, // Lat, converted from Meshtastic's internal int32 style
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pos->longitude_i * 1e-7, // Long, converted from Meshtastic's internal int32 style
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node->has_hops_away, // Is the hopsAway number valid
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node->hops_away // Hops away
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);
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// Convert to pixel coords
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@@ -516,13 +528,16 @@ void InkHUD::MapApplet::calculateAllMarkers()
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if (node->num == nodeDB->getNodeNum())
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continue;
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const meshtastic_PositionLite *pos = nodeDB->getNodePosition(node->num);
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if (!pos)
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continue;
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// Calculate marker and store it
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markers.push_back(
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calculateMarker(node->position.latitude_i * 1e-7, // Lat, converted from Meshtastic's internal int32 style
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node->position.longitude_i * 1e-7, // Long, converted from Meshtastic's internal int32 style
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node->has_hops_away, // Is the hopsAway number valid
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node->hops_away // Hops away
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));
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markers.push_back(calculateMarker(pos->latitude_i * 1e-7, // Lat, converted from Meshtastic's internal int32 style
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pos->longitude_i * 1e-7, // Long, converted from Meshtastic's internal int32 style
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node->has_hops_away, // Is the hopsAway number valid
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node->hops_away // Hops away
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));
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}
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}
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