mirror of
https://github.com/alexhopeoconnor/firmware.git
synced 2026-10-21 02:35:57 +10:00
* chore: todo.txt * chore: comments * fix: no fast refresh on VME290 Reverts a line of code which was accidentally committed * refactor: god class Divide the behavior from the old WindowManager class into several subclasses which each have a clear role. * refactor: cppcheck medium warnings Enough to pass github CI for now * refactor: updateType selection * refactor: don't use a setter for the shared AppletFonts * fix: update prioritization forceUpdate calls weren't being prioritized * refactor: remove unhelpful logging getTimeString is used for parsing our own time, but also the timestamps of messages. The "one time only" log printing will likely fire in unhelpful situations. * fix: " " * refactor: get rid of types.h file for enums * Keep that sneaky todo file out of commits
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
#ifdef MESHTASTIC_INCLUDE_INKHUD
|
|
|
|
/*
|
|
|
|
Displays a thread-view of incoming and outgoing message for a specific channel
|
|
|
|
The channel for this applet is set in the constructor,
|
|
when the applet is added to WindowManager in the setupNicheGraphics method.
|
|
|
|
Several messages are saved to flash at shutdown, to preseve applet between reboots.
|
|
This class has its own internal method for saving and loading to fs, which interacts directly with the FSCommon layer.
|
|
If the amount of flash usage is unacceptable, we could keep these in RAM only.
|
|
|
|
Multiple instances of this channel may be used. This must be done at buildtime.
|
|
Suggest a max of two channel, to minimize fs usage?
|
|
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "configuration.h"
|
|
|
|
#include "graphics/niche/InkHUD/Applet.h"
|
|
#include "graphics/niche/InkHUD/MessageStore.h"
|
|
|
|
#include "modules/TextMessageModule.h"
|
|
|
|
namespace NicheGraphics::InkHUD
|
|
{
|
|
|
|
class Applet;
|
|
|
|
class ThreadedMessageApplet : public Applet
|
|
{
|
|
public:
|
|
explicit ThreadedMessageApplet(uint8_t channelIndex);
|
|
ThreadedMessageApplet() = delete;
|
|
|
|
void onRender() override;
|
|
|
|
void onActivate() override;
|
|
void onDeactivate() override;
|
|
void onShutdown() override;
|
|
int onReceiveTextMessage(const meshtastic_MeshPacket *p);
|
|
|
|
bool approveNotification(Notification &n) override; // Which notifications to suppress
|
|
|
|
protected:
|
|
// Used to register our text message callback
|
|
CallbackObserver<ThreadedMessageApplet, const meshtastic_MeshPacket *> textMessageObserver =
|
|
CallbackObserver<ThreadedMessageApplet, const meshtastic_MeshPacket *>(this,
|
|
&ThreadedMessageApplet::onReceiveTextMessage);
|
|
|
|
void saveMessagesToFlash();
|
|
void loadMessagesFromFlash();
|
|
|
|
MessageStore *store; // Messages, held in RAM for use, ready to save to flash on shutdown
|
|
uint8_t channelIndex = 0;
|
|
};
|
|
|
|
} // namespace NicheGraphics::InkHUD
|
|
|
|
#endif |