mirror of
https://github.com/alexhopeoconnor/firmware.git
synced 2026-10-13 15:11:20 +10:00
Removed: - MessageStore::addFromPacket and addFromString, superseded by tryAddFromPacket - GeoCoord rangeRadiansToMeters, distanceTo, bearingTo - Router::rawSend, declared virtual with no override and no caller - ContentHandler handleHotspot, handleFs, handleAdminSettings, handleAdminSettingsApply, handleDeleteFsContent and their commented route registrations, plus the now unreachable htmlDeleteDir and the handleUpdateFs declaration that had no definition - ContentHelper replaceAll - OnScreenKeyboardModule popup chain: showPopup, clearPopup, drawPopup, drawPopupOverlay and their state, unreachable since the frame based UI was replaced by baseUI - DebugRenderer drawDebugInfoTrampoline, drawDebugInfoSettingsTrampoline and the orphaned drawFrameSettings - NodeListRenderer calculateMaxScroll, drawColumns and a stale extern haveGlyphs declaration with no definition - UIRenderer::haveGlyphs, Screen::blink, NotificationRenderer::showKeyboardMessagePopupWithTitle, VirtualKeyboard::getInputText - InkHUD touchNavLeft, touchNavRight, Applet::getActiveNodeCount, ThreadedMessageApplet::saveMessagesToFlash - TwoButton::setHandlerUp, TwoButtonExtended setHandlerUp, setJoystickDownHandlers, setJoystickUpHandlers - CannedMessageModule LaunchRepeatDestination, isCharInputAllowed, hasMessages - TrafficManagementModule resetStats, recordRouterHopPreserved, saturatingIncrement - UnitConversions::MetersPerSecondToMilesPerHour - EncryptedStorage getSessionRemainingSeconds - BMI270Sensor::writeRegisters, GPS::hasFlow, FSCommon copyFile, SerialConsole consolePrintf, buzz playLongPressLeadUp, memGet displayPercentHeapFree
235 lines
8.0 KiB
C++
235 lines
8.0 KiB
C++
#ifdef MESHTASTIC_INCLUDE_INKHUD
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#include "./ThreadedMessageApplet.h"
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#include "gps/RTC.h"
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#include "mesh/NodeDB.h"
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using namespace NicheGraphics;
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InkHUD::ThreadedMessageApplet::ThreadedMessageApplet(uint8_t channelIndex)
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: SinglePortModule("ThreadedMessageApplet", meshtastic_PortNum_TEXT_MESSAGE_APP), channelIndex(channelIndex)
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{
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}
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void InkHUD::ThreadedMessageApplet::onRender(bool full)
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{
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// =============
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// Draw a header
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// =============
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// Header text
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std::string headerText;
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headerText += "Channel ";
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headerText += to_string(channelIndex);
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headerText += ": ";
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if (channels.isDefaultChannel(channelIndex))
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headerText += "Public";
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else
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headerText += channels.getByIndex(channelIndex).settings.name;
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// Draw a "standard" applet header
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drawHeader(headerText);
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// Y position for divider
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const int16_t dividerY = Applet::getHeaderHeight() - 1;
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// ==================
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// Draw each message
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// ==================
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// Restrict drawing area
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// - don't overdraw the header
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// - small gap below divider
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setCrop(0, dividerY + 2, width(), height() - (dividerY + 2));
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// Set padding
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// - separates text from the vertical line which marks its edge
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constexpr uint16_t padW = 2;
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constexpr int16_t msgL = padW;
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const int16_t msgR = (width() - 1) - padW;
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const uint16_t msgW = (msgR - msgL) + 1;
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int16_t msgB = height() - 1; // Vertical cursor for drawing. Messages are bottom-aligned to this value.
