Files
firmware/src/modules/StatusLEDModule.h
T
Jonathan Bennett 31fe15bb73 ExternalNotification and StatusLED now call AmbientLighting to update… (#9554)
* ExternalNotification and StatusLED now call AmbientLighting to update RGB LEDs. Add optional heartbeat

* Don't overwrite RGB state if heartbeat is disabled.

* Use the right define

* Remove another .h and make rgb static

* move rgb objects into AmbientLighting class

* Straighten out AmbientLighting Thread object

* Use %f for floats
2026-02-11 12:02:22 -06:00

66 lines
1.9 KiB
C++

#pragma once
#include "BluetoothStatus.h"
#include "MeshModule.h"
#include "PowerStatus.h"
#include "concurrency/OSThread.h"
#include "configuration.h"
#include "main.h"
#include <Arduino.h>
#include <functional>
#if !MESHTASTIC_EXCLUDE_INPUTBROKER
#include "input/InputBroker.h"
#endif
class StatusLEDModule : private concurrency::OSThread
{
bool slowTrack = false;
public:
StatusLEDModule();
int handleStatusUpdate(const meshtastic::Status *);
#if !MESHTASTIC_EXCLUDE_INPUTBROKER
int handleInputEvent(const InputEvent *arg);
#endif
void setPowerLED(bool);
protected:
unsigned int my_interval = 1000; // interval in millisconds
virtual int32_t runOnce() override;
CallbackObserver<StatusLEDModule, const meshtastic::Status *> bluetoothStatusObserver =
CallbackObserver<StatusLEDModule, const meshtastic::Status *>(this, &StatusLEDModule::handleStatusUpdate);
CallbackObserver<StatusLEDModule, const meshtastic::Status *> powerStatusObserver =
CallbackObserver<StatusLEDModule, const meshtastic::Status *>(this, &StatusLEDModule::handleStatusUpdate);
#if !MESHTASTIC_EXCLUDE_INPUTBROKER
CallbackObserver<StatusLEDModule, const InputEvent *> inputObserver =
CallbackObserver<StatusLEDModule, const InputEvent *>(this, &StatusLEDModule::handleInputEvent);
#endif
private:
bool CHARGE_LED_state = LED_STATE_OFF;
bool PAIRING_LED_state = LED_STATE_OFF;
uint32_t PAIRING_LED_starttime = 0;
uint32_t lastUserbuttonTime = 0;
uint32_t POWER_LED_starttime = 0;
bool doing_fast_blink = false;
enum PowerState { discharging, charging, charged, critical };
PowerState power_state = discharging;
enum BLEState { unpaired, pairing, connected };
BLEState ble_state = unpaired;
};
extern StatusLEDModule *statusLEDModule;
#ifdef RGB_LED_POWER
#include "AmbientLightingThread.h"
extern AmbientLightingThread *ambientLightingThread;
#endif