mirror of
https://github.com/alexhopeoconnor/firmware.git
synced 2026-10-17 09:01:30 +10:00
* Decouple ButtonThread from sleep.cpp Reorganize sleep observables. Don't call ButtonThread methods inside doLightSleep. Instead, handle in class with new lightsleep Observables. * InkHUD: initial commit (WIP) Publicly discloses the current work in progress. Not ready for use. * feat: battery icon * chore: implement meshtastic/firmware #5454 Clean up some inline functions * feat: menu & settings for "jump to applet" * Remove the beforeRender pattern It hugely complicates things. If we can achieve acceptable performance without it, so much the better. * Remove previous Map Applet Needs re-implementation to work without the beforeRender pattern * refactor: reimplement map applet Doesn't require own position Doesn't require the beforeRender pattern to precalculate; now all-at-once in render Lays groundwork for fixed-size map with custom background image * feat: autoshow Allow user to select which applets (if any) should be automatically brought to foreground when they have new data to display * refactor: tidy-up applet constructors misc. jobs including: - consistent naming - move initializer-list-only constructors to header - give derived applets unique identifiers for MeshModule and OSThread logging * hotfix: autoshow always uses FAST update In future, it *will* often use FAST, but this will be controlled by a WindowManager component which has not yet been written. Hotfixed, in case anybody is attempting to use this development version on their deployed devices. * refactor: bringToForeground no longer requests FAST update In situations where an applet has moved to foreground because of user input, requestUpdate can be manually called, to upgrade to FAST refresh. More permanent solution for #23e1dfc * refactor: extract string storage from ThreadedMessageApplet Separates the code responsible for storing the limited message history, which was previously part of the ThreadedMessageApplet. We're now also using this code to store the "most recent message". Previously, this was stored in the `InkHUD::settings` struct, which was much less space-efficient. We're also now storing the latest DM, laying the foundation for an applet to display only DMs, which will complement the threaded message applet. * fix: text wrapping Attempts to fix a disparity between `Applet::printWrapped` and `Applet::getWrappedTextHeight`, which would occasionally cause a ThreadedMessageApplet message to render "too short", overlapping other text. * fix: purge old constructor This one slipped through the last commit.. * feat: DM Applet Useful in combination with the ThreadedMessageApplets, which don't show DMs * fix: applets shouldn't handle events while deactivated Only one or two applets were actually doing this, but I'm making a habit of having all applets return early from their event handling methods (as good practice), even if those methods are disabled elsewhere (e.g. not observing observable, return false from wantPacket) * refactor: allow requesting update without requesting autoshow Some applets may want to redraw, if they are displayed, but not feel the information is worth being brought to foreground for. Example: ActiveNodesApplet, when purging old nodes from list. * feat: custom "Recently Active" duration Allows users to tailor how long nodes will appear in the "Recents" applets, to suit the activity level of their mesh. * refactor: rename some applets * fix: autoshow * fix: getWrappedTextHeight Remove the "simulate" option from printWrapped; too hard to keep inline with genuine printing (because of AdafruitGFX Fonts' xAdvance, mabye?). Instead of simulating, we printWrapped as normal, and discard pixel output by setting crop. Both methods are similarly inefficient, apparently. * fix: text wrapping in ThreadedMessageApplet Wrong arguments were passed to Applet::printWrapped * feat: notifications for text messages Only shown if current applet does not already display the same info. Autoshow takes priority over notifications, if both would be used to display the same info. * feat: optimize FAST vs FULL updates New UpdateMediator class counts the number of each update type, and suggets which one to use, if the code doesn't already have an explicit prefence. Also performs "maintenance refreshes" unprovoked if display is not given an opportunity to before a FULL refresh through organic use. * chore: update todo list * fix: rare lock-up of buttons * refactor: backlight Replaces the initial proof-of-concept frontlight code for T-Echo Presses less than 5 seconds momentarily illuminate the display Presses longer than 5 seconds latch the light, requiring another tap to disable If user has previously removed the T-Echo's capacitive touch button (some DIY projects), the light is controlled by the on-screen menu. This fallback is used by all T-Echo devices, until a press of the capacitive touch button is detected. * feat: change tile with aux button Applied to VM-E290. Working as is, but a refactor of WindowManager::render is expected shortly, which will also tidy code from this push. * fix: specify out-of-the-box tile assignments Prevents placeholder applet showing on initial boot, for devices which use a mult-tile layout by default (VM-E290) * fix: verify settings version when loading * fix: wrong settings version * refactor: remove unimplemented argument from requestUpdate Specified whether or not to update "async", however the implementation was slightly broken, Applet::requestUpdate is only handled next time WindowManager::runOnce is called. This didn't allow code to actually await an update, which was misleading. * refactor: renaming Applet::render becomes Applet::onRender. Tile::displayedApplet becomes Tile::assignedApplet. New onRender method name allows us to move some of the pre and post render code from WindowManager into new Applet::render method, which will call onRender for us. * refactor: rendering Bit of a tidy-up. No intended change in behavior. * fix: optimize refresh times Shorter wait between retrying update if display was previously busy. Set anticipated update durations closer to observed values. No signifacant performance increase, but does decrease the amount of polling required. * feat: blocking update for E-Ink Option to wait for display update to complete before proceeding. Important when shutting down the device. * refactor: allow system applets to lock rendering Temporarily prevents other applets from rendering. * feat: boot and shutdown screens * feat: BluetoothStatus Adds a meshtastic::Status object which exposes the state of the Bluetooth connection. Intends to allow decoupling of UI code. * feat: Bluetooth pairing screen * fix: InkHUD defaults not honored * fix: random Bluetooth pin for NicheGraphics UIs * chore: button interrupts tested * fix: emoji reactions show as blank messages * fix: autoshow and notification triggered by outgoing message * feat: save InkHUD data before reboot Implemented with a new Observable. Previously, config and a few recent messages were saved on shutdown. These were lost if the device rebooted, for example when firmware settings were changed by a client. Now, the InkHUD config and recent messages saved on reboot, the same as during an intentional shutdown. * feat: imperial distances Controlled by the config.display.units setting * fix: hide features which are not yet implemented * refactor: faster rendering Previously, only tiles which requested update were re-rendered. Affected tiles had their region blanked before render, pixel by pixel. Benchmarking revealed that it is significantly faster to memset the framebuffer and redraw all tiles. * refactor: tile ownership Tiles and Applets now maintain a reciprocal link, which is enforced by asserts. Less confusing than the old situation, where an applet and a tile may disagree on their relationship. Empty tiles are now identified by a nullptr *Applet, instead of by having the placeholderApplet assigned. * fix: notifications and battery when menu open Do render notifications in front of menu; don't render battery icon in front of menu. * fix: simpler defaults Don't expose new users to multiplexed applets straight away: make them enable the feature for themselves. * fix: Inputs::TwoButton interrupts, when only one button in use * fix: ensure display update is complete when ESP32 enters light sleep Many panels power down automatically, but some require active intervention from us. If light sleep (ESP32) occurs during a display update, these panels could potentially remain powered on, applying voltage the pixels for an extended period of time, and potentially damaging the display. * fix: honor per-variant user tile limit Set as the default value for InkHUD::settings.userTiles.maxCount in nicheGraphics.h * feat: initial InkHUD support for Wireless Paper v1.1 and VM-E213 * refactor: Heard and Recents Applets Tidier code, significant speed boost. Possibly no noticable change in responsiveness, but rendering now spends much less time blocking execution, which is important for correction functioning of the other firmware components. * refactor: use a common pio base config Easier to make any future PlatformIO config changes * feat: tips Show information that we think the user might find helpful. Some info shown first boot only. Other info shown when / if relevant. * fix: text wrapping for '\n' Previously, the newline was honored, but the adojining word was not printed. * Decouple ButtonThread from sleep.cpp Reorganize sleep observables. Don't call ButtonThread methods inside doLightSleep. Instead, handle in class with new lightsleep Observables. * feat: BluetoothStatus Adds a meshtastic::Status object which exposes the state of the Bluetooth connection. Intends to allow decoupling of UI code. * feat: observable for reboot * refactor: Heltec VM-E290 installDefaultConfig * fix: random Bluetooth pin for NicheGraphics UIs