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// Iterate the global store newest-first, showing only broadcast messages on our channel
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const auto &allMessages = messageStore.getLiveMessages();
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int msgIdx = (int)allMessages.size() - 1;
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while (msgB >= (0 - fontSmall.lineHeight()) && msgIdx >= 0) {
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const StoredMessage &m = allMessages.at(msgIdx);
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// Skip messages that don't belong to this channel or are DMs
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if (m.type != MessageType::BROADCAST || m.channelIndex != channelIndex) {
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msgIdx--;
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continue;
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}
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// Grab data for message
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bool outgoing = (m.sender == myNodeInfo.my_node_num);
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std::string bodyText = parse(std::string(MessageStore::getText(m))); // Parse any non-ascii chars
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// Cache bottom Y of message text
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// - Used when drawing vertical line alongside
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const int16_t dotsB = msgB;
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// Get dimensions for message text
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uint16_t bodyH = getWrappedTextHeight(msgL, msgW, bodyText);
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int16_t bodyT = msgB - bodyH;
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// Print message
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// - if incoming
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if (!outgoing)
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printWrapped(msgL, bodyT, msgW, bodyText);
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// Print message
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// - if outgoing
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else {
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if (getTextWidth(bodyText) < width()) // If short,
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printAt(msgR, bodyT, bodyText, RIGHT); // print right align
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else // If long,
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printWrapped(msgL, bodyT, msgW, bodyText); // need printWrapped(), which doesn't support right align
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}
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// Move cursor up
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// - above message text
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msgB -= bodyH;
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msgB -= getFont().lineHeight() * 0.2; // Padding between message and header
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// Compose info string
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// - shortname, if possible, or "me"
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// - time received, if possible
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std::string info;
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if (outgoing)
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info += "Me";
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else {
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// Check if sender is node db
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meshtastic_NodeInfoLite *sender = nodeDB->getMeshNode(m.sender);
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if (sender)
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info += parseShortName(sender); // Handle any unprintable chars in short name
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else
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info += hexifyNodeNum(m.sender); // No node info at all. Print the node num
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}
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std::string timeString = getTimeString(m.timestamp);
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if (timeString.length() > 0) {
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info += " - ";
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info += timeString;
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}
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// Print the info string
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// - Faux bold: printed twice, shifted horizontally by one px
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printAt(outgoing ? msgR : msgL, msgB, info, outgoing ? RIGHT : LEFT, BOTTOM);
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printAt(outgoing ? msgR - 1 : msgL + 1, msgB, info, outgoing ? RIGHT : LEFT, BOTTOM);
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// Underline the info string
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const int16_t divY = msgB;
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int16_t divL;
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int16_t divR;
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if (!outgoing) {
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// Left side - incoming
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divL = msgL;
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divR = getTextWidth(info) + getFont().lineHeight() / 2;
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} else {
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// Right side - outgoing
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divR = msgR;
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divL = divR - getTextWidth(info) - getFont().lineHeight() / 2;
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}
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for (int16_t x = divL; x <= divR; x += 2)
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drawPixel(x, divY, BLACK);
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// Move cursor up: above info string
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msgB -= fontSmall.lineHeight();
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// Vertical line alongside message
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for (int16_t y = msgB; y < dotsB; y += 1)
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drawPixel(outgoing ? width() - 1 : 0, y, BLACK);
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// Move cursor up: padding before next message
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msgB -= fontSmall.lineHeight() * 0.5;
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msgIdx--;
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} // End of loop: drawing each message
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// Fade effect:
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// Area immediately below the divider. Overdraw with sparse white lines.
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// Make text appear to pass behind the header
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hatchRegion(0, dividerY + 1, width(), fontSmall.lineHeight() / 3, 2, WHITE);
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}
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// Code which runs when the applet begins running
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// This might happen at boot, or if user enables the applet at run-time, via the menu
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void InkHUD::ThreadedMessageApplet::onActivate()
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{
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loadMessagesFromFlash();
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loopbackOk = true; // Allow us to handle messages generated on the node (canned messages)
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}
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// Code which runs when the applet stop running
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// This might be at shutdown, or if the user disables the applet at run-time, via the menu
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void InkHUD::ThreadedMessageApplet::onDeactivate()
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{
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loopbackOk = false; // Slightly reduce our impact if the applet is disabled
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}
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// Handle new text messages
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// These might be incoming, from the mesh, or outgoing from phone
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// Each instance of the ThreadMessageApplet will only listen on one specific channel
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ProcessMessage InkHUD::ThreadedMessageApplet::handleReceived(const meshtastic_MeshPacket &mp)
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{
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// Abort if applet fully deactivated
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if (!isActive())
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return ProcessMessage::CONTINUE;
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// Abort if wrong channel
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if (mp.channel != this->channelIndex)
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return ProcessMessage::CONTINUE;
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// Abort if message was a DM
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if (mp.to != NODENUM_BROADCAST)
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return ProcessMessage::CONTINUE;
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// Store in the global messageStore - this handles sender, timestamp, channel, text, and ack status
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if (!messageStore.tryAddFromPacket(mp))
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return ProcessMessage::CONTINUE;
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// If this was an incoming message, suggest that our applet becomes foreground, if permitted
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if (getFrom(&mp) != nodeDB->getNodeNum())
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requestAutoshow();
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// Redraw the applet, perhaps.
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requestUpdate(); // Want to update display, if applet is foreground
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// Tell Module API to continue informing other firmware components about this message
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// We're not the only component which is interested in new text messages
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return ProcessMessage::CONTINUE;
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}
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// Don't show notifications for text messages broadcast to our channel, when the applet is displayed
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bool InkHUD::ThreadedMessageApplet::approveNotification(Notification &n)
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{
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if (n.type == Notification::Type::NOTIFICATION_MESSAGE_BROADCAST && n.getChannel() == channelIndex)
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return false;
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// None of our business. Allow the notification.
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else
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return true;
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}
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// Messages are loaded once by InkHUD::begin() before applets start.
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// Nothing to do here at per-applet activation time.
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void InkHUD::ThreadedMessageApplet::loadMessagesFromFlash()
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{
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// No-op: messageStore.loadFromFlash() is called in InkHUD::begin()
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}
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// Code to run when device is shutting down
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// This is in addition to any onDeactivate() code, which will also run
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void InkHUD::ThreadedMessageApplet::onShutdown()
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{
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// messageStore.saveToFlash() is called centrally by Events::beforeDeepSleep / beforeReboot
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}
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#endif
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