* If a packet is heard multiple times, rebroadcast using the highest hop limit
Sometimes a packet will be in the TX queue waiting to be transmitted,
when it is overheard being rebroadcast by another node, with a higher
hop limit remaining. When this occurs, modify the pending packet in
the TX queue to avoid unnecessarily wasting hops.
* Reprocess instead of modifying queued packet
In order to ensure that the traceroute module works correctly, rather
than modifying the hop limnit of the existing queued version of the
packet, simply drop it ifrom the queue and reprocess the version of the
packet with the superior hop limit.
* Update protobufs submodule
* Merge upstream/develop into overheard-hoptimisation branch
Resolved conflicts in:
- src/mesh/FloodingRouter.cpp: Integrated hop limit optimization with refactored duplicate handling
- src/mesh/MeshPacketQueue.h: Kept both hop_limit_lt parameter and new find() method
* Improve method naming and code clarity
- Rename findPacket() to getPacketFromQueue() for better clarity
- Make code DRY by having find() use getPacketFromQueue() internally
- Resolves method overloading conflict with clearer naming
* If a packet is heard multiple times, rebroadcast using the highest hop limit
Sometimes a packet will be in the TX queue waiting to be transmitted,
when it is overheard being rebroadcast by another node, with a higher
hop limit remaining. When this occurs, modify the pending packet in
the TX queue to avoid unnecessarily wasting hops.
* Improve router role checking using IS_ONE_OF macro
- Replace multiple individual role checks with cleaner IS_ONE_OF macro
- Add CLIENT_BASE support as suggested in PR #7992
- Include MeshTypes.h for IS_ONE_OF macro
- Makes code more maintainable and consistent with other parts of codebase
* Apply IS_ONE_OF improvement to NextHopRouter.cpp
- Replace multiple individual role checks with cleaner IS_ONE_OF macro
- Add CLIENT_BASE support for consistency
- Include MeshTypes.h for IS_ONE_OF macro
- Matches the pattern used in FloodingRouter.cpp
* Create and apply IS_ROUTER_ROLE() macro across codebase
- Add IS_ROUTER_ROLE() macro to meshUtils.h for consistent router role checking
- Update FloodingRouter.cpp to use macro in multiple locations
- Update NextHopRouter.cpp to use macro
- Include CLIENT_BASE role support
* Core Changes:
- Add hop_limit field to PacketRecord (17B→20B due to alignment)
- Extend wasSeenRecently() with wasUpgraded parameter
- Enable router optimization without duplicate app delivery
- Handle ROUTER_LATE delayed transmission properly
Technical Details:
- Memory overhead: ~4000 bytes for 1000 records
- Prevents duplicate message delivery while enabling routing optimization
- Maintains protocol integrity for ACK/NAK handling
- Supports upgrade from hop_limit=0 to hop_limit>0 scenarios
* Delete files accdentally added for merge
* Trunk formatting
* Packets are supposed to be unsigned. Thankfully, it's only a log message.
* Upgrade all packets, not just 0 hop packets.
* Not just unsigned, but hex. Updating packet log IDs.
* Fixed order of operations issue that prevented packetrs from being removed from the queue
* Fixing some bugs after testing. Only storing the maximum hop value in PacketRecord which makes sense. Also, updating messaging to make more sense in the logs.
* Fixed flow logic about how to handle re-inserting duplicate packets. Removed IS_ROUTER_ROLE macro and replaced it with better isRebroadcaster().
* Add logic to re-run modules, but avoid re-sending to phone.
* Refactor how to process the new packet with hops. Only update nodeDB and traceRouteModule.
* - Apply changes to both FloodingRouter and NextHopRouter classes to make packets mutable for traceroute
- MESHTASTIC_EXCLUDE_TRACEROUTE guard for when we don't want traceroute
* Allow MeshPacket to be modified in-place in processUpgradePacket
* let's not make a copy where a copy is unncessary.
---------
Co-authored-by: Clive Blackledge <clive@ansible.org>
Co-authored-by: Clive Blackledge <git@ansible.org>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* Start portduino_config refactor
* refactor GPIOs to new portduino_config
* More portduino_config work
* More conversion to portduino_config
* Finish portduino_config transition
* trunk
* yaml output work
* Simplify the GPIO config
* Trunk
* Fix excluded modules configuration handling
- Add excluded_modules flags in getDeviceMetadata() for MQTT, PAXCOUNTER, STOREFORWARD, RANGETEST, NEIGHBORINFO
- Add conditional compilation guards in AdminModule for RANGETEST, AUDIO, PAXCOUNTER, STOREFORWARD, EXTNOTIF, DETECTIONSENSOR, AMBIENTLIGHTING
- Add skip logic in PhoneAPI for excluded modules during config enumeration
- Add conditional has_* flags in NodeDB only for included modules
Fixes issue where excluded modules still appeared in client applications and sometimes caused PAYLOADVARIANT_NOT_SET errors.
