#ifdef MESHTASTIC_INCLUDE_INKHUD #include "./ThreadedMessageApplet.h" #include "gps/RTC.h" #include "mesh/NodeDB.h" using namespace NicheGraphics; InkHUD::ThreadedMessageApplet::ThreadedMessageApplet(uint8_t channelIndex) : SinglePortModule("ThreadedMessageApplet", meshtastic_PortNum_TEXT_MESSAGE_APP), channelIndex(channelIndex) { } void InkHUD::ThreadedMessageApplet::onRender(bool full) { // ============= // Draw a header // ============= // Header text std::string headerText; headerText += "Channel "; headerText += to_string(channelIndex); headerText += ": "; if (channels.isDefaultChannel(channelIndex)) headerText += "Public"; else headerText += channels.getByIndex(channelIndex).settings.name; // Draw a "standard" applet header drawHeader(headerText); // Y position for divider const int16_t dividerY = Applet::getHeaderHeight() - 1; // ================== // Draw each message // ================== // Restrict drawing area // - don't overdraw the header // - small gap below divider setCrop(0, dividerY + 2, width(), height() - (dividerY + 2)); // Set padding // - separates text from the vertical line which marks its edge constexpr uint16_t padW = 2; constexpr int16_t msgL = padW; const int16_t msgR = (width() - 1) - padW; const uint16_t msgW = (msgR - msgL) + 1; int16_t msgB = height() - 1; // Vertical cursor for drawing. Messages are bottom-aligned to this value. // Iterate the global store newest-first, showing only broadcast messages on our channel const auto &allMessages = messageStore.getLiveMessages(); int msgIdx = (int)allMessages.size() - 1; while (msgB >= (0 - fontSmall.lineHeight()) && msgIdx >= 0) { const StoredMessage &m = allMessages.at(msgIdx); // Skip messages that don't belong to this channel or are DMs if (m.type != MessageType::BROADCAST || m.channelIndex != channelIndex) { msgIdx--; continue; } // Grab data for message bool outgoing = (m.sender == myNodeInfo.my_node_num); std::string bodyText = parse(std::string(MessageStore::getText(m))); // Parse any non-ascii chars // Cache bottom Y of message text // - Used when drawing vertical line alongside const int16_t dotsB = msgB; // Get dimensions for message text uint16_t bodyH = getWrappedTextHeight(msgL, msgW, bodyText); int16_t bodyT = msgB - bodyH; // Print message // - if incoming if (!outgoing) printWrapped(msgL, bodyT, msgW, bodyText); // Print message // - if outgoing else { if (getTextWidth(bodyText) < width()) // If short, printAt(msgR, bodyT, bodyText, RIGHT); // print right align else // If long, printWrapped(msgL, bodyT, msgW, bodyText); // need printWrapped(), which doesn't support right align } // Move cursor up // - above message text msgB -= bodyH; msgB -= getFont().lineHeight() * 0.2; // Padding between message and header // Compose info string // - shortname, if possible, or "me" // - time received, if possible std::string info; if (outgoing) info += "Me"; else { // Check if sender is node db meshtastic_NodeInfoLite *sender = nodeDB->getMeshNode(m.sender); if (sender) info += parseShortName(sender); // Handle any unprintable chars in short name else info += hexifyNodeNum(m.sender); // No node info at all. Print the node num } std::string timeString = getTimeString(m.timestamp); if (timeString.length() > 0) { info += " - "; info += timeString; } // Print the info string // - Faux bold: printed twice, shifted horizontally by one px printAt(outgoing ? msgR : msgL, msgB, info, outgoing ? RIGHT : LEFT, BOTTOM); printAt(outgoing ? msgR - 1 : msgL + 1, msgB, info, outgoing ? RIGHT : LEFT, BOTTOM); // Underline the info string const int16_t divY = msgB; int16_t divL; int16_t divR; if (!outgoing) { // Left side - incoming divL = msgL; divR = getTextWidth(info) + getFont().lineHeight() / 2; } else { // Right side - outgoing divR = msgR; divL = divR - getTextWidth(info) - getFont().lineHeight() / 2; } for (int16_t x = divL; x <= divR; x += 2) drawPixel(x, divY, BLACK); // Move cursor up: above info string msgB -= fontSmall.lineHeight(); // Vertical line alongside message for (int16_t y = msgB; y < dotsB; y += 1) drawPixel(outgoing ? width() - 1 : 0, y, BLACK); // Move cursor up: padding before next message msgB -= fontSmall.lineHeight() * 0.5; msgIdx--; } // End of loop: drawing each message // Fade effect: // Area immediately below the divider. Overdraw with sparse white lines. // Make text appear to pass behind the header hatchRegion(0, dividerY + 1, width(), fontSmall.lineHeight() / 3, 2, WHITE); } // Code which runs when the applet begins running // This might happen at boot, or if user enables the applet at run-time, via the menu void InkHUD::ThreadedMessageApplet::onActivate() { loadMessagesFromFlash(); loopbackOk = true; // Allow us to handle messages generated on the node (canned messages) } // Code which runs when the applet stop running // This might be at shutdown, or if the user disables the applet at run-time, via the menu void InkHUD::ThreadedMessageApplet::onDeactivate() { loopbackOk = false; // Slightly reduce our impact if the applet is disabled } // Handle new text messages // These might be incoming, from the mesh, or outgoing from phone // Each instance of the ThreadMessageApplet will only listen on one specific channel ProcessMessage InkHUD::ThreadedMessageApplet::handleReceived(const meshtastic_MeshPacket &mp) { // Abort if applet fully deactivated if (!isActive()) return ProcessMessage::CONTINUE; // Abort if wrong channel if (mp.channel != this->channelIndex) return ProcessMessage::CONTINUE; // Abort if message was a DM if (mp.to != NODENUM_BROADCAST) return ProcessMessage::CONTINUE; // Store in the global messageStore - this handles sender, timestamp, channel, text, and ack status if (!messageStore.tryAddFromPacket(mp)) return ProcessMessage::CONTINUE; // If this was an incoming message, suggest that our applet becomes foreground, if permitted if (getFrom(&mp) != nodeDB->getNodeNum()) requestAutoshow(); // Redraw the applet, perhaps. requestUpdate(); // Want to update display, if applet is foreground // Tell Module API to continue informing other firmware components about this message // We're not the only component which is interested in new text messages return ProcessMessage::CONTINUE; } // Don't show notifications for text messages broadcast to our channel, when the applet is displayed bool InkHUD::ThreadedMessageApplet::approveNotification(Notification &n) { if (n.type == Notification::Type::NOTIFICATION_MESSAGE_BROADCAST && n.getChannel() == channelIndex) return false; // None of our business. Allow the notification. else return true; } // Messages are loaded once by InkHUD::begin() before applets start. // Nothing to do here at per-applet activation time. void InkHUD::ThreadedMessageApplet::loadMessagesFromFlash() { // No-op: messageStore.loadFromFlash() is called in InkHUD::begin() } // Code to run when device is shutting down // This is in addition to any onDeactivate() code, which will also run void InkHUD::ThreadedMessageApplet::onShutdown() { // messageStore.saveToFlash() is called centrally by Events::beforeDeepSleep / beforeReboot } #endif