1128 lines
41 KiB
C++
1128 lines
41 KiB
C++
#ifdef MESHTASTIC_INCLUDE_INKHUD
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#include "./WindowManager.h"
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#include "mesh/NodeDB.h"
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#include "rtc.h"
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// System applets
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// Must be defined in .cpp to prevent a circular dependency with Applet base class
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#include "./Applets/System/BatteryIcon/BatteryIconApplet.h"
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#include "./Applets/System/Logo/LogoApplet.h"
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#include "./Applets/System/Menu/MenuApplet.h"
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#include "./Applets/System/Notification/NotificationApplet.h"
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#include "./Applets/System/Pairing/PairingApplet.h"
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#include "./Applets/System/Placeholder/PlaceholderApplet.h"
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#include "./Applets/System/Tips/TipsApplet.h"
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using namespace NicheGraphics;
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InkHUD::WindowManager::WindowManager() : concurrency::OSThread("InkHUD WM")
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{
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// Nothing for the timer to do just yet
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OSThread::disable();
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}
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// Get or create the WindowManager singleton
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InkHUD::WindowManager *InkHUD::WindowManager::getInstance()
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{
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// Create the singleton instance of our class, if not yet done
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static InkHUD::WindowManager *instance = new InkHUD::WindowManager();
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return instance;
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}
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// Connect the driver, which is created independently is setupNicheGraphics()
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void InkHUD::WindowManager::setDriver(Drivers::EInk *driver)
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{
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// Make sure not already set
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if (this->driver) {
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LOG_ERROR("Driver already set");
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delay(2000); // Wait for native serial..
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assert(false);
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}
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// Store the driver which was created in setupNicheGraphics()
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this->driver = driver;
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// Determine the dimensions of the image buffer, in bytes.
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// Along rows, pixels are stored 8 per byte.
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// Not all display widths are divisible by 8. Need to make sure bytecount accommodates padding for these.
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imageBufferWidth = ((driver->width - 1) / 8) + 1;
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imageBufferHeight = driver->height;
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// Allocate the image buffer
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imageBuffer = new uint8_t[imageBufferWidth * imageBufferHeight];
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}
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// Sets the ideal ratio of FAST updates to FULL updates
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// We want as many FAST updates as possible, without causing gradual degradation of the display
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// If explicitly requested, number of FAST updates may exceed fastPerFull value.
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// In this case, the stressMultiplier is applied, causing the "FULL update debt" to increase by more than normal
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// The stressMultplier helps the display recover from particularly taxing periods of use
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// (Default arguments of 5,2 are very conservative values)
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void InkHUD::WindowManager::setDisplayResilience(uint8_t fastPerFull = 5, float stressMultiplier = 2.0)
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{
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mediator.fastPerFull = fastPerFull;
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mediator.stressMultiplier = stressMultiplier;
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}
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// Register a user applet with the WindowManager
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// This is called in setupNicheGraphics()
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// This should be the only time that specific user applets are mentioned in the code
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// If a user applet is not added with this method, its code should not be built
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void InkHUD::WindowManager::addApplet(const char *name, Applet *a, bool defaultActive, bool defaultAutoshow, uint8_t onTile)
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{
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userApplets.push_back(a);
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// If requested, mark in settings that this applet should be active by default
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// This means that it will be available for the user to cycle to with short-press of the button
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// This is the default state only: user can activate or deactive applets through the menu.
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// User's choice of active applets is stored in settings, and will be honored instead of these defaults, if present
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if (defaultActive)
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settings.userApplets.active[userApplets.size() - 1] = true;
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// If requested, mark in settings that this applet should "autoshow" by default
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// This means that the applet will be automatically brought to foreground when it has new data to show
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// This is the default state only: user can select which applets have this behavior through the menu
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// User's selection is stored in settings, and will be honored instead of these defaults, if present
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if (defaultAutoshow)
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settings.userApplets.autoshow[userApplets.size() - 1] = true;
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// If specified, mark this as the default applet for a given tile index
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// Used only to avoid placeholder applet "out of the box", when default settings have more than one tile
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if (onTile != (uint8_t)-1)
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settings.userTiles.displayedUserApplet[onTile] = userApplets.size() - 1;
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// The label that will be show in the applet selection menu, on the device
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a->name = name;
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}
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// Perform initial setup, and begin responding to incoming events
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// First task once init is to show the boot screen
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void InkHUD::WindowManager::begin()
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{
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// Make sure we have set a driver
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if (!this->driver) {
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LOG_ERROR("Driver not set");
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delay(2000); // Wait for native serial..
