Files
firmware/src/graphics/draw/CompassRenderer.cpp
T
HarukiToredaandCopilot aab4cd086f Compass improvements/refactoring (#10166)
* Infinite calibration loop fix

* Save calibration

* Screen refresh

* reduce repeated code

* reduce repeated code to reduce flash

* fix Waypoint compass size and no fix no heading labels

* Don't show compass unless we have a heading and location

* If no calculated heading from moving, we should have no heading

* Slow walking calculated heading and auto stale heading when not moving

* Triming flash space

* cleanup

* show "?" when no location or heading for distance and heading screen

* cleanup

* Stale heading logic

* final trim

* Compass Calibration screen redesign

* Trunk Fix

* Compile fix

* patch

* Update src/motion/MotionSensor.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update WaypointModule.cpp

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-04-18 06:53:22 -05:00

181 lines
5.1 KiB
C++

#include "configuration.h"
#if HAS_SCREEN
#include "CompassRenderer.h"
#include "graphics/ScreenFonts.h"
#include "graphics/SharedUIDisplay.h"
#include <cmath>
namespace graphics
{
namespace CompassRenderer
{
// Point helper class for compass calculations
struct Point {
float x, y;
Point(float x, float y) : x(x), y(y) {}
void rotate(float angle)
{
float cos_a = cosf(angle);
float sin_a = sinf(angle);
float new_x = x * cos_a - y * sin_a;
float new_y = x * sin_a + y * cos_a;
x = new_x;
y = new_y;
}
void scale(float factor)
{
x *= factor;
y *= factor;
}
void translate(float dx, float dy)
{
x += dx;
y += dy;
}
};
void drawCompassNorth(OLEDDisplay *display, int16_t compassX, int16_t compassY, float myHeading, int16_t radius)
{
// Show the compass heading (not implemented in original)
// This could draw a "N" indicator or north arrow
// For now, we'll draw a simple north indicator
// const float radius = 17.0f;
if (currentResolution == ScreenResolution::High) {
radius += 4;
}
float northX = 0.0f;
float northY = -radius;
if (uiconfig.compass_mode != meshtastic_CompassMode_FIXED_RING) {
const float c = cosf(-myHeading);
const float s = sinf(-myHeading);
const float rx = northX * c - northY * s;
const float ry = northX * s + northY * c;
northX = rx;
northY = ry;
}
northX += compassX;
northY += compassY;
display->setFont(FONT_SMALL);
display->setTextAlignment(TEXT_ALIGN_CENTER);
display->setColor(BLACK);
const int16_t nLabelWidth = display->getStringWidth("N");
if (currentResolution == ScreenResolution::High) {
display->fillRect(northX - 8, northY - 1, nLabelWidth + 3, FONT_HEIGHT_SMALL - 6);
} else {
display->fillRect(northX - 4, northY - 1, nLabelWidth + 2, FONT_HEIGHT_SMALL - 6);
}
display->setColor(WHITE);
display->drawString(northX, northY - 3, "N");
}
void drawNodeHeading(OLEDDisplay *display, int16_t compassX, int16_t compassY, uint16_t compassDiam, float headingRadian)
{
Point tip(0.0f, -0.5f), tail(0.0f, 0.35f); // pointing up initially
float arrowOffsetX = 0.14f, arrowOffsetY = 0.9f;
Point leftArrow(tip.x - arrowOffsetX, tip.y + arrowOffsetY), rightArrow(tip.x + arrowOffsetX, tip.y + arrowOffsetY);
Point *arrowPoints[] = {&tip, &tail, &leftArrow, &rightArrow};
for (int i = 0; i < 4; i++) {
arrowPoints[i]->rotate(headingRadian);
arrowPoints[i]->scale(compassDiam * 0.6);
arrowPoints[i]->translate(compassX, compassY);
}
#ifdef USE_EINK
display->drawTriangle(tip.x, tip.y, rightArrow.x, rightArrow.y, tail.x, tail.y);
#else
display->fillTriangle(tip.x, tip.y, rightArrow.x, rightArrow.y, tail.x, tail.y);
#endif
display->drawTriangle(tip.x, tip.y, leftArrow.x, leftArrow.y, tail.x, tail.y);
}
void drawArrowToNode(OLEDDisplay *display, int16_t x, int16_t y, int16_t size, float bearing)
{
float radians = bearing * DEG_TO_RAD;
Point tip(0, -size / 2);
Point left(-size / 6, size / 4);
Point right(size / 6, size / 4);
Point tail(0, size / 4.5);
tip.rotate(radians);
left.rotate(radians);
right.rotate(radians);
tail.rotate(radians);
tip.translate(x, y);
left.translate(x, y);
right.translate(x, y);
tail.translate(x, y);
display->fillTriangle(tip.x, tip.y, left.x, left.y, tail.x, tail.y);
display->fillTriangle(tip.x, tip.y, right.x, right.y, tail.x, tail.y);
}
bool getHeadingRadians(double lat, double lon, float &headingRadian)
{
headingRadian = 0.0f;
if (uiconfig.compass_mode == meshtastic_CompassMode_FREEZE_HEADING)
return true;
if (!screen)
return false;
if (screen->hasHeading()) {
headingRadian = screen->getHeading() * DEG_TO_RAD;
return true;
}
const float estimatedHeadingDeg = screen->estimatedHeading(lat, lon);
if (!(estimatedHeadingDeg >= 0.0f))
return false;
headingRadian = estimatedHeadingDeg * DEG_TO_RAD;
return true;
}
float adjustBearingForCompassMode(float bearingRadian, float headingRadian)
{
if (uiconfig.compass_mode != meshtastic_CompassMode_FIXED_RING)
return bearingRadian - headingRadian;
return bearingRadian;
}
float radiansToDegrees360(float angleRadian)
{
constexpr float fullTurnDeg = 360.0f;
float degrees = angleRadian * RAD_TO_DEG;
if (degrees < 0.0f)
degrees += fullTurnDeg;
else if (degrees >= fullTurnDeg)
degrees -= fullTurnDeg;
return degrees;
}
uint16_t getCompassDiam(uint32_t displayWidth, uint32_t displayHeight)
{
// Calculate appropriate compass diameter based on display size
uint16_t minDimension = (displayWidth < displayHeight) ? displayWidth : displayHeight;
uint16_t maxDiam = minDimension / 3; // Use 1/3 of the smaller dimension
// Ensure minimum and maximum bounds
if (maxDiam < 16)
maxDiam = 16;
if (maxDiam > 64)
maxDiam = 64;
return maxDiam;
}
} // namespace CompassRenderer
} // namespace graphics
#endif