Files
firmware/src/graphics/niche/InkHUD/Applets/User/ThreadedMessage/ThreadedMessageApplet.cpp
T
HarukiToreda 8c6cc5dbde Don't show messages from Ignored nodes (#11068)
* Honor Node Ignore messages

* Screenless node fix
2026-07-19 06:32:34 -05:00

242 lines
8.3 KiB
C++

#ifdef MESHTASTIC_INCLUDE_INKHUD
#include "./ThreadedMessageApplet.h"
#include "gps/RTC.h"
#include "mesh/NodeDB.h"
using namespace NicheGraphics;
InkHUD::ThreadedMessageApplet::ThreadedMessageApplet(uint8_t channelIndex)
: SinglePortModule("ThreadedMessageApplet", meshtastic_PortNum_TEXT_MESSAGE_APP), channelIndex(channelIndex)
{
}
void InkHUD::ThreadedMessageApplet::onRender(bool full)
{
// =============
// Draw a header
// =============
// Header text
std::string headerText;
headerText += "Channel ";
headerText += to_string(channelIndex);
headerText += ": ";
if (channels.isDefaultChannel(channelIndex))
headerText += "Public";
else
headerText += channels.getByIndex(channelIndex).settings.name;
// Draw a "standard" applet header
drawHeader(headerText);
// Y position for divider
const int16_t dividerY = Applet::getHeaderHeight() - 1;
// ==================
// Draw each message
// ==================
// Restrict drawing area
// - don't overdraw the header
// - small gap below divider
setCrop(0, dividerY + 2, width(), height() - (dividerY + 2));
// Set padding
// - separates text from the vertical line which marks its edge
constexpr uint16_t padW = 2;
constexpr int16_t msgL = padW;
const int16_t msgR = (width() - 1) - padW;
const uint16_t msgW = (msgR - msgL) + 1;
int16_t msgB = height() - 1; // Vertical cursor for drawing. Messages are bottom-aligned to this value.
// Iterate the global store newest-first, showing only broadcast messages on our channel
const auto &allMessages = messageStore.getLiveMessages();
int msgIdx = (int)allMessages.size() - 1;
while (msgB >= (0 - fontSmall.lineHeight()) && msgIdx >= 0) {
const StoredMessage &m = allMessages.at(msgIdx);
// Skip messages that don't belong to this channel or are DMs
if (m.type != MessageType::BROADCAST || m.channelIndex != channelIndex) {
msgIdx--;
continue;
}
// Grab data for message
bool outgoing = (m.sender == myNodeInfo.my_node_num);
std::string bodyText = parse(std::string(MessageStore::getText(m))); // Parse any non-ascii chars
// Cache bottom Y of message text
// - Used when drawing vertical line alongside
const int16_t dotsB = msgB;
// Get dimensions for message text
uint16_t bodyH = getWrappedTextHeight(msgL, msgW, bodyText);
int16_t bodyT = msgB - bodyH;
// Print message
// - if incoming
if (!outgoing)
printWrapped(msgL, bodyT, msgW, bodyText);
// Print message
// - if outgoing
else {
if (getTextWidth(bodyText) < width()) // If short,
printAt(msgR, bodyT, bodyText, RIGHT); // print right align
else // If long,
printWrapped(msgL, bodyT, msgW, bodyText); // need printWrapped(), which doesn't support right align
}
// Move cursor up
// - above message text
msgB -= bodyH;
msgB -= getFont().lineHeight() * 0.2; // Padding between message and header
// Compose info string
// - shortname, if possible, or "me"
// - time received, if possible
std::string info;
if (outgoing)
info += "Me";
else {
// Check if sender is node db
meshtastic_NodeInfoLite *sender = nodeDB->getMeshNode(m.sender);
if (sender)
info += parseShortName(sender); // Handle any unprintable chars in short name
else
info += hexifyNodeNum(m.sender); // No node info at all. Print the node num
}
std::string timeString = getTimeString(m.timestamp);
if (timeString.length() > 0) {
info += " - ";
info += timeString;
}
// Print the info string
// - Faux bold: printed twice, shifted horizontally by one px
printAt(outgoing ? msgR : msgL, msgB, info, outgoing ? RIGHT : LEFT, BOTTOM);
printAt(outgoing ? msgR - 1 : msgL + 1, msgB, info, outgoing ? RIGHT : LEFT, BOTTOM);