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assert(false);
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}
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loadDataFromFlash();
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createSystemApplets();
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createSystemTiles();
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placeSystemTiles();
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assignSystemAppletsToTiles();
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createUserApplets();
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createUserTiles();
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placeUserTiles();
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assignUserAppletsToTiles();
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refocusTile();
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logoApplet->showBootScreen();
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forceUpdate(Drivers::EInk::FULL, false); // Update now, and wait here until complete
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deepSleepObserver.observe(¬ifyDeepSleep);
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rebootObserver.observe(¬ifyReboot);
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textMessageObserver.observe(textMessageModule);
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#ifdef ARCH_ESP32
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lightSleepObserver.observe(¬ifyLightSleep);
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#endif
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}
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// Set-up special "system applets"
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// These handle things like bootscreen, pop-up notifications etc
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// They are processed separately from the user applets, because they might need to do "weird things"
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// They also won't be activated or deactivated
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void InkHUD::WindowManager::createSystemApplets()
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{
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logoApplet = new LogoApplet;
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pairingApplet = new PairingApplet;
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tipsApplet = new TipsApplet;
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notificationApplet = new NotificationApplet;
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batteryIconApplet = new BatteryIconApplet;
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menuApplet = new MenuApplet;
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placeholderApplet = new PlaceholderApplet;
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// System applets are always active
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logoApplet->activate();
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pairingApplet->activate();
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tipsApplet->activate();
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notificationApplet->activate();
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batteryIconApplet->activate();
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menuApplet->activate();
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placeholderApplet->activate();
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// Add to the systemApplets vector
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// Although system applets often need special handling, sometimes we can process them en-masse with this vector
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// e.g. rendering, raising events
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// Order of these entries determines Z-Index when rendering
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systemApplets.push_back(logoApplet);
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systemApplets.push_back(pairingApplet);
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systemApplets.push_back(tipsApplet);
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systemApplets.push_back(batteryIconApplet);
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systemApplets.push_back(menuApplet);
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systemApplets.push_back(notificationApplet);
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// Note: placeholder applet is technically a system applet, but it renders in WindowManager::renderPlaceholders
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}
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void InkHUD::WindowManager::createSystemTiles()
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{
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fullscreenTile = new Tile;
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notificationTile = new Tile;
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batteryIconTile = new Tile;
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}
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void InkHUD::WindowManager::placeSystemTiles()
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{
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fullscreenTile->placeSystemTile(0, 0, getWidth(), getHeight());
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notificationTile->placeSystemTile(0, 0, getWidth(), 20); // Testing only: constant value
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// Todo: appropriate sizing for the battery icon
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const uint16_t batteryIconHeight = Applet::getHeaderHeight() - (2 * 2);
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uint16_t batteryIconWidth = batteryIconHeight * 1.8;
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batteryIconTile->placeSystemTile(getWidth() - batteryIconWidth, 2, batteryIconWidth, batteryIconHeight);
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}
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// Assign a system applet to the fullscreen tile
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// Rendering of user tiles is suspended when the fullscreen tile is occupied
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void InkHUD::WindowManager::claimFullscreen(InkHUD::Applet *a)
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{
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// Make sure that only system applets use the fullscreen tile
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bool isSystemApplet = false;
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for (Applet *sa : systemApplets) {
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if (sa == a) {
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isSystemApplet = true;
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break;
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}
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}
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assert(isSystemApplet);
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fullscreenTile->assignApplet(a);
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}
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// Clear the fullscreen tile, unlinking whichever system applet is assigned
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// This allows the normal rendering of user tiles to resume
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void InkHUD::WindowManager::releaseFullscreen()
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{
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// Make sure the applet is ready to release the tile
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assert(!fullscreenTile->getAssignedApplet()->isForeground());
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// Break the link between the applet and the fullscreen tile
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fullscreenTile->assignApplet(nullptr);
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}
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// Some system applets can be assigned to a tile at boot
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// These are applets which do have their own tile, and whose assignment never changes
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// Applets which:
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// - share the fullscreen tile (e.g. logoApplet, pairingApplet),
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// - render on user tiles (e.g. menuApplet, placeholderApplet),
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// are assigned to the tile only when needed
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void InkHUD::WindowManager::assignSystemAppletsToTiles()
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{
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notificationTile->assignApplet(notificationApplet);
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batteryIconTile->assignApplet(batteryIconApplet);
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}
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// Activate or deactivate user applets, to match settings
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// Called at boot, or after run-time config changes via menu
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// Note: this method does not instantiate the applets;
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// this is done in setupNicheGraphics, with WindowManager::addApplet
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void InkHUD::WindowManager::createUserApplets()
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{
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// Deactivate and remove any no-longer-needed applets
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for (uint8_t i = 0; i < userApplets.size(); i++) {
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Applet *a = userApplets.at(i);
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// If the applet is active, but settings say it shouldn't be:
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// - run applet's custom deactivation code
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// - mark applet as inactive (internally)
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if (a->isActive() && !settings.userApplets.active[i])
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a->deactivate();
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}
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// Activate and add any new applets
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for (uint8_t i = 0; i < userApplets.size() && i < MAX_USERAPPLETS_GLOBAL; i++) {
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// If not activated, but it now should be:
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// - run applet's custom activation code
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// - mark applet as active (internally)
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if (!userApplets.at(i)->isActive() && settings.userApplets.active[i])
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userApplets.at(i)->activate();
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}
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}
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void InkHUD::WindowManager::createUserTiles()
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{
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// Delete any tiles which currently exist
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for (Tile *t : userTiles)
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delete t;
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userTiles.clear();
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// Create new tiles
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for (uint8_t i = 0; i < settings.userTiles.count; i++) {
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Tile *t = new Tile;
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userTiles.push_back(t);
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}
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}
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void InkHUD::WindowManager::placeUserTiles()
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{
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// Calculate the display region occupied by each tile
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// This determines how pixels are translated from applet-space to windowmanager-space
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for (uint8_t i = 0; i < userTiles.size(); i++)
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userTiles.at(i)->placeUserTile(settings.userTiles.count, i);
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}
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void InkHUD::WindowManager::assignUserAppletsToTiles()
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{
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// Set "assignedApplet" property
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// Which applet should be initially shown on a tile?
