Files
firmware/src/graphics/draw/CompassRenderer.h
T
HarukiToredaandCopilot aab4cd086f Compass improvements/refactoring (#10166)
* Infinite calibration loop fix

* Save calibration

* Screen refresh

* reduce repeated code

* reduce repeated code to reduce flash

* fix Waypoint compass size and no fix no heading labels

* Don't show compass unless we have a heading and location

* If no calculated heading from moving, we should have no heading

* Slow walking calculated heading and auto stale heading when not moving

* Triming flash space

* cleanup

* show "?" when no location or heading for distance and heading screen

* cleanup

* Stale heading logic

* final trim

* Compass Calibration screen redesign

* Trunk Fix

* Compile fix

* patch

* Update src/motion/MotionSensor.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update WaypointModule.cpp

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-04-18 06:53:22 -05:00

35 lines
1.1 KiB
C++

#pragma once
#include "graphics/Screen.h"
#include <OLEDDisplay.h>
#include <OLEDDisplayUi.h>
namespace graphics
{
/// Forward declarations
class Screen;
/**
* @brief Compass and navigation drawing functions
*
* Contains all functions related to drawing compass elements, headings,
* navigation arrows, and location-based UI components.
*/
namespace CompassRenderer
{
// Compass drawing functions
void drawCompassNorth(OLEDDisplay *display, int16_t compassX, int16_t compassY, float myHeading, int16_t radius);
void drawNodeHeading(OLEDDisplay *display, int16_t compassX, int16_t compassY, uint16_t compassDiam, float headingRadian);
void drawArrowToNode(OLEDDisplay *display, int16_t x, int16_t y, int16_t size, float bearing);
// Navigation and location functions
bool getHeadingRadians(double lat, double lon, float &headingRadian);
float adjustBearingForCompassMode(float bearingRadian, float headingRadian);
float radiansToDegrees360(float angleRadian);
uint16_t getCompassDiam(uint32_t displayWidth, uint32_t displayHeight);
} // namespace CompassRenderer
} // namespace graphics