Files
firmware/src/mesh/api/PacketAPI.h
T
Ben MeadorsandCopilot 3601eabbf8 Improve resource cleanup on connection close (and make server API a unique pointer) (#9799)
* Improve resource cleanup on connection close

* Copilot had some good feedback. Let's just make the api a unique pointer

* Update src/mesh/api/ServerAPI.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Copilot stupidly suggesting we call protected methods

* Gotta do it in the superclasses as well

* Fix moar

* Refactor MQTT unit test to ensure proper subscription handling and clear side effects

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-03-03 13:37:15 -06:00

38 lines
1.0 KiB
C++

#pragma once
#include "PhoneAPI.h"
#include "comms/PacketServer.h"
#include "concurrency/OSThread.h"
/**
* A version of the phone API used for inter task communication based on protobuf packets, e.g.
* between two tasks running on CPU0 and CPU1, respectively.
*
*/
class PacketAPI : public PhoneAPI, public concurrency::OSThread
{
public:
static PacketAPI *create(PacketServer *_server);
virtual ~PacketAPI(){};
virtual int32_t runOnce();
// Check the current underlying physical queue to see if the client is fetching packets
bool checkIsConnected() override;
protected:
explicit PacketAPI(PacketServer *_server);
void onNowHasData(uint32_t fromRadioNum) override {}
void onConnectionChanged(bool connected) override {}
private:
bool receivePacket(void);
bool sendPacket(void);
bool notifyProgrammingMode(void);
bool isConnected;
bool programmingMode;
PacketServer *server;
uint8_t txBuf[MAX_TO_FROM_RADIO_SIZE] = {0}; // dummy buf to obey PhoneAPI
};
extern PacketAPI *packetAPI;