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// This is preserved between reboots, but the value needs validating at startup
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for (uint8_t i = 0; i < userTiles.size(); i++) {
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Tile *t = userTiles.at(i);
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// Check whether tile can display the previously shown applet again
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uint8_t oldIndex = settings.userTiles.displayedUserApplet[i]; // Previous index in WindowManager::userApplets
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bool canRestore = true;
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if (oldIndex > userApplets.size() - 1) // Check if old index is now out of bounds
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canRestore = false;
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else if (!settings.userApplets.active[oldIndex]) // Check that old applet is still activated
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canRestore = false;
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else { // Check that the old applet isn't now shown already on a different tile
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for (uint8_t i2 = 0; i2 < i; i2++) {
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if (settings.userTiles.displayedUserApplet[i2] == oldIndex) {
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canRestore = false;
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break;
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}
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}
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}
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// Restore previously shown applet if possible,
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// otherwise assign nullptr, which will render specially using placeholderApplet
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if (canRestore) {
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Applet *a = userApplets.at(oldIndex);
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t->assignApplet(a);
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a->bringToForeground();
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} else {
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t->assignApplet(nullptr);
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settings.userTiles.displayedUserApplet[i] = -1; // Update settings: current tile has no valid applet
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}
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}
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}
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void InkHUD::WindowManager::refocusTile()
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{
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// Validate "focused tile" setting
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// - info: focused tile responds to button presses: applet cycling, menu, etc
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// - if number of tiles changed, might now be out of index
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if (settings.userTiles.focused >= userTiles.size())
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settings.userTiles.focused = 0;
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// Give "focused tile" a valid applet
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// - scan for another valid applet, which we can addSubstitution
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// - reason: nextApplet() won't cycle if no applet is assigned
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Tile *focusedTile = userTiles.at(settings.userTiles.focused);
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if (!focusedTile->getAssignedApplet()) {
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// Search for available applets
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for (uint8_t i = 0; i < userApplets.size(); i++) {
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Applet *a = userApplets.at(i);
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if (a->isActive() && !a->isForeground()) {
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// Found a suitable applet
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// Assign it to the focused tile
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focusedTile->assignApplet(a);
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a->bringToForeground();
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settings.userTiles.displayedUserApplet[settings.userTiles.focused] = i; // Record change: persist after reboot
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break;
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}
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}
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}
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}
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// Callback for deepSleepObserver
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// Returns 0 to signal that we agree to sleep now
|
|
int InkHUD::WindowManager::beforeDeepSleep(void *unused)
|
|
{
|
|
// Notify all applets that we're shutting down
|
|
for (Applet *ua : userApplets) {
|
|
ua->onDeactivate();
|
|
ua->onShutdown();
|
|
}
|
|
for (Applet *sa : userApplets) {
|
|
// Note: no onDeactivate. System applets are always active.
|
|
sa->onShutdown();
|
|
}
|
|
|
|
// User has successfull executed a safe shutdown
|
|
// We don't need to nag at boot anymore
|
|
settings.tips.safeShutdownSeen = true;
|
|
|
|
saveDataToFlash();
|
|
|
|
// Display the shutdown screen, and wait here until the update is complete
|
|
logoApplet->showShutdownScreen();
|
|
forceUpdate(Drivers::EInk::UpdateTypes::FULL, false);
|
|
|
|
return 0; // We agree: deep sleep now
|
|
}
|
|
|
|
// Callback for rebootObserver
|
|
// Same as shutdown, without drawing the logoApplet
|
|
// Makes sure we don't lose message history / InkHUD config
|
|
int InkHUD::WindowManager::beforeReboot(void *unused)
|
|
{
|
|
|
|
// Notify all applets that we're "shutting down"
|
|
// They don't need to know that it's really a reboot
|
|
for (Applet *a : userApplets) {
|
|
a->onDeactivate();
|
|
a->onShutdown();
|
|
}
|
|
for (Applet *sa : userApplets) {
|
|
// Note: no onDeactivate. System applets are always active.
|
|
sa->onShutdown();
|
|
}
|
|
|
|
saveDataToFlash();
|
|
|
|
return 0; // No special status to report. Ignored anyway by this Observable
|
|
}
|
|
|
|
#ifdef ARCH_ESP32
|
|
// Callback for lightSleepObserver
|
|
// Make sure the display is not partway through an update when we begin light sleep
|
|
// This is because some displays require active input from us to terminate the update process, and protect the panel hardware
|
|
int InkHUD::WindowManager::beforeLightSleep(void *unused)
|
|
{
|
|
if (driver->busy()) {
|
|
LOG_INFO("Waiting for display");
|
|
driver->await(); // Wait here for update to complete
|
|
}
|
|
|
|
return 0; // No special status to report. Ignored anyway by this Observable
|
|
}
|
|
#endif
|
|
|
|
// Callback when a new text message is received
|
|
// Caches the most recently received message, for use by applets
|
|
// Rx does not trigger a save to flash, however the data *will* be saved alongside other during shutdown, etc.
|
|
// Note: this is different from devicestate.rx_text_message, which may contain an *outgoing* message
|
|
int InkHUD::WindowManager::onReceiveTextMessage(const meshtastic_MeshPacket *packet)
|
|
{
|
|
// Short circuit: don't store outgoing messages
|
|
if (getFrom(packet) == nodeDB->getNodeNum())
|
|
return 0;
|
|
|
|
// Short circuit: don't store "emoji reactions"
|
|
// Possibly some implemetation of this in future?
|
|
if (packet->decoded.emoji)
|
|
return 0;
|
|
|
|
// Determine whether the message is broadcast or a DM
|
|
// Store this info to prevent confusion after a reboot
|
|
// Avoids need to compare timestamps, because of situation where "future" messages block newly received, if time not set
|
|
latestMessage.wasBroadcast = isBroadcast(packet->to);
|
|
|
|
// Pick the appropriate variable to store the message in
|
|
MessageStore::Message *storedMessage = latestMessage.wasBroadcast ? &latestMessage.broadcast : &latestMessage.dm;
|
|
|
|
// Store nodenum of the sender
|
|
// Applets can use this to fetch user data from nodedb, if they want
|
|
storedMessage->sender = packet->from;
|
|
|
|
// Store the time (epoch seconds) when message received
|
|