* Fix excluded modules issues and refactor code
- Restore original PAXCOUNTER logic: only exclude on non-ESP32 platforms due to memory constraints
- Fix has_store_forward flag to be conditionally compiled based on MESHTASTIC_EXCLUDE_STOREFORWARD
- Refactor PhoneAPI module config skipping logic to use helper function skipExcludedModuleConfig()
- Reduce code duplication in PhoneAPI by extracting common skip logic
This addresses the three issues identified in the code review:
1. PAXCOUNTER memory impact on non-ESP32 devices
2. Unconditional has_store_forward flag setting
3. Duplicated state management logic across multiple #else blocks
* Fix ambient lighting module exclusion in PhoneAPI and AdminModule
- Add conditional compilation guards for ambient lighting in PhoneAPI.cpp
- Replace old HAS_RGB_LED logic with MESHTASTIC_EXCLUDE_AMBIENTLIGHTING check in AdminModule.cpp
- Ensure ambient lighting module is properly excluded when MESHTASTIC_EXCLUDE_AMBIENTLIGHTING=1
* Start portduino_config refactor
* refactor GPIOs to new portduino_config
* More portduino_config work
* More conversion to portduino_config
* Finish portduino_config transition
* trunk
* yaml output work
* Simplify the GPIO config
* Trunk
* Show ExternalNotification as excluded if it is
* Enable ExternalNotification, SerialModule and RangeTest on STM32WL
* Misc fixes for #7797 - ARCH_STM32 -> ARCH_STM32WL, use less flash by dropping weather station support for serialmodule, set tx/rx pins before begin
* Enable Serial1 on RAK3172, make SerialModule use it (console is on LPUART1)
* Fix SerialModule on RAK3172, fix board definition of RAK3172 to include the right pin mapping.
* Show ExternalNotification as excluded if it is
* Enable ExternalNotification, SerialModule and RangeTest on STM32WL
* Misc fixes for #7797 - ARCH_STM32 -> ARCH_STM32WL, use less flash by dropping weather station support for serialmodule, set tx/rx pins before begin
* Enable Serial1 on RAK3172, make SerialModule use it (console is on LPUART1)
* Fix SerialModule on RAK3172, fix board definition of RAK3172 to include the right pin mapping.
* Merge pull request #7777 from meshtastic/create-pull-request/bump-version
Bump release version
* Only send Neighbours if we have some to send. (#7493)
* Only send Neighbours if we have some to send.
The original intent of NeighborInfo was that when a NeighbourInfo
was sent all of the nodes that saw it would reply with NeighbourInfo.
So, NeighbourInfo was sent even if there were no hop-zero nodes in
the NodeDB.
Since 2023, when this was implemented, our understanding of running city-wide
meshes has improved substantially. We have taken steps to reduce the impact
of NeighborInfo over LoRa.
This change aligns with those ideas: we will now only send NeighborInfo
if we have some neighbors to contribute.
The impact of this change is that a node must first see another directly
connected node in another packet type before NeighborInfo is sent. This means
that a node with no neighbors is no longer able to trigger other nodes
to broadcast NeighborInfo. It will, however, receive the regular periodic
broadcast of NeighborInfo, and will be able to send NeighborInfo if it
has at least 1 neighbor.
* Include all the things
* AvOid memleak
* We don't gotTime if time is 2019. (#7772)
There are certain GPS chips that have a hard-coded time in firmware
that they will return before lock. We set our own hard-coded time,
BUILD_EPOCH, that should be newer and use the comparison to not set
a bad time.
In https://github.com/meshtastic/firmware/pull/7261 we introduced
the RTCSetResult and improved it in https://github.com/meshtastic/firmware/pull/7375 .
However, the original try-fix left logic in GPS.cpp that could
still result in broadcasting the bad time.
Further, as part of our fix we cleared the GPS buffer if we didn't
get a good time. The mesh was hurting at the time, so this was a reasonable
approach. However, given time tends to come in when we're trying to get
early lock, this had the potential side effect of throwing away valuable
information to get position lock.
This change reverses the clearBuffer and changes the logic so if time
is not set it will not be broadcast.
Fixes https://github.com/meshtastic/firmware/issues/7771
Fixes https://github.com/meshtastic/firmware/issues/7750
---------
Co-authored-by: Tom Fifield <tom@tomfifield.net>
* Only send Neighbours if we have some to send.
The original intent of NeighborInfo was that when a NeighbourInfo
was sent all of the nodes that saw it would reply with NeighbourInfo.
So, NeighbourInfo was sent even if there were no hop-zero nodes in
the NodeDB.
Since 2023, when this was implemented, our understanding of running city-wide
meshes has improved substantially. We have taken steps to reduce the impact
of NeighborInfo over LoRa.
This change aligns with those ideas: we will now only send NeighborInfo
if we have some neighbors to contribute.
The impact of this change is that a node must first see another directly
connected node in another packet type before NeighborInfo is sent. This means
that a node with no neighbors is no longer able to trigger other nodes
to broadcast NeighborInfo. It will, however, receive the regular periodic
broadcast of NeighborInfo, and will be able to send NeighborInfo if it
has at least 1 neighbor.
* Include all the things
* AvOid memleak