// Underline the info string
const int16_t divY = msgB;
int16_t divL;
int16_t divR;
if (!outgoing) {
// Left side - incoming
divL = msgL;
divR = getTextWidth(info) + getFont().lineHeight() / 2;
} else {
// Right side - outgoing
divR = msgR;
divL = divR - getTextWidth(info) - getFont().lineHeight() / 2;
}
for (int16_t x = divL; x <= divR; x += 2)
drawPixel(x, divY, BLACK);
// Move cursor up: above info string
msgB -= fontSmall.lineHeight();
// Vertical line alongside message
for (int16_t y = msgB; y < dotsB; y += 1)
drawPixel(outgoing ? width() - 1 : 0, y, BLACK);
// Move cursor up: padding before next message
msgB -= fontSmall.lineHeight() * 0.5;
msgIdx--;
} // End of loop: drawing each message
// Fade effect:
// Area immediately below the divider. Overdraw with sparse white lines.
// Make text appear to pass behind the header
hatchRegion(0, dividerY + 1, width(), fontSmall.lineHeight() / 3, 2, WHITE);
}
// Code which runs when the applet begins running
// This might happen at boot, or if user enables the applet at run-time, via the menu
void InkHUD::ThreadedMessageApplet::onActivate()
{
loadMessagesFromFlash();
loopbackOk = true; // Allow us to handle messages generated on the node (canned messages)
}
// Code which runs when the applet stop running
// This might be at shutdown, or if the user disables the applet at run-time, via the menu
void InkHUD::ThreadedMessageApplet::onDeactivate()
{
loopbackOk = false; // Slightly reduce our impact if the applet is disabled
}
// Handle new text messages
// These might be incoming, from the mesh, or outgoing from phone
// Each instance of the ThreadMessageApplet will only listen on one specific channel
ProcessMessage InkHUD::ThreadedMessageApplet::handleReceived(const meshtastic_MeshPacket &mp)
{
// Abort if applet fully deactivated
if (!isActive())
return ProcessMessage::CONTINUE;
// Abort if wrong channel
if (mp.channel != this->channelIndex)
return ProcessMessage::CONTINUE;
// Abort if message was a DM
if (mp.to != NODENUM_BROADCAST)
return ProcessMessage::CONTINUE;
// Store in the global messageStore - this handles sender, timestamp, channel, text, and ack status
if (!messageStore.tryAddFromPacket(mp))
return ProcessMessage::CONTINUE;
// If this was an incoming message, suggest that our applet becomes foreground, if permitted
if (getFrom(&mp) != nodeDB->getNodeNum())
requestAutoshow();
// Redraw the applet, perhaps.
requestUpdate(); // Want to update display, if applet is foreground
// Tell Module API to continue informing other firmware components about this message
// We're not the only component which is interested in new text messages
return ProcessMessage::CONTINUE;
}
// Don't show notifications for text messages broadcast to our channel, when the applet is displayed
bool InkHUD::ThreadedMessageApplet::approveNotification(Notification &n)
{
if (n.type == Notification::Type::NOTIFICATION_MESSAGE_BROADCAST && n.getChannel() == channelIndex)
return false;
// None of our business. Allow the notification.
else
return true;
}
// Save messages to flash via the global messageStore.
// The global store holds messages for all channels; no per-channel file is needed.
void InkHUD::ThreadedMessageApplet::saveMessagesToFlash()
{
messageStore.saveToFlash();
}
// Messages are loaded once by InkHUD::begin() before applets start.
// Nothing to do here at per-applet activation time.
void InkHUD::ThreadedMessageApplet::loadMessagesFromFlash()
{
// No-op: messageStore.loadFromFlash() is called in InkHUD::begin()
}
// Code to run when device is shutting down
// This is in addition to any onDeactivate() code, which will also run
void InkHUD::ThreadedMessageApplet::onShutdown()
{
// messageStore.saveToFlash() is called centrally by Events::beforeDeepSleep / beforeReboot
}
#endif