storedMessage->timestamp = getValidTime(RTCQuality::RTCQualityDevice, true); // Current RTC time
|
|
|
|
// Store the channel
|
|
// - (potentially) used to determine whether notification shows
|
|
// - (potentially) used to determine which applet to focus
|
|
storedMessage->channelIndex = packet->channel;
|
|
|
|
// Store the text
|
|
// Need to specify manually how many bytes, because source not null-terminated
|
|
storedMessage->text =
|
|
std::string(&packet->decoded.payload.bytes[0], &packet->decoded.payload.bytes[packet->decoded.payload.size]);
|
|
|
|
return 0; // Tell caller to continue notifying other observers. (No reason to abort this event)
|
|
}
|
|
|
|
// Triggered by an input source when a short-press fires
|
|
// The input source is a separate component; not part of InkHUD
|
|
// It is connected in setupNicheGraphics()
|
|
void InkHUD::WindowManager::handleButtonShort()
|
|
{
|
|
// If notification is open: close it
|
|
if (notificationApplet->isForeground()) {
|
|
notificationApplet->dismiss();
|
|
forceUpdate(EInk::UpdateTypes::FULL); // Redraw everything, to clear the notification
|
|
}
|
|
|
|
// If window manager is locked: lock owner handles button
|
|
else if (lockOwner)
|
|
lockOwner->onButtonShortPress();
|
|
|
|
// Normally: next applet
|
|
else
|
|
nextApplet();
|
|
}
|
|
|
|
// Triggered by an input source when a long-press fires
|
|
// The input source is a separate component; not part of InkHUD
|
|
// It is connected in setupNicheGraphics()
|
|
// Note: input source should raise this while button still held
|
|
void InkHUD::WindowManager::handleButtonLong()
|
|
{
|
|
if (lockOwner)
|
|
lockOwner->onButtonLongPress();
|
|
|
|
else
|
|
menuApplet->show(userTiles.at(settings.userTiles.focused));
|
|
}
|
|
|
|
// On the currently focussed tile: cycle to the next available user applet
|
|
// Applets available for this must be activated, and not already displayed on another tile
|
|
void InkHUD::WindowManager::nextApplet()
|
|
{
|
|
Tile *t = userTiles.at(settings.userTiles.focused);
|
|
|
|
// Abort if zero applets available
|
|
// nullptr means WindowManager::refocusTile determined that there were no available applets
|
|
if (!t->getAssignedApplet())
|
|
return;
|
|
|
|
// Find the index of the applet currently shown on the tile
|
|
uint8_t appletIndex = -1;
|
|
for (uint8_t i = 0; i < userApplets.size(); i++) {
|
|
if (userApplets.at(i) == t->getAssignedApplet()) {
|
|
appletIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Confirm that we did find the applet
|
|
assert(appletIndex != (uint8_t)-1);
|
|
|
|
// Iterate forward through the WindowManager::applets, looking for the next valid applet
|
|
Applet *nextValidApplet = nullptr;
|
|
// for (uint8_t i = (appletIndex + 1) % applets.size(); i != appletIndex; i = (i + 1) % applets.size()) {
|
|
for (uint8_t i = 1; i < userApplets.size(); i++) {
|
|
uint8_t newAppletIndex = (appletIndex + i) % userApplets.size();
|
|
Applet *a = userApplets.at(newAppletIndex);
|
|
|
|
// Looking for an applet which is active (enabled by user), but currently in background
|
|
if (a->isActive() && !a->isForeground()) {
|
|
nextValidApplet = a;
|
|
settings.userTiles.displayedUserApplet[settings.userTiles.focused] =
|
|
newAppletIndex; // Remember this setting between boots!
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Confirm that we found another applet
|
|
if (!nextValidApplet)
|
|
return;
|
|
|
|
// Hide old applet, show new applet
|
|
t->getAssignedApplet()->sendToBackground();
|
|
t->assignApplet(nextValidApplet);
|
|
nextValidApplet->bringToForeground();
|
|
forceUpdate(EInk::UpdateTypes::FAST); // bringToForeground already requested, but we're manually forcing FAST
|
|
}
|
|
|
|
// Focus on a different tile
|
|
// The "focused tile" is the one which cycles applets on user button press,
|
|
// and the one where the menu will be displayed
|
|
// Note: this method is only used by an aux button
|
|
// The menuApplet manually performs a subset of these actions, to avoid disturbing the stale image on adjacent tiles
|
|
void InkHUD::WindowManager::nextTile()
|
|
{
|
|
// Close the menu applet if open
|
|
// We done *really* want to do this, but it simplifies handling *a lot*
|
|
if (menuApplet->isForeground())
|
|
menuApplet->sendToBackground();
|
|
|
|
// Seems like some system applet other than menu is open. Pairing? Booting?
|
|
if (!canRequestUpdate())
|
|
return;
|
|
|
|
// Swap to next tile
|
|
settings.userTiles.focused = (settings.userTiles.focused + 1) % settings.userTiles.count;
|
|
|
|
// Make sure that we don't get stuck on the placeholder tile
|
|
// changeLayout reassigns applets to tiles
|
|
changeLayout();
|
|
|
|
// Ask the tile to draw an indicator showing which tile is now focused
|
|
// Requests a render
|
|
userTiles.at(settings.userTiles.focused)->requestHighlight();
|
|
}
|
|
|
|
// Perform necessary reconfiguration when user changes number of tiles (or rotation) at run-time
|
|
// Call after changing settings.tiles.count
|
|
void InkHUD::WindowManager::changeLayout()
|
|
{
|
|
// Recreate tiles
|
|
// - correct number created, from settings.userTiles.count
|
|
// - set dimension and position of tiles, according to layout
|
|
createUserTiles();
|
|
placeUserTiles();
|
|
placeSystemTiles();
|
|
|
|
// Handle fewer tiles
|
|
// - background any applets which have lost their tile
|
|
findOrphanApplets();
|
|
|
|
// Handle more tiles
|
|
// - create extra applets
|
|
// - assign them to the new extra tiles
|
|
createUserApplets();
|
|
assignUserAppletsToTiles();
|
|
|
|
// Focus a valid tile
|
|
// - info: focused tile is the one which cycles applets when user button pressed
|
|
// - may now be out of bounds if tile count has decreased
|
|
refocusTile();
|
|
|
|
// Restore menu
|
|
// - its tile was just destroyed and recreated (createUserTiles)
|
|
// - its assignment was cleared (assignUserAppletsToTiles)
|
|
if (menuApplet->isForeground()) {
|
|
Tile *ft = userTiles.at(settings.userTiles.focused);
|
|
menuApplet->show(ft);
|
|
}
|
|
|
|
// Force-render
|
|
// - redraw all applets
|
|
forceUpdate(EInk::UpdateTypes::FAST);
|
|
}
|
|
|
|
// Perform necessary reconfiguration when user activates or deactivates applets at run-time
|
|
// Call after changing settings.userApplets.active
|
|
void InkHUD::WindowManager::changeActivatedApplets()
|
|
{
|
|
assert(menuApplet->isForeground());
|
|
|
|
// Activate or deactivate applets
|
|
// - to match value of settings.userApplets.active
|
|
createUserApplets();
|
|
|
|
// Assign the placeholder applet
|
|
// - if applet was foreground on a tile when deactivated, swap it with a placeholder
|
|
// - placeholder applet may be assigned to multiple tiles, if needed
|
|
assignUserAppletsToTiles();
|
|
|
|
// Ensure focused tile has a valid applet
|
|
// - if focused tile's old applet was deactivated, give it a real applet, instead of placeholder
|
|
// - reason: nextApplet() won't cycle applets if placeholder is shown
|
|
refocusTile();
|
|
|
|
// Restore menu
|
|
// - its assignment was cleared (assignUserAppletsToTiles)
|
|
if (menuApplet->isForeground()) {
|
|
Tile *ft = userTiles.at(settings.userTiles.focused);
|
|
menuApplet->show(ft);
|
|
}
|
|
|
|
// Force-render
|
|
// - redraw all applets
|
|
forceUpdate(EInk::UpdateTypes::FAST);
|
|
}
|
|
|
|
// Change whether the battery icon is displayed (top left corner)
|
|
// Don't toggle the OptionalFeatures value before calling this, our method handles it internally
|
|
void InkHUD::WindowManager::toggleBatteryIcon()
|
|
{
|
|
assert(batteryIconApplet->isActive());
|
|
settings.optionalFeatures.batteryIcon = !settings.optionalFeatures.batteryIcon; // Preserve the change between boots
|
|
|
|
// Show or hide the applet
|
|
if (settings.optionalFeatures.batteryIcon)
|
|
batteryIconApplet->bringToForeground();
|
|
else
|
|
batteryIconApplet->sendToBackground();
|
|
|
|
// Force-render
|
|
// - redraw all applets
|
|
forceUpdate(EInk::UpdateTypes::FAST);
|
|
}
|
|
|
|
// Allow applets to suppress notifications
|
|
// Applets will be asked whether they approve, before a notification is shown via the NotificationApplet
|
|
// An applet might want to suppress a notification if the applet itself already displays this info
|
|
// Example: AllMessageApplet should not approve notifications for messages, if it is in foreground
|
|
bool InkHUD::WindowManager::approveNotification(InkHUD::Notification &n)
|
|
{
|
|
// Ask all currently displayed applets
|
|
for (Tile *ut : userTiles) {
|
|
Applet *ua = ut->getAssignedApplet();
|
|
if (ua && !ua->approveNotification(n))
|
|
return false;
|
|
}
|
|
|
|
// Nobody objected
|
|
return true;
|
|
}
|
|
|
|
// Set a flag, which will be picked up by runOnce, ASAP.
