Files
firmware/src/graphics/niche/InkHUD/Applets/System/Menu/MenuApplet.h
T
todd-herbert e6a98b1d6b InkHUD refactoring (#6216)
* chore: todo.txt
* chore: comments
* fix: no fast refresh on VME290
Reverts a line of code which was accidentally committed
* refactor: god class
Divide the behavior from the old WindowManager class into several subclasses which each have a clear role.
* refactor: cppcheck medium warnings
Enough to pass github CI for now
* refactor: updateType selection
* refactor: don't use a setter for the shared AppletFonts
* fix: update prioritization
forceUpdate calls weren't being prioritized
* refactor: remove unhelpful logging
getTimeString is used for parsing our own time, but also the timestamps of messages. The "one time only" log printing will likely fire in unhelpful situations.
* fix: " "
* refactor: get rid of types.h file for enums
* Keep that sneaky todo file out of commits
2025-03-06 11:25:41 +01:00

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2.1 KiB
C++

#ifdef MESHTASTIC_INCLUDE_INKHUD
#include "configuration.h"
#include "graphics/niche/Drivers/Backlight/LatchingBacklight.h"
#include "graphics/niche/InkHUD/InkHUD.h"
#include "graphics/niche/InkHUD/Persistence.h"
#include "graphics/niche/InkHUD/SystemApplet.h"
#include "./MenuItem.h"
#include "./MenuPage.h"
#include "concurrency/OSThread.h"
namespace NicheGraphics::InkHUD
{
class Applet;
class MenuApplet : public SystemApplet, public concurrency::OSThread
{
public:
MenuApplet();
void onActivate() override;
void onForeground() override;
void onBackground() override;
void onButtonShortPress() override;
void onButtonLongPress() override;
void onRender() override;
void show(Tile *t); // Open the menu, onto a user tile
protected:
Drivers::LatchingBacklight *backlight = nullptr; // Convenient access to the backlight singleton
int32_t runOnce() override;
void execute(MenuItem item); // Perform the MenuAction associated with a MenuItem, if any
void showPage(MenuPage page); // Load and display a MenuPage
void populateAppletPage(); // Dynamically create MenuItems for toggling loaded applets
void populateAutoshowPage(); // Dynamically create MenuItems for selecting which applets can autoshow
void populateRecentsPage(); // Create menu items: a choice of values for settings.recentlyActiveSeconds
uint16_t getSystemInfoPanelHeight();
void drawSystemInfoPanel(int16_t left, int16_t top, uint16_t width,
uint16_t *height = nullptr); // Info panel at top of root menu
MenuPage currentPage = MenuPage::ROOT;
uint8_t cursor = 0; // Which menu item is currently highlighted
bool cursorShown = false; // Is *any* item highlighted? (Root menu: no initial selection)
uint16_t systemInfoPanelHeight = 0; // Need to know before we render
std::vector<MenuItem> items; // MenuItems for the current page. Filled by ShowPage
Applet *borrowedTileOwner = nullptr; // Which applet we have temporarily replaced while displaying menu
};
} // namespace NicheGraphics::InkHUD
#endif