Files
firmware/src/graphics/niche/InkHUD/Applets/User/Heard/HeardApplet.cpp
T
94bb21ecc7 2.8: NodeDB shrink, decoupling, and restructuring (#10413)
* 2.8: NodeDB refactor to decouple satellite entries and decrease size

* Regen

* Refactor node mute handling to use dedicated functions for clarity and consistency

* Develop ref

* Fix NodeDB review follow-ups

Agent-Logs-Url: https://github.com/meshtastic/firmware/sessions/6b1d6cf6-ed6b-43b6-95cb-8e141757664e

Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com>

* Address review validation nits

Agent-Logs-Url: https://github.com/meshtastic/firmware/sessions/6b1d6cf6-ed6b-43b6-95cb-8e141757664e

Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com>

* Trunk

* Potential fix for pull request finding

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Extract legacy NodeDatabase migration

* Fix remaining NodeDB review issues

Agent-Logs-Url: https://github.com/meshtastic/firmware/sessions/c76b9a5a-7244-4fbc-9ef0-98091d8caaea

Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com>

* Fixes

* Trunk

* Fix latest review compile follow-ups

Agent-Logs-Url: https://github.com/meshtastic/firmware/sessions/5198da01-ec4c-4c16-8a09-68b8e6d5d410

Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com>

* Fix cppcheck style warnings

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* Change pointer type for mesh node in set_favorite function

* Change pointer types for mesh node references to const in multiple applets

* Add NodeDB layout v25 documentation and migration guidelines

* Remove tests for uninitialized PacketHistory state due to undefined behavior

* Fix code block formatting in copilot instructions

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-05-09 15:12:10 -05:00

128 lines
4.6 KiB
C++

#ifdef MESHTASTIC_INCLUDE_INKHUD
#include "RTC.h"
#include "gps/GeoCoord.h"
#include "./HeardApplet.h"
using namespace NicheGraphics;
void InkHUD::HeardApplet::onActivate()
{
// When applet begins, pre-fill with stale info from NodeDB
populateFromNodeDB();
}
void InkHUD::HeardApplet::onDeactivate()
{
// Avoid an unlikely situation where frequent activation / deactivation populates duplicate info from node DB
cards.clear();
}
// When base applet hears a new packet, it extracts the info and passes it to us as CardInfo
// We need to store it (at front to sort recent), and request display update if our list has visibly changed as a result
void InkHUD::HeardApplet::handleParsed(CardInfo c)
{
// Grab the previous entry.
// To check if the new data is different enough to justify re-render
// Need to cache now, before we manipulate the deque
CardInfo previous;
if (!cards.empty())
previous = cards.at(0);
// If we're updating an existing entry, remove the old one. Will reinsert at front
for (auto it = cards.begin(); it != cards.end(); ++it) {
if (it->nodeNum == c.nodeNum) {
cards.erase(it);
break;
}
}
cards.push_front(c); // Insert into base class' card collection
cards.resize(min(maxCards(), (uint8_t)cards.size())); // Don't keep more cards than we could *ever* fit on screen
cards.shrink_to_fit();
// Our rendered image needs to change if:
if (previous.nodeNum != c.nodeNum // Different node
|| previous.signal != c.signal // or different signal strength
|| previous.distanceMeters != c.distanceMeters // or different position
|| previous.hopsAway != c.hopsAway) // or different hops away
{
requestAutoshow();
requestUpdate();
}
}
// When applet is activated, pre-fill with stale data from NodeDB
// We're sorting using the last_heard value. Susceptible to weirdness if node's RTC changes.
// No SNR is available in node db, so we can't calculate signal either
// These initial cards from node db will be gradually pushed out by new packets which originate from out base applet instead
void InkHUD::HeardApplet::populateFromNodeDB()
{
// Fill a collection with pointers to each node in db
std::vector<meshtastic_NodeInfoLite *> ordered;
for (auto mn = nodeDB->meshNodes->begin(); mn != nodeDB->meshNodes->end(); ++mn) {
// Only copy if valid, and not our own node
if (mn->num != 0 && mn->num != nodeDB->getNodeNum())
ordered.push_back(&*mn);
}
// Sort the collection by age
std::sort(ordered.begin(), ordered.end(),
[](const meshtastic_NodeInfoLite *top, const meshtastic_NodeInfoLite *bottom) -> bool {
return (top->last_heard > bottom->last_heard);
});
// Keep the most recent entries only
// Just enough to fill the screen
if (ordered.size() > maxCards())
ordered.resize(maxCards());
// Create card info for these (stale) node observations
const meshtastic_NodeInfoLite *ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
for (const meshtastic_NodeInfoLite *node : ordered) {
CardInfo c;
c.nodeNum = node->num;
if (node->has_hops_away)
c.hopsAway = node->hops_away;
if (nodeDB->hasValidPosition(node) && nodeDB->hasValidPosition(ourNode)) {
meshtastic_PositionLite ourPos;
meshtastic_PositionLite theirPos;
if (nodeDB->copyNodePosition(ourNode->num, ourPos) && nodeDB->copyNodePosition(node->num, theirPos)) {
float ourLat = ourPos.latitude_i * 1e-7;
float ourLong = ourPos.longitude_i * 1e-7;
float theirLat = theirPos.latitude_i * 1e-7;
float theirLong = theirPos.longitude_i * 1e-7;
c.distanceMeters = (int32_t)GeoCoord::latLongToMeter(theirLat, theirLong, ourLat, ourLong);
}
}
// Insert into the card collection (member of base class)
cards.push_back(c);
}
}
// Text drawn in the usual applet header
// Handled by base class: ChronoListApplet
std::string InkHUD::HeardApplet::getHeaderText()
{
uint16_t nodeCount = nodeDB->getNumMeshNodes() - 1; // Don't count our own node
std::string text = "Heard: ";
// Print node count, if nodeDB not yet nearing full
if (nodeCount < MAX_NUM_NODES) {
text += to_string(nodeCount); // Max nodes
text += " ";
text += (nodeCount == 1) ? "node" : "nodes";
}
return text;
}
#endif