|
|
// Quite likely, multiple applets will all want to respond to one event (Observable, etc)
|
|
// Each affected applet can independently call requestUpdate(), and all share the one opportunity to render, at next runOnce
|
|
void InkHUD::WindowManager::requestUpdate()
|
|
{
|
|
requestingUpdate = true;
|
|
|
|
// We will run the thread as soon as we loop(),
|
|
// after all Applets have had a chance to observe whatever event set this off
|
|
OSThread::setIntervalFromNow(0);
|
|
OSThread::enabled = true;
|
|
runASAP = true;
|
|
}
|
|
|
|
// requestUpdate will not actually update if no requests were made by applets which are actually visible
|
|
// This can occur, because applets requestUpdate even from the background,
|
|
// in case the user's autoshow settings permit them to be moved to foreground.
|
|
// Sometimes, however, we will want to trigger a display update manually, in the absense of any sort of applet event
|
|
// Display health, for example.
|
|
// In these situations, we use forceUpdate
|
|
void InkHUD::WindowManager::forceUpdate(EInk::UpdateTypes type, bool async)
|
|
{
|
|
requestingUpdate = true;
|
|
forcingUpdate = true;
|
|
forcedUpdateType = type;
|
|
|
|
// Normally, we need to start the timer, in case the display is busy and we briefly defer the update
|
|
if (async) {
|
|
// We will run the thread as soon as we loop(),
|
|
// after all Applets have had a chance to observe whatever event set this off
|
|
OSThread::setIntervalFromNow(0);
|
|
OSThread::enabled = true;
|
|
runASAP = true;
|
|
}
|
|
|
|
// If the update is *not* asynchronous, we begin the render process directly here
|
|
// so that it can block code flow while running
|
|
else
|
|
render(false);
|
|
}
|
|
|
|
// Receives rendered image data from an Applet, via a tile
|
|
// When applets render, they output pixel data relative to their own left / top edges
|
|
// They pass this pixel data to tile, which offsets the pixels, making them relative to the display left / top edges
|
|
// That data is then passed to this method, which applies any rotation, then places the pixels into the image buffer
|
|
// That image buffer is the fully-formatted data handed off to the driver
|
|
void InkHUD::WindowManager::handleTilePixel(int16_t x, int16_t y, Color c)
|
|
{
|
|
rotatePixelCoords(&x, &y);
|
|
setBufferPixel(x, y, c);
|
|
}
|
|
|
|
// Width of the display, relative to rotation
|
|
uint16_t InkHUD::WindowManager::getWidth()
|
|
{
|
|
if (settings.rotation % 2)
|
|
return driver->height;
|
|
else
|
|
return driver->width;
|
|
}
|
|
|
|
// Height of the display, relative to rotation
|
|
uint16_t InkHUD::WindowManager::getHeight()
|
|
{
|
|
if (settings.rotation % 2)
|
|
return driver->width;
|
|
else
|
|
return driver->height;
|
|
}
|
|
|
|
// How many user applets have been built? Includes applets which have been inactivated by user config
|
|
uint8_t InkHUD::WindowManager::getAppletCount()
|
|
{
|
|
return userApplets.size();
|
|
}
|
|
|
|
// A tidy title for applets: used on-display in some situations
|
|
// Index is the order in the WindowManager::userApplets vector
|
|
// This is the same order that applets were added in setupNicheGraphics
|
|
const char *InkHUD::WindowManager::getAppletName(uint8_t index)
|
|
{
|
|
return userApplets.at(index)->name;
|
|
}
|
|
|
|
// Allows a system applet to prevent other applets from temporarily requesting updates
|
|
// All user applets will honor this. Some system applets might not, although they probably should
|
|
// WindowManager::forceUpdate will ignore this lock
|
|
void InkHUD::WindowManager::lock(Applet *owner)
|
|
{
|
|
// Only one system applet may lock render at once
|
|
assert(!lockOwner);
|
|
|
|
// Only system applets may lock rendering
|
|
for (Applet *a : userApplets)
|
|
assert(owner != a);
|
|
|
|
lockOwner = owner;
|
|
}
|
|
|
|
// Remove a lock placed by a system applet, which prevents other applets from rendering
|
|
void InkHUD::WindowManager::unlock(Applet *owner)
|
|
{
|
|
assert(lockOwner = owner);
|
|
lockOwner = nullptr;
|
|
|
|
// Raise this as an event (system applets only)
|
|
// - in case applet waiting for lock
|
|
// - in case applet relinquished its lock earlier, and wants it back
|
|
for (Applet *sa : systemApplets) {
|
|
// Don't raise event for the applet which is calling unlock
|
|
// - avoid loop of unlock->lock (some implementations of Applet::onLockAvailable)
|
|
if (sa != owner)
|
|
sa->onLockAvailable();
|
|
}
|
|
}
|
|
|
|
// Is an applet blocked from requesting update by a current lock?
