Files
firmware/src/graphics/niche/InkHUD/Events.h
T
HarukiToreda 7421953e8f InkHUD: Add full touch support to T5s3 (#10286)
* InkHUD touch rework

* Applet Switcher

* Update ED047TC1.cpp

* trunk fix

* Custom tip screen for T5s3

* Update TouchScreenImpl1.cpp

* Update ED047TC1.cpp

* Delete variant.cpp
2026-04-25 05:22:24 -05:00

96 lines
3.7 KiB
C++

#ifdef MESHTASTIC_INCLUDE_INKHUD
#pragma once
/*
Handles non-specific events for InkHUD
Individual applets are responsible for listening for their own events via the module api etc,
however this class handles general events which concern InkHUD as a whole, e.g. shutdown
*/
#include "configuration.h"
#include "modules/AdminModule.h"
#include "./InkHUD.h"
#include "./Persistence.h"
#include <stdint.h>
namespace NicheGraphics::InkHUD
{
class Events
{
public:
Events();
void begin();
void onButtonShort(); // User button: short press
void onButtonLong(); // User button: long press
void applyingChanges();
void onExitShort(); // Exit button: short press
void onExitLong(); // Exit button: long press
void onNavUp(); // Navigate up
void onNavDown(); // Navigate down
void onNavLeft(); // Navigate left
void onNavRight(); // Navigate right
void onTouchNavUp(); // Navigate up from touch input
void onTouchNavDown(); // Navigate down from touch input
void onTouchNavLeft(); // Navigate left from touch input
void onTouchNavRight(); // Navigate right from touch input
void onTouchTap(uint16_t x, uint16_t y, bool longPress); // Touch tap/long-press with coordinates
// Free text typing events
void onFreeText(char c); // New freetext character input
void onFreeTextDone();
void onFreeTextCancel();
int beforeDeepSleep(void *unused); // Prepare for shutdown
int beforeReboot(void *unused); // Prepare for reboot
int onReceiveTextMessage(const meshtastic_MeshPacket *packet); // Store most recent text message
int onAdminMessage(AdminModule_ObserverData *data); // Handle incoming admin messages
#ifdef ARCH_ESP32
int beforeLightSleep(void *unused); // Prepare for light sleep
#endif
private:
// For convenience
InkHUD *inkhud = nullptr;
Persistence::Settings *settings = nullptr;
// Get notified when the system is shutting down
CallbackObserver<Events, void *> deepSleepObserver = CallbackObserver<Events, void *>(this, &Events::beforeDeepSleep);
// Get notified when the system is rebooting
CallbackObserver<Events, void *> rebootObserver = CallbackObserver<Events, void *>(this, &Events::beforeReboot);
// Cache *incoming* text messages, for use by applets
CallbackObserver<Events, const meshtastic_MeshPacket *> textMessageObserver =
CallbackObserver<Events, const meshtastic_MeshPacket *>(this, &Events::onReceiveTextMessage);
// Get notified of incoming admin messages, and handle any which are relevant to InkHUD
CallbackObserver<Events, AdminModule_ObserverData *> adminMessageObserver =
CallbackObserver<Events, AdminModule_ObserverData *>(this, &Events::onAdminMessage);
#ifdef ARCH_ESP32
// Get notified when the system is entering light sleep
CallbackObserver<Events, void *> lightSleepObserver = CallbackObserver<Events, void *>(this, &Events::beforeLightSleep);
#endif
// End any externalNotification beeping, buzzing, blinking etc
bool dismissExternalNotification();
// If set, InkHUD's data will be erased during onReboot
bool eraseOnReboot = false;
// Suppress follow-up tap generated immediately after a touch long-press opens menu.
uint32_t suppressTouchTapUntilMs = 0;
};
} // namespace NicheGraphics::InkHUD
#endif