|
|
// Applets are allowed to request updates if there is no lock, or if they are the owner of the lock
|
|
// If a == nullptr, checks permission "for everyone and anyone"
|
|
bool InkHUD::WindowManager::canRequestUpdate(Applet *a)
|
|
{
|
|
if (!lockOwner)
|
|
return true;
|
|
else if (lockOwner == a)
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
// Get the applet which is currently locking rendering
|
|
// We might be able to convince it release its lock, if we want it instead
|
|
InkHUD::Applet *InkHUD::WindowManager::whoLocked()
|
|
{
|
|
return WindowManager::lockOwner;
|
|
}
|
|
|
|
// Runs at regular intervals
|
|
// WindowManager's uses of this include:
|
|
// - postponing render: until next loop(), allowing all applets to be notified of some Mesh event before render
|
|
// - queuing another render: while one is already is progress
|
|
int32_t InkHUD::WindowManager::runOnce()
|
|
{
|
|
// If an applet asked to render, and hardware is able, lets try now
|
|
if (requestingUpdate && !driver->busy()) {
|
|
render();
|
|
}
|
|
|
|
// If our render() call failed, try again shortly
|
|
// otherwise, stop our thread until next update due
|
|
if (requestingUpdate)
|
|
return 250UL;
|
|
else
|
|
return OSThread::disable();
|
|
}
|
|
|
|
// Some applets may be permitted to bring themselved to foreground, to show new data
|
|
// User selects which applets have this permission via on-screen menu
|
|
// Priority is determined by the order which applets were added to WindowManager in setupNicheGraphics
|
|
// We will only autoshow one applet
|
|
void InkHUD::WindowManager::autoshow()
|
|
{
|
|
for (uint8_t i = 0; i < userApplets.size(); i++) {
|
|
Applet *a = userApplets.at(i);
|
|
if (a->wantsToAutoshow() // Applet wants to become foreground
|
|
&& !a->isForeground() // Not yet foreground
|
|
&& settings.userApplets.autoshow[i] // User permits this applet to autoshow
|
|
&& canRequestUpdate()) // Updates not currently blocked by system applet
|
|
{
|
|
Tile *t = userTiles.at(settings.userTiles.focused); // Get focused tile
|
|
t->getAssignedApplet()->sendToBackground(); // Background whichever applet is already on the tile
|
|
t->assignApplet(a); // Assign our new applet to tile
|
|
a->bringToForeground(); // Foreground our new applet
|
|
|
|
// Check if autoshown applet shows the same information as notification intended to
|
|
// In this case, we can dismiss the notification before it is shown
|
|
// Note: we are re-running the approval process. This normally occurs when the notification is initially triggered.
|
|
if (notificationApplet->isForeground() && !notificationApplet->isApproved())
|
|
notificationApplet->dismiss();
|
|
|
|
break; // One autoshow only! Avoid conflicts
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check whether an update is justified
|
|
// We usually require that a foreground applet requested the update,
|
|
// but forceUpdate call will bypass these checks.
|
|
// Abstraction for WindowManager::render only
|
|
bool InkHUD::WindowManager::shouldUpdate()
|
|
{
|
|
bool should = false;
|
|
|
|
// via forceUpdate
|
|
should |= forcingUpdate;
|
|
|
|
// via user applet
|
|
for (Tile *ut : userTiles) {
|
|
Applet *ua = ut->getAssignedApplet();
|
|
if (ua // Tile has valid applet
|
|
&& ua->wantsToRender() // This applet requested display update
|
|
&& ua->isForeground() // This applet is currently shown
|
|
&& canRequestUpdate()) // Requests are not currently locked
|
|
{
|
|
should = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// via system applet
|
|
for (Applet *sa : systemApplets) {
|
|
if (sa->wantsToRender() // This applet requested
|
|
&& sa->isForeground() // This applet is currently shown
|
|
&& canRequestUpdate(sa)) // Requests are not currently locked, or this applet owns the lock
|
|
{
|
|
should = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return should;
|
|
}
|
|
|
|
// Determine which type of E-Ink update the display will perform, to change the image.
|
|
// Considers the needs of the various applets, then weighs against display health.
|
|
// An update type specified by forceUpdate will be granted with no further questioning.
|
|
// Abstraction for WindowManager::render only
|
|
Drivers::EInk::UpdateTypes InkHUD::WindowManager::selectUpdateType()
|
|
{
|
|
// Ask applets which update type they would prefer
|
|
// Some update types take priority over others
|
|
EInk::UpdateTypes type = EInk::UpdateTypes::UNSPECIFIED;
|
|
if (forcingUpdate) {
|
|
// Update type was manually specified via forceUpdate
|
|
type = forcedUpdateType;
|
|
} else {
|
|
// User applets
|
|
for (Tile *ut : userTiles) {
|
|
Applet *ua = ut->getAssignedApplet();
|
|
if (ua && ua->isForeground() && canRequestUpdate())
|
|
type = mediator.prioritize(type, ua->wantsUpdateType());
|
|
}
|
|
// System Applets
|
|
for (Applet *sa : systemApplets) {
|
|
if (sa->isForeground() && canRequestUpdate(sa))
|
|
type = mediator.prioritize(type, sa->wantsUpdateType());
|
|
}
|
|
}
|
|
|
|
// Tell the mediator what update type the applets deciced on,
|
|
// find out what update type the mediator will actually allow us to have
|
|
type = mediator.evaluate(type);
|
|
|
|
return type;
|
|
}
|
|
|
|
// Run the drawing operations of any user applets which are currently displayed
|
|
// Pixel output is placed into the framebuffer, ready for handoff to the EInk driver
|
|
// Abstraction for WindowManager::render only
|
|
void InkHUD::WindowManager::renderUserApplets()
|
|
{
|
|
// Don't render any user applets if the screen is covered by a system applet using the fullscreen tile
|
|
if (fullscreenTile->getAssignedApplet())
|
|
return;
|
|
|
|
// For each tile
|
|
for (Tile *ut : userTiles) {
|
|
Applet *ua = ut->getAssignedApplet(); // Get the applet on the tile
|
|
|
|
// Don't render if tile has no applet. Handled in renderPlaceholders
|
|
if (!ua)
|
|
continue;
|
|
|
|
// Don't render the menu applet, Handled by renderSystemApplets
|
|
if (ua == menuApplet)
|
|
continue;
|
|
|
|
uint32_t start = millis();
|
|
ua->render(); // Draw!
|
|
uint32_t stop = millis();
|
|
LOG_DEBUG("%s took %dms to render", ua->name, stop - start);
|
|
}
|
|
}
|
|
|
|
// Run the drawing operations of any system applets which are currently displayed
|
|
// Pixel output is placed into the framebuffer, ready for handoff to the EInk driver
|
|
// Abstraction for WindowManager::render only
|
|
void InkHUD::WindowManager::renderSystemApplets()
|
|
{
|
|
// Each system applet
|
|
for (Applet *sa : systemApplets) {
|
|
// Skip if not shown
|
|
if (!sa->isForeground())
|
|
continue;
|
|
|
|
// Don't draw the battery overtop the menu
|
|
// Todo: smarter way to handle this
|
|
if (sa == batteryIconApplet && menuApplet->isForeground())
|
|
continue;
|
|
|
|
// Skip applet if fullscreen tile is in use, but not used by this applet
|
|
// Applet is "obscured"
|
|
if (fullscreenTile->getAssignedApplet() && fullscreenTile->getAssignedApplet() != sa)
|
|
continue;
|
|
|
|
// uint32_t start = millis(); // Debugging only: runtime
|
|
sa->render(); // Draw!
|
|
// uint32_t stop = millis(); // Debugging only: runtime
|
|
// LOG_DEBUG("%s (system) took %dms to render", (sa->name == nullptr) ? "Unnamed" : sa->name, stop - start);
|
|
}
|
|
}
|
|
|
|
// In some situations (e.g. layout or applet selection changes),
|
|
// a user tile can end up without an assigned applet.
|
|
// In this case, we will fill the empty space with diagonal lines.
|
|
void InkHUD::WindowManager::renderPlaceholders()
|
|
{
|
|
// Don't draw if obscured by the fullscreen tile
|
|
if (fullscreenTile->getAssignedApplet())
|
|
return;
|
|
|
|
for (Tile *ut : userTiles) {
|
|
// If no applet assigned
|
|
if (!ut->getAssignedApplet()) {
|
|
ut->assignApplet(placeholderApplet);
|
|
placeholderApplet->render();
|
|
ut->assignApplet(nullptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Make an attempt to gather image data from some / all applets, and update the display
|
|
// Might not be possible right now, if update already is progress.
|
|
void InkHUD::WindowManager::render(bool async)
|
|
{
|
|
// Make sure the display is ready for a new update
|
|
if (async) {
|
|
// Previous update still running, Will try again shortly, via runOnce()
|
|
if (driver->busy())
|
|
return;
|
|
} else {
|
|
// Wait here for previous update to complete
|
|
driver->await();
|
|
}
|
|
|
|
// (Potentially) change applet to display new info,
|
|
// then check if this newly displayed applet makes a pending notification redundant
|
|
autoshow();
|
|
|
|
// If an update is justified.
|
|
// We don't know this until after autoshow has run, as new applets may now be in foreground
|
|
if (shouldUpdate()) {
|
|
|
|
// Decide which technique the display will use to change image
|
|
EInk::UpdateTypes updateType = selectUpdateType();
|
|
|
|
// Render the new image
|
|
clearBuffer();
|
|
renderUserApplets();
|
|
renderSystemApplets();
|
|
renderPlaceholders();
|
|
|
|
// Tell display to begin process of drawing new image
|
|
LOG_INFO("Updating display");
|
|
driver->update(imageBuffer, updateType);
|
|
|
|
// If not async, wait here until the update is complete
|
|
if (!async)
|
|
driver->await();
|
|
} else
|
|
LOG_DEBUG("Not updating display");
|
|
|
|
// Our part is done now.
|
|
// If update is async, the display hardware is still performing the update process,
|
|
// but that's all handled by NicheGraphics::Drivers::EInk
|
|
|
|
// Tidy up, ready for a new request
|
|
requestingUpdate = false;
|
|
forcingUpdate = false;
|
|
forcedUpdateType = EInk::UpdateTypes::UNSPECIFIED;
|
|
}
|
|
|
|
// Set a ready-to-draw pixel into the image buffer
|
|
// All rotations / translations have already taken place: this buffer data is formatted ready for the driver
|
|
void InkHUD::WindowManager::setBufferPixel(int16_t x, int16_t y, Color c)
|
|
{
|
|
uint32_t byteNum = (y * imageBufferWidth) + (x / 8); // X data is 8 pixels per byte
|
|
uint8_t bitNum = 7 - (x % 8); // Invert order: leftmost bit (most significant) is leftmost pixel of byte.
|
|
|
|
bitWrite(imageBuffer[byteNum], bitNum, c);
|
|
}
|
|
|
|
// Applies the system-wide rotation to pixel positions
|
|
// This step is applied to image data which has already been translated by a Tile object
|
|
// This is the final step before the pixel is placed into the image buffer
|
|
// No return: values of the *x and *y parameters are modified by the method
|
|
void InkHUD::WindowManager::rotatePixelCoords(int16_t *x, int16_t *y)
|
|
{
|
|
// Apply a global rotation to pixel locations
|
|
int16_t x1 = 0;
|
|
int16_t y1 = 0;
|
|
switch (settings.rotation) {
|
|
case 0:
|
|
x1 = *x;
|
|
y1 = *y;
|
|
break;
|
|
case 1:
|
|
x1 = (driver->width - 1) - *y;
|
|
y1 = *x;
|
|
break;
|
|
case 2:
|
|
x1 = (driver->width - 1) - *x;
|
|
y1 = (driver->height - 1) - *y;
|
|
break;
|
|
case 3:
|
|
x1 = *y;
|
|
y1 = (driver->height - 1) - *x;
|
|
break;
|
|
}
|
|
*x = x1;
|
|
*y = y1;
|
|
}
|
|
|
|
// Manually fill the image buffer with WHITE
|
|
// Clears any old drawing
|
|
void InkHUD::WindowManager::clearBuffer()
|
|
{
|
|
memset(imageBuffer, 0xFF, imageBufferHeight * imageBufferWidth);
|
|
}
|
|
|
|
// Seach for any applets which believe they are foreground, but no longer have a valid tile
|
|
// Tidies up after layout changes at runtime
|
|
void InkHUD::WindowManager::findOrphanApplets()
|
|
{
|
|
for (uint8_t ia = 0; ia < userApplets.size(); ia++) {
|
|
Applet *a = userApplets.at(ia);
|
|
|
|
// Applet doesn't believe it is displayed: not orphaned
|
|
if (!a->isForeground())
|
|
continue;
|
|
|
|
// Check each tile, to see if anyone claims this applet
|
|
bool foundOwner = false;
|
|
for (uint8_t it = 0; it < userTiles.size(); it++) {
|
|
Tile *t = userTiles.at(it);
|
|
// A tile claims this applet: not orphaned
|
|
if (t->getAssignedApplet() == a) {
|
|
foundOwner = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Orphan found
|
|
// Tell the applet that no tile is currently displaying it
|
|
// This allows the focussed tile to cycle to this applet again by pressing user button
|
|
if (!foundOwner)
|
|
a->sendToBackground();
|
|
}
|
|
}
|
|
|
